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  1. #1
    Community Member Bogenbroom's Avatar
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    Default Sugg: LFM XP hit highlight

    In the LFM panel somehow denote groups for which you "qualify" but for which you would you would take an XP hit.

    Why? Because I keep on *almost* joining favor groups! And it bunches my chainmail panties!
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  2. #2
    Uber Completionist Lithic's Avatar
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    If only there was some way to see the level of everyone in the group you are about to join, something simple, such as mousing over the leaders name and a list appearing.

    Also, youd have to figure out what your own level is, and somehow find a supercomputer to add 4 to that number, and run a second supercomputer in parallel to make sure you don't join groups with a person of that level or higher.
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  3. #3
    Community Member Bogenbroom's Avatar
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    Yes, I fully realize it isn't "critical" just user friendly, that's all.
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  4. #4

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    Quote Originally Posted by Lithic View Post
    If only there was some way to see the level of everyone in the group you are about to join, something simple, such as mousing over the leaders name and a list appearing.

    Also, youd have to figure out what your own level is, and somehow find a supercomputer to add 4 to that number, and run a second supercomputer in parallel to make sure you don't join groups with a person of that level or higher.
    Or they could do as the op suggests and add a small symbol or something to help make it a bit nicer.

    It's a valid suggestion...not exactly a pressing need, but valid.
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  5. #5
    Community Member Phidius's Avatar
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    Quote Originally Posted by Lithic View Post
    ...
    Also, youd have to figure out what your own level is, and somehow find a supercomputer to add 4 to that number, and run a second supercomputer in parallel to make sure you don't join groups with a person of that level or higher.
    That's part of it... you also need to take into account the level of the dungeon, as that XP penalty "stacks" with being 4 levels lower than the highest character.
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  6. #6
    Community Member gwlech's Avatar
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    The biggest thing I notice is people creating a 4 level gap in their lfm for a regular quest. This smacks ignorance on their part and creates all sorts of problems.

    Well, the biggest problem about this is someone is probably going to take a 50% penalty, and the leader is not competent enough to be leading a group if they do not know this kind of a detail.

    The solution is of course, to make your own lfms so that you can screen them yourself. What I DON'T get though, is why so many people stand around hawking the lfm panel "hoping" that something will come up. It's not that hard to make a lfm, and seriously, it usually fills within a minute.

  7. #7
    Community Member Phidius's Avatar
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    Quote Originally Posted by gwlech View Post
    ...What I DON'T get though, is why so many people stand around hawking the lfm panel "hoping" that something will come up...
    I do it so I can get a screenshot and post to the Sarlona "LFMs that won't fill" thread.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  8. #8
    Community Member dkyle's Avatar
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    Quote Originally Posted by gwlech View Post
    The biggest thing I notice is people creating a 4 level gap in their lfm for a regular quest. This smacks ignorance on their part and creates all sorts of problems.
    The problem is that the default is a 4 level gap (your level +/- 2). I think it should default to level +1/-2. Preferably based on the quest/difficulty selected, rather than the level of the leader.

    But it's kind of a handy way to know whether the group leader knows what he's doing. If I see an LFM with a level 4 gap, I just move on.

  9. #9
    Community Member Bogenbroom's Avatar
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    Quote Originally Posted by dkyle View Post
    The problem is that the default is a 4 level gap (your level +/- 2). I think it should default to level +1/-2. Preferably based on the quest/difficulty selected, rather than the level of the leader.

    But it's kind of a handy way to know whether the group leader knows what he's doing. If I see an LFM with a level 4 gap, I just move on.
    That'd be another nice (if a bit dumbed down) feature. As party members enter your party if the leader was prompted to auto adjust the level range to avoid XP hits to party members...

    So, Bill the Barb (lvl 8) wants to run Threnal west. First quest is level 8, so the LFM auto-selects 5-11. Timmy the Wiz (7) joins and Bill is prompted with a "Would you like to auto-adjust your level range?" prompt. He selects "yes" and the range is adjusted to 5-10. Earl the Cleric (10) joins and again Bill is prompted, and again the range is adjusted, this time 7-10.

    Just a rough thought, probably better implementation methods, but...
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  10. #10
    Community Member Chaosprism's Avatar
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    The current auto range is [player level - 2] to [ player level + 2]

    thats the problem right there.

    A level 6 hosts.. the range now says 4-8.... a level 4 being in the party with a level 8 will get the power leveling penalty.


    I've suggested many options, but the [player level -2] to [player level +1] would be the best option.

    A level 6 hosts and you get a displayed range of 4-7.

  11. #11
    Community Member Khurse's Avatar
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    Quote Originally Posted by Chaosprism View Post
    The current auto range is [player level - 2] to [ player level + 2]

    thats the problem right there.

    A level 6 hosts.. the range now says 4-8.... a level 4 being in the party with a level 8 will get the power leveling penalty.


    .
    How is this "the problem"?
    I'd humbly suggest "the problem" is players who can't figure out that if someone in the group is 4 levels above them they'll take an XP hit. Or players who don't drop group if the leader then takes someone 4 levels above them.
    (Yes it's possible to drop group after you've joined one)

    Solutions might be
    If the level 8 player joins first, a level 4 player could realize they'll take an XP hit.
    Or (and just another thought) the party leader could adjust the level to say 5-8 after the level 8 joins.

    Two entirely different solutions, one putting the onus on the player wanting to join, the other on the party leader.

  12. #12
    Community Member dkyle's Avatar
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    Quote Originally Posted by Khurse View Post
    I'd humbly suggest "the problem" is players who can't figure out that if someone in the group is 4 levels above them they'll take an XP hit. Or players who don't drop group if the leader then takes someone 4 levels above them.
    I'd be more agreeable with this if it were easier to determine what level people are. If you don't have sight on your party members, you can't see their level without going into the Social window, and either looking up the group you're in (can't if it's full), or the people tab (very unwieldy). The "so-and-so joined your party" text should include the level info group leaders get, and/or it should be possible to pull up basic info from the party list no matter where they are.

    Until that happens, the blame for powerleveling rests squarely on the the group leader.

  13. #13
    Community Member Khurse's Avatar
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    Quote Originally Posted by dkyle View Post
    I'd be more agreeable with this if it were easier to determine what level people are. If you don't have sight on your party members, you can't see their level without going into the Social window, and either looking up the group you're in (can't if it's full), or the people tab (very unwieldy). The "so-and-so joined your party" text should include the level info group leaders get, and/or it should be possible to pull up basic info from the party list no matter where they are.

    Until that happens, the blame for powerleveling rests squarely on the the group leader.
    Or myddo them

    Seriously, I get that,(well kinda..) but if someone simply asks "what level is everyone", or types the name into the "who" window it tells you all you need to know. Or myddo them. None of which takes more than a few seconds of your time.
    Or simply check the XP as soon as you enter the quest, taking an XP hit? Drop.

  14. #14
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by dkyle View Post
    The problem is that the default is a 4 level gap (your level +/- 2). I think it should default to level +1/-2. Preferably based on the quest/difficulty selected, rather than the level of the leader.

    But it's kind of a handy way to know whether the group leader knows what he's doing. If I see an LFM with a level 4 gap, I just move on.
    That's the default range. The default range used to be 1-20 but with EU new players didn't seem to be bright enough to change the range so they added the +/- 2 default.

    There is actually nothing wrong with a 4 level gap. For many quests people are willing to take the 50% hit to get the quest completed. Also sometimes people start that way and narrow it to 3 if someone at the top or bottom of the range joins.

    Personally I tend to post as top level = quest+1 and bottom level quest-2. Yup, that's right, a 4 level spread. I base it on people who can contribute and I assume that people can read and do math and decide for themselves if they want to join us.

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