I think that if Developers introduce more viable fighting stlyes the twf toons will decrease and "Lag problem" will solve by itself. S&B should improve to be a real DPS option, obviously any S&B knows that a higher AC will affect their damage output but the diff. is huge.
Verstile Weapon? I agree but we should think about these too:
Feat :Single Weapon Style, +X to hit and damage and +X to AC while only using one single handed weapon with no shield (one rapier only , one dagger only, one mace etc..)
Feat: Single Weapon Style II, +X to hit and damage and +X to AC while only using one single handed weapon with no shield (one rapier only , one dagger only, one mace etc..)
Feat: Insightful Strike:INT modifier would stack with STR damage. Since you are using INT, is more that fair to allow DR and/or fortification.Requirements: Base INT 15 or 17, Weapon Finesse or Combat Expertise, +X BAB (thks GAVAGAI)
At the end more VIABLE DPS CHOICES LESS TWF AND FEWER PROXIMITY CHECKS
More I read about this the more I like it Eladrin. You will always get people crying about it but, it's your call and don't let the few players that come to the forums and cry how you will gimping there build change your mind. After all you can make everyone happy.
12/6/2 Fighter/Ranger/Rogue - WF - min II khopeshes, epic bloodstone, tharnes goggles, FB and shintao ToD rings
Current against trash with dt -> 517.08 DPS
Current against trash with redscale -> 541.93 DPS
Now after update with STWF (loss of 10% tempest competence bonus)
dt -> 479.4 DPS
redscale -> 502.43 DPS
Can SS the calc if need be. Also relevant past life feats would be helpful.
I've seen a lot of conversation about DPS and utility for fighters and barbarians versus rogues, monks, bards, favored souls, rangers, clerics, etc. I'd like to add my views.
Two things seem supremely attractive for melee characters in end game content (even more so in epics): DPS and survivability.
While AC improves survivability in early game and some in mid game content, its effectiveness reduces the higher level you get while the specialty gear to grind for increases. Once you get to epics, AC is pretty useless.
What does improve survivability is hitpoints and DR. In this sense, fighters and barbarians become much more survivable than other melee classes (especially rogues, which have the lowest HP pool and zero class DR.)
A lot of the arguments for fighters and barbarians having the most DPS since that's all they get seem to not realize that these classes are also the most survivable by far. Groups are hesitant to take rogues and monks not just because of the poor DPS stereotypes but also because it's much easier for those characters to drop very quickly when things go wrong.
If significant changes are made to TWF, what incentive is there for groups to take squishier classes that do even less DPS now?
The "that's the way it should be" arguments just don't have me convinced.
Then I must be missing something because remember my TWF hitting more than 20%-40% of the time with the off hand when I was low level. They seemed to have repaired the higher levels for the most part. The mechanic is different, but you will still be hitting at 100% or close to it with off hand attacks with the proper feats and PrE's if they go ahead with the second chart numbers that were posted.
My statement stipulates a competent non-monty hall DM Aside from that your post pretty much says the same exact thing I did you just couched yours in absolutes as if a good DM couldn't overcome any and all of those issues (I even typed out a comment about Drizzt but apparently edited it out). You just take it to the min max extreme... no surprise there Also no surprise that you (apparently) have players who all min max to the point of only wanting to play arcanes.
I'll be honest man, most you your posts paint you as someone who's read the rule books but never DM'ed or even played in a decently run campaign... You viewpoints seem to be taken from running epics in DDO and transferring this absolutist idea of how the game is supposed to be played to an imaginary P&P game that you and your imaginary players "who hate you" according to your own sig all have the same level of extreme min maxer mentality...
You can get two out of three.
Free self healing: Merc is cheap as free and good enough for soloing. Both Fighter and Barbarian can do this.
Faster movement: Barbarian gets this.
AC: At low and mid levels at least, Fighter gets this. Otherwise just have your merc cast Heal on you more.
First of all, what the hell are you talking about? According to 'my sig'? What?
Second, ALL melee is EXTREMELY gear dependent. If you are not getting, AT A MINIMUM 150-200% WBL don't even roll a melee, it will never work. And even if you are only a THF will work... TWF will require closer to 300%, and still be made of fail. I believe that qualifies as 'monty haul', thus:
Hint: The fact DDO equipment is common is one of the primary contributing factors to melee actually being useful.Originally Posted by Me.
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor
So soloing utility at mid levels in a group oriented multiplayer game is justification enough for less DPS and less survivability at end game when those are the two things that matter the most by far?
AC requirements at low levels are low enough that any class can reach a meaningful level. Even meaningful midgame AC is possible with the right gear.
Barbs move faster than monks until level 6 when they're equal. It's not until level 9 that monks start moving a little faster. Any class can reach fast speeds with striding items and/or haste pots.
Monk self healing via Curse of Healing (for those monks that chose to go Light path and not Dark) is fairly limited. Monk self healing via Wholeness of Body takes a lot of down time and is on a long cool down. My monks have to buy and chug stacks of Cure Serious pots just like all of my other characters.
I don't understand what you're saying here. As for utility, barbs and fighters can stun much better than a monk. They're also much more survivable. While doing more DPS.If you get what you want and monk gets more DPS while THF and TWF get nerfed I definately wan't my utility.
Last edited by Garth_of_Sarlona; 05-30-2010 at 03:36 PM.
Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
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