This still puts monks at an even greater DPS disadvantage vs. other TWF classes then they are now. With Fighters/Rangers etc. having 20% more offhand attacks through Superior TWF, monks will be left behind in the dps charts.
Think about it... currently unarmed ALLREADY attacks more times per minute then regular TWF, yet it STILL does less dps (due to better weapon options, crit multipliers, crit ranges of weapons). This change will actually give monks LESS attacks per minute then a similar fighter/ranger etc. and just make things worse.
Ranger (assume 100 attacks)
105 main hand (100 + 5 double hits)
100 off-hand
= 205 total
Monk LIVE (assume 110 attacks do to unarmed speed)
110 main hand
110 off hand
=210 total (despite this higher number their dps is still the lowest!)
Monk Update 5 (assume 110 attacks)
121 main hand (110 + 11 double hits)
80 off-hand
= 201 total (DPS nerf to lowest meele dps class)
Monks are allready the most DPS deprived meele class, and require the most farming (2 ToD rings) to even reach their true potential. Please evaluate this accordingly. Perhaps give unarmed a BASE 40% chance of off-hand attacks (without feats) so it can hit 100% with 3 feats.
Making DDO a better game 1 post at a time!
Triple EVERYTHING Completionist= Heroic 42/42, Iconic 12/12, Epic 36/36
Last edited by Visty; 05-30-2010 at 11:58 AM.
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
All I know is that I would expect one +3 Heart of Wood in each of my char inventory if this goes live. Just in case you nerf my toons again.
You guys are De-railing the thread withh Off-Topic chat. Please PM each other.
Making DDO a better game 1 post at a time!
Triple EVERYTHING Completionist= Heroic 42/42, Iconic 12/12, Epic 36/36
As long as I stay alive, I will kill my enemy sooner or later. You know, dead rogues deal 0 damage. And do not forget about overhealing. Ask any cleric if they like to heal 150hp rogues or 800hp barbarians.
Speed is essential for skipping long/difficult combats when farming exp. Yes, some battles are won with legs, not swords.
Osmand d'Medani, Stonebearer Eric, Wardreamer
Of everything I've read, this change bugs me the most. The balance issues with the TWF changes will get tweaked and may move some build supremecy around a bit, but I dont see them changing how the game is actually played.
However, the glancing blow change will actually change how we play, not just the numerical comparisons between classes. Standing still to get glancing blows is not cool from a pure "it isnt as fun" perspective.
Maybe this reduces some collision detection, but this one changes not just the dps calcs but actual playstyle, which I don't like.
I'll reserve the rest of my opinion on the other changes for a while but at first glance Im open to them. But this one isn't good IMO.
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor
What a polite way to nerf our TWF toons, all wrapped up nicely in a 'reduce lag package'. Do you sell ice to Eskimos?
Since most of my toons are capped and TWF'ers I would be extremely unhappy to see their dps drop.
Most of the lag I hear others complain about, mine is not that bad, could be resolved with better equiped servers.Why not tone down the useless feedback settings from the servers, just like everyone turning off all feedback, unchecking the 'any' box on the who page etc. There are multiple routes to check before changing the way the toon attack and the damage they do.
I think this is going to happen, i think we have no say in the matter and this is just a way for the Dev's to say we gave you a chance to voice your opinion and we went this way. I have spent the better part of 2 years working on my toons, correcting mistakes, adapting to new content etc, i would not want to start over because their simple solution to solve dps lag is to reduce dps.
You don´t get more out of life then you put in to it.
You would think so. It's like the Emperor's New Clothes. But he's naked? No he isn't! But this doesn't make any sense? Yes it does!
Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010
Isn't it 5 less Ac? for the THF -1 0 +1 +2 +3 is a delta of 5 between a 8 dex THF and a 17 dex TWF and with one more point in Dex for 18 it's a 6 point difference.
Yep, can't believe I'm in agreement with Visty the deafening silence about the THF twitch nerf suggests a lot (what was there ONE thread in general complaining about it?) Maybe two or three people here complain about it and they are apparently the biggest supporters of using the THF twitch/sploit?
Hell for some the THF nerf to twitch is a good deal... Now I can concentrate on Smites, stunning blows, trips, Divine Sacrifices and refreshing my rage clickie/DM III/Divine Power and eventually Zeal without being concerned over not doing the max possible DPS (not that I was really before but now I'm free of even considering it).
Dumping Dex costs THF any chance of even having relevant AC while leveling, even at lvl 4 with Full plate my Pali is getting hit almost every swing (I'm wearing Adamantine FP to block most of it but that wont do me much good in a level or three) which means much more resource useage and much less survivability when soloing...
It's also a difference of +5 to dex based skills with at least Balance +5 being a pretty nice perk for TWF, and with rangers or rogue splashes Move silently, Hide, Open Locks, Tumble getting +5 over someone who is THF...
The reality is that Dex has synergy with many TWF builds, and adding more of it will make the character better, maybe not at DPS but better is better...
Last edited by Alhaz1970; 05-30-2010 at 12:17 PM.