I hope that I am not the only one who noticed how absurd and obviously lazy on DDO's part the summoning spells are. For one thing a good cleric WOULD NEVER summon a fiendish or lower planer creature for aid. For another nuetral aligned (on the good/nuetral/evil side of alignment not law/nuetral/chaos side) should rarely have power over a celestial or upper planar unless their deity was allied to another of the upper planes. And since we dont truely pick our deitys (another sad thing) its moot to allow them to do so. Nuetral should be calling from the planes of nuetrality or elementals. And where is the great lesser planar binding and greater planar binding (clerical versions too!)? Or gate, which is the top most powerful summons in D&D ever (another that should summon based on alignment). PLease make a few new mobs to replace the summons that exist so that they better follow alignment and the true nature of the spells based on 3.5 D&D rules. I mean honestly is alignment only in game for item useage?
MY friend plays a paladin who is a Knight of the Chalice, and a cleric multi classed. I chuckle everytime he summons his hell hound (doesn't he do more damage to these things hehehehe). I played and worked with NWN for year, reduing tilesets, building persistant worlds, making new content yes we had custom spells, prestigue classes and the such) and I know its not that much work to make summoning spells morally correct. Undoubtedly I bet alot of the needed creatures may exist in game already.. Here are some examples of what could replace the good summons as they are:
Monster summoning I : Remain as is
Monster summoning II : Celestial Bombardier beetle
Monster summoning III : Celestial dire badger
Monster summoning IV : Lantern Archon (buffed up some for game purposes)
Monster summoning V : Hound Archon
Monster summoning VI : Celestial dire lion
Monster summoning VII : Djinni
Monster summoning VIII : Avoral or Lillend
Monster summoning IX : Couatl or Leonal
As for the gate spell you could put: GOOD : Deva
Nuetral : Marut
Evil : Pit Feind
Honestly this would make the game much more interesting and alignment more viable than "oh gee i need take good so I can use holy and pure good weapons...." ...
For nuetral aligned i suppose on creation you could have them decide if they summoning the celestial of feindish routes, or simply add more elemental summonings (though those may best be left for the druid class should it ever make it in game).
ITs a suggestion and a desire I am sure on many players list, and honesly not a hard one to fullfil... PLease consider this...