Results 1 to 9 of 9
  1. #1
    Community Member
    Join Date
    Apr 2006
    Posts
    14

    Default Tank back up healer(advice please)

    Tank with group heals and self heals....

    What do yall think?

    Couldnt decide what I really gain and loose if I went 2ftr 2mnk 16clr or 5ftr 2mnk 16clr I know I gain hp and loose spell slots and point but I think bab and saves stay about the same and I get one more feat. Please I appreciate any feedback that is constructive.




    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (5 Fighter \ 2 Monk \ 13 Cleric) 
    Hit Points: 312
    Spell Points: 740 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 11
    Will: 17
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   24
    Dexterity            14                 16                   16
    Constitution         10                 12                   14
    Intelligence         11                 13                   13
    Wisdom               15                 17                   20
    Charisma              6                  8                    8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    18
    Bluff                -2                    -1
    Concentration         2                    24
    Diplomacy            -2                    -1
    Disable Device        n/a                   n/a
    Haggle               -2                    -1
    Heal                  2                     5
    Hide                  2                    -2
    Intimidate           -2                    -1
    Jump                  3                     2
    Listen                2                     5
    Move Silently         2                    -2
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  2                     5
    Swim                  3                    -3
    Tumble                n/a                  n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Selected) Adamantine Body
    Feat: (Fighter Bonus) Power Attack
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Feat: (Automatic) Warforged Resistances
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Cleave
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Two Handed Fighting
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Unarmed Strike
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 6 (Cleric)
    Feat: (Selected) Power Critical
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Turn Undead
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Great Cleave
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Bladesworn Transformation
    Enhancement: Follower of the Lord of Blades
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Fighter Strength I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Hardiness I
    Enhancement: Warforged Hardiness II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Warforged Great Weapon Aptitude I
    Enhancement: Warforged Great Weapon Aptitude II
    Enhancement: Warforged Great Weapon Aptitude III

  2. #2

    Default

    I believe Intimidate of -1 at level 20 is still way too low to taunt any mobs.
    DDO News, articles and guides - DDO-Daily.com
    With occasional contests with Turbine Points as rewards
    Your daily dose of DDO

  3. #3
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by baer17 View Post
    Couldnt decide what I really gain and loose if I went 2ftr 2mnk 16clr or 5ftr 2mnk 16clr I know I gain hp and loose spell slots and point but I think bab and saves stay about the same and I get one more feat. Please I appreciate any feedback that is constructive.
    1. There is no change in BAB, because anyone with Cleric9 has the same BAB (20).
    2. The fighter levels provide bonus feats, which are wasted on Power Critical, Cleave, and Great Cleave.
    3. Adamantine Body conflicts with monk features.
    4. I suggest switching to Cleric18/Monk2.

  4. #4
    Community Member
    Join Date
    Apr 2006
    Posts
    14

    Default

    how do I tell what my end ac will be before gear and buffs?

  5. #5
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by baer17 View Post
    how do I tell what my end ac will be before gear and buffs?
    Well, AC without gear is an uninteresting number, because it's mostly based on gear.

    To get a naked AC you'd add up dexterity and every other non-gear source of AC, which isn't much! Note that you still have the big conflict with Adamantine Body vs Monk AC. And there's also the issue of having 13 intelligence but not Combat Expertise.

  6. #6
    Community Member Visty's Avatar
    Join Date
    Jun 2009
    Posts
    4,442

    Default

    Quote Originally Posted by Angelus_dead View Post
    1. There is no change in BAB, because anyone with Cleric9 has the same BAB (20).
    2. The fighter levels provide bonus feats, which are wasted on Power Critical, Cleave, and Great Cleave.
    3. Adamantine Body conflicts with monk features.
    4. I suggest switching to Cleric18/Monk2.
    well, this

    theres not much to add
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
    0
    *insert axe*
    o o

  7. #7
    Community Member
    Join Date
    Apr 2006
    Posts
    14

    Default

    oh duh, whole reason I did 13 int haha, so I could switch out a feat for combat Expertise.

    I would think nature DR with enhancement DR would be really nice, the monk lvls are just for evasion and wis ac bonus.

  8. #8
    Community Member
    Join Date
    Apr 2006
    Posts
    14

    Default

    little different.
    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (2 Fighter \ 2 Monk \ 16 Cleric) 
    Hit Points: 246
    Spell Points: 885 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 11
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             17                    24
    Dexterity            14                    16
    Constitution         12                    14
    Intelligence         11                    13
    Wisdom               13                    15
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    17
    Bluff                -2                    -1
    Concentration         5                    25
    Diplomacy            -2                    -1
    Disable Device        n/a                   n/a
    Haggle                0                     1
    Heal                  1                     3
    Hide                  2                    -2
    Intimidate           -2                    -1
    Jump                  7                     7
    Listen                1                     2
    Move Silently         2                    -2
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  1                     3
    Swim                  3                    -3
    Tumble                n/a                  n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Adamantine Body
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Combat Expertise
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)

  9. #9
    Community Member Damiarch's Avatar
    Join Date
    Apr 2006
    Posts
    44

    Default

    Armor(which adamantine body counts as)Shuts down the wis bonus and evasion.
    And completely makes you unable to be centered.

    Went and rolled up a vet toon on another server to verify.Better off taking a damage reduction feat.
    Khyber
    Elayanna Winterstorm,Morninglord cleric 16th (life 3)
    Joellen, 16 artificer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload