Page 1 of 2 12 LastLast
Results 1 to 20 of 82

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member SolarDawning's Avatar
    Join Date
    Oct 2009
    Posts
    904

    Default Ninja Spy II Feedback Thread:

    Prereqs: Level 12 Monk, Monk Ninja Spy 1, Any one of: Way of the Tenacious Badger II, Way of the Clever Monkey II, Way of the Elegant Crane II, Way of the Faithful Hound II, Way of the Patient Tortise II.

    Benefits: Your skill with the blade improves. You gain Improved Critical with Shortsword, an additional +2 Balance, Hide, and Move Silently, an additional +2d6 Sneak Attack, for a total of 3d6. You move an additional 10% faster while sneaking. You can expend Ki to enter the Dance of the Water Strider, running on liquids so long as you continue to move and maintain your concentration.

    Ninja Spy: Dance of the Water Strider
    Cost: 20 Ki
    Benefit: You focus your Ki and can run across liquids as if they were solid- so long as you maintain your concentration and perform no other actions, and do not stop running forward. Hazardous liquids, such as lava, will inflict their effects on you as if you were wading in them. This ability counts as a dark move.
    Last edited by SolarDawning; 05-25-2010 at 05:00 PM.

  2. #2
    Community Member sirdanile's Avatar
    Join Date
    Nov 2007
    Posts
    618

    Default

    What areas of the game can water strider break? I'm thinking abbot.

    also 2d6 bonus sneak? thats a pretty nice boost to damage imo, though I still don't think shortswords will be useful.
    The bird of Hermes is my name, Eating my wings to keep me tame.
    Thelanis
    Toons: Diclonius, Sempresno, Slitmuno, Slitmdos, Slitmtres, Skyfe, Calcatrix, Marcosias, Sumona, Tarokian, Etc.

  3. #3
    Community Member Trillea's Avatar
    Join Date
    Mar 2006
    Posts
    341

    Default

    Quote Originally Posted by sirdanile View Post
    What areas of the game can water strider break? I'm thinking abbot.

    also 2d6 bonus sneak? thats a pretty nice boost to damage imo, though I still don't think shortswords will be useful.
    I doubt it will break abbot, you die when you touch the water, that is a hazardous liquid in my eyes.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  4. #4
    Community Member sirdanile's Avatar
    Join Date
    Nov 2007
    Posts
    618

    Default

    Alright then what other areas will water strider break or be useful in? possibly madstone if you don't have anyone to open the optional gate (you'll take minor damage, could have fire resist on) Stealer of souls could become a little bit easier, ataraxias haven could be interesting as well.
    The bird of Hermes is my name, Eating my wings to keep me tame.
    Thelanis
    Toons: Diclonius, Sempresno, Slitmuno, Slitmdos, Slitmtres, Skyfe, Calcatrix, Marcosias, Sumona, Tarokian, Etc.

  5. #5
    Community Member SolarDawning's Avatar
    Join Date
    Oct 2009
    Posts
    904

    Default

    So, feedback:
    I think this is pretty cool.
    The requirements aren't overly costly. Taking rank II of an animal path enhancement is no problem at all. So, thumbs up on the cost.

    Effects:
    Skills- Sure, why not. I won't complain.
    Sneak attack damage: +2d6 in one (relatively cheap) enhancement? Yes please. Huge thumbs-up.
    Improved Crit Shortsword: Unless Touch of Death is enabled for shortswords, most people won't care much about this. I'm looking at it as a little something to enable multiclass shortsword ninja builds, while the pure monks are taking the PrE for the sneak attack.

    Water Strider: I won't complain about extra fun abilities for a monk's mobility. Fun.

  6. #6
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Quote Originally Posted by SolarDawning View Post
    Improved Crit Shortsword: Unless Touch of Death is enabled for shortswords, most people won't care much about this. I'm looking at it as a little something to enable multiclass shortsword ninja builds, while the pure monks are taking the PrE for the sneak attack.
    Actually, I see this as being a very significant addition, as it means that monks can use a shroud crafted weapon (or other shortswords) in those situations when you either need the effects on those weapons of piercing damage to bypass significant DR without having to expend feats. You get strong shortsword usage for relatively little investment while simultaneously improving your unarmed style as well (SA damage).
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  7. #7
    Community Member zealous's Avatar
    Join Date
    Jul 2009
    Posts
    731

    Default

    Quote Originally Posted by sephiroth1084 View Post
    Actually, I see this as being a very significant addition, as it means that monks can use a shroud crafted weapon (or other shortswords) in those situations when you either need the effects on those weapons of piercing damage to bypass significant DR without having to expend feats. You get strong shortsword usage for relatively little investment while simultaneously improving your unarmed style as well (SA damage).
    The increased crit range of the short swords will add some 5damage/attack, 2.5 against 50% fort.

    Unarmed has some 7ish base damage advantage
    ToD rings equals some 11 damage
    Unarmed is substantially faster, equaiting to some 5-10 damage
    Touch of death is equivalent to some 8ish damage
    Unarmed has full off hand str bonus, some 3-4ish damage averaged over both hands

    Devouts has damage ~equivalent to +5 wraps
    A minII adds some 15 damage from extra effects assuming acid works

    (7+11+5-10+8+3-4) - (15+5)=34-40 - 20=14-20
    i.e. even if touch of death is made to work with ki weapons any metalline wrap you find will be better than what you spent your 48 larges on.

    Does ki weapons count as monk weapons and grant the full tohit?
    ---
    In short, pretty much any monk splashed build will potentially do more or less the same damage with wraps as with khopesh.
    Shortswords are not as good as khopesh.
    Monks get damage bonuses only applicable to unarmed.

  8. #8
    Community Member timewalker's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    truth be told im happy with the look of this one, the biggest drawing of the monk class to me has been the wierd jacked up effects you can do.

    especially considering that the prereqs are abilities that you will have anyway the addition of a sneak attack...well thats extra damage is always nice, the abiltiy to walk on water/lava/grease/blood of the innocent...etc well that is just icing on the cake.

    i do liek the theme the ninja spy is showing personally, invis and blur effects on the first one and now this..tacked on top of a damage increase which is always nice....

    heres hoping for shinto II to be as good

  9. #9
    2014 DDO Players Council
    Rasczak's Avatar
    Join Date
    Jun 2009
    Posts
    0

    Default

    Quote Originally Posted by Trillea View Post
    I doubt it will break abbot, you die when you touch the water, that is a hazardous liquid in my eyes.
    I agree. It states you will still take the effects from whatever you are running over and give an example of fire damage from lava. Abbot water is instadeath therefore striding it means your stone is just as unrecoverable.....
    Don't let common sense stop you...
    Qualified Devil's Advocate ` Refugee Boldrei '06 / Keeper '09

  10. #10
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Rasczak View Post
    Abbot water is instadeath therefore striding it means your stone is just as unrecoverable.....
    There is no place where Abbot water is shallow enough for wading without become wholely immersed, so it is possible that the developers neglected to add a "wading" death trigger to it. That would be a bug, but it wouldn't be too surprising.

  11. #11
    2014 DDO Players Council
    Rasczak's Avatar
    Join Date
    Jun 2009
    Posts
    0

    Default

    Because it double posted due to messed up forums.....I'm going to have to change this post to a further argument

    Not something to harp on about but there are places ingame where an area will hurt you but you can walk on top of it. From the all the times I've experienced death in Abbot, some I didn't sink into the water completely and die. I've hung off the edge and touched it and died.

    Obviously it's all speculation atm and we'll have to see but right now I lean towards the instadeath effect working. Not that's it's a major game changer, but there's not many places I would use a skill like that if I had a monk for for it. Von 5 maybe if I miss the jump, getting to lighthouse quest in harbor quickly, vale of twilight. I see it being more of a fad where certain places you can get across quicker but I don't see it as any sort of reason to aim for a build including it.

    I'll wait for the results though before making more comment on it

    Thus ends the covering up of double posting....
    Last edited by Rasczak; 05-26-2010 at 04:31 PM.
    Don't let common sense stop you...
    Qualified Devil's Advocate ` Refugee Boldrei '06 / Keeper '09

  12. #12
    Community Member Xeraphim's Avatar
    Join Date
    Jan 2010
    Posts
    831

    Default

    Quote Originally Posted by sirdanile View Post
    What areas of the game can water strider break? I'm thinking abbot
    Did you not see: "Liquids you are running on still hit you with their effects"? You die on that water.

  13. #13
    Community Member Visty's Avatar
    Join Date
    Jun 2009
    Posts
    4,442

    Default

    not exactly

    its +2 on the skills

    Quote Originally Posted by Eladrin View Post
    Close enough...

    Monk Ninja Spy II
    Prereqs: Level 12 Monk, Monk Ninja Spy I, any one of Way of the Tenacious Badger II, Way of the Elegant Crane II, Way of the Faithful Hound II, Way of the Patient Tortoise II, or Way of the Clever Monkey II.
    Benefit: Your skill with the blade improves. You gain Improved Critical: Shortsword, an additional +2 Balance, Hide, and Move Silently, and an additional +2d6 Sneak Attack (for a total of +3d6). You move an additional 10% faster while sneaking. You can expend ki to enter the Dance of the Water Strider, running on liquids so long as you continue to move and maintain your concentration.

    Ninja Spy: Dance of the Water Strider
    Cost: 20 Ki
    Benefit: You focus your ki and can run across liquids as if they were solid - so long as you maintain your concentration and perform no other actions, and do not stop running forward. Hazardous liquids (such as lava) will inflict their effects on you as if you were wading in them. This ability counts as a Dark move.

    ---

    The puzzle encryption method was:
    1) Convert text to Morse Code.
    2) Convert sequential -'s to numbers, convert sequential .'s to dashes. .--., for instance, would be 1b1.
    3) Treat the results from step 2 as if they were in hex, convert to decimal. 1b1 = 433
    4) Add 0 / 1 / 2 / 3 / ... / 19 to each value based on the column it's in.
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
    0
    *insert axe*
    o o

  14. #14
    Community Member SolarDawning's Avatar
    Join Date
    Oct 2009
    Posts
    904

    Default

    Yup, just fixed as Eladrin posted.

  15. #15
    Community Member J1NG's Avatar
    Join Date
    Jul 2009
    Posts
    1,755

    Default

    Not certain how the "Forward Motion" is. If it's a straight line only, then it won't be useful in the Abbot. But if you can maintain "Forward Motion" and turn whilst moving forward, that WILL make Dark Monks more easily survive there.

    Sounds fun so far. Still waiting on Shintao and Henshin of course before I do any changing. But Ninja Spy certainly looks promising so far.

    J1NG
    Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
    Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

  16. #16
    Community Member Stamp3de's Avatar
    Join Date
    Aug 2007
    Posts
    201

    Default

    Water strider lol? That's amazingly useless.
    Ultimega - Ultimegus - Uggolla - Intell

  17. #17
    Community Member mudfud's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Stamp3de View Post
    Water strider lol? That's amazingly useless.
    The Jesus Enhancement is great. You know how much pp I'd make from all the harbor racing I'm going to organize?

  18. #18
    Community Member Will_Ferrer's Avatar
    Join Date
    Mar 2006
    Posts
    357

    Default cool too bad my monks a goodie goodie

    well um.. what about the demon queen? This PrC has much potential
    Irro of Gland

  19. #19
    Community Member Will_Ferrer's Avatar
    Join Date
    Mar 2006
    Posts
    357

    Default

    In the Demon Queen raid, walking on lava could be pretty useful considering that a kitting monk is tough to catch
    Irro of Gland

  20. #20
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    I don't like that they jipped the whole Monk class out of the siangham, and are trying to make it up with a Short Sword centered PrE.

    Putting that objection aside, Tier III will have to bring the mad love to make people put down their 2d8 or 2d10 handwraps and ToD rings, especially depending on what Monk strikes can be delivered through the Short Swords.

    Have been considering this for a Rogue/Monk build...and I'm still torn on the decision, this didn't blatantly tip me toward it, which is a good thing.
    Last edited by rimble; 05-25-2010 at 05:09 PM.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload