Tank with group heals and self heals....

What do yall think?

Couldnt decide what I really gain and loose if I went 2ftr 2mnk 16clr or 5ftr 2mnk 16clr I know I gain hp and loose spell slots and point but I think bab and saves stay about the same and I get one more feat. Please I appreciate any feedback that is constructive.




Code:
Character Plan by DDO Character Planner Version 3.34
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Level 20 Lawful Good Warforged Male
(5 Fighter \ 2 Monk \ 13 Cleric) 
Hit Points: 312
Spell Points: 740 
BAB: 15\15\20\25\25
Fortitude: 19
Reflex: 11
Will: 17

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             16                 23                   24
Dexterity            14                 16                   16
Constitution         10                 12                   14
Intelligence         11                 13                   13
Wisdom               15                 17                   20
Charisma              6                  8                    8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               4                    18
Bluff                -2                    -1
Concentration         2                    24
Diplomacy            -2                    -1
Disable Device        n/a                   n/a
Haggle               -2                    -1
Heal                  2                     5
Hide                  2                    -2
Intimidate           -2                    -1
Jump                  3                     2
Listen                2                     5
Move Silently         2                    -2
Open Lock             n/a                   n/a
Perform              n/a                   n/a
Repair                0                     1
Search                0                     1
Spot                  2                     5
Swim                  3                    -3
Tumble                n/a                  n/a
Use Magic Device     n/a                   n/a

Level 1 (Fighter)
Feat: (Selected) Adamantine Body
Feat: (Fighter Bonus) Power Attack
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Resistances


Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 3 (Fighter)
Feat: (Selected) Cleave


Level 4 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Two Handed Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike


Level 5 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation


Level 6 (Cleric)
Feat: (Selected) Power Critical
Feat: (Automatic) Magical Training
Feat: (Automatic) Turn Undead


Level 7 (Cleric)


Level 8 (Cleric)
Ability Raise: STR


Level 9 (Cleric)
Feat: (Selected) Improved Two Handed Fighting


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Greater Two Handed Fighting


Level 16 (Cleric)
Ability Raise: STR


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Great Cleave


Level 19 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 20 (Fighter)
Ability Raise: STR
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Bladesworn Transformation
Enhancement: Follower of the Lord of Blades
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Fighter Strength I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Damage Reduction III
Enhancement: Warforged Hardiness I
Enhancement: Warforged Hardiness II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
Enhancement: Warforged Great Weapon Aptitude I
Enhancement: Warforged Great Weapon Aptitude II
Enhancement: Warforged Great Weapon Aptitude III