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  1. #41
    Community Member Arvess's Avatar
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    PVP would be improved if the stealth mechanic would be improved. Also if you could choose an empty dungeon for your pvp arena, that would be cool. I'm not advocating doing these things at the expense of developing more mindless mobs to click on...just saying it'd be cool.
    Touch of Death is like cake, covered in candy, doused in rainbows and sunshine, and frosted with the tears of small children. -SolarDawning

  2. 06-01-2010, 12:59 AM

    Reason
    Innacurate quote

  3. #42
    Community Member 19BangoSkank19's Avatar
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    Quote Originally Posted by Cam_Neely View Post
    Pvp is disliked in DDO, I think, because it is attractive to a different type of player. ie immature or juvenile (not age, but mentality.) One of the nice things about DDO is the relatively friendly community.
    You are talking of your own limited experience with PvP? I have taken part in much PvP across many MMO's and it comes down to how well executed it is by the dev's of the game as well as the maturity of the people you game with. In DDO, you run across immature gamers as you would anywhere. In no part do a few of these people make the whole aspect of PvP bad. A good example of a PvP system set up VERY nicely would be WoW, the battlegrounds and the arenas located in. I am sure DDO can come close if the dev's got creative.

  4. #43
    Community Member Kominalito's Avatar
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    yay! peen vs peen! bring out the best in powergamers!1!!!

    /sarcasm

  5. #44
    Community Member Garbudo's Avatar
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    PvP will only work if they make a server for it with Evil and Good.. and neutral that kills everything. but then you would just have a pvp WoW server on our hands oh the humanity!
    Robopit-16 Arti, 2 Paladin, 2 Rogue
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  6. #45
    Community Member HeavenlyCloud's Avatar
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    My suggestion in pvp have always been no rewards, just make it fun and that is achievable with new arenas like this ones:

    Fly Arena:

    As you load in you are hit by an environmental effect which gives fly as long as you are in the arena, with increased movement speed (just a little bit cause the stormreaver's fly spell movement is slow). There should be a lot of walls in here or else casters would be rendered useless.


    Where the floor? Arena:

    Different gravity's and maybe even an anti-gravity effect which makes the ceiling "the floor".

    I got tons of this suggestions for new arenas but mostly shut down by a lot of posters who think pvp is just about e-peen, they just don't get it that sometimes it's just fun fighting between friends.

    Most people say classes aren't balanced for pvp but i never cared about balance i just want new fun arenas to play in.
    Last edited by HeavenlyCloud; 07-29-2010 at 05:37 PM.
    Quote Originally Posted by Cordelia View Post
    How does every thread on the Argo forums become about Blah?
    Quote Originally Posted by Mhykke View Post
    My question is how are there threads on other servers and in general forums not about Blah?

  7. #46
    Community Member Robi3.0's Avatar
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    Steps to Improving PvP by RoBi3.0


    Step 1: Take character to a tavern.

    Step 2: Log out of game.

    Step 3: Log into WoW.

    Step 4: enjoy improved PvP.
    there's one thing you never put in a trap if you're smart. If you value your continued existence. If you have any plans on seeing tomorrow then there's one thing you never, ever put in a trap.

  8. #47
    Community Member MartinusWyllt's Avatar
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    Quote Originally Posted by Lasulie View Post
    ...Create one big circular non-instanced zone with a castle in the middle and a river somewhere with forest covering most of the map...
    The battlegrounds were fun times...I found them more fun that RvR much of the time.

  9. #48
    Community Member THOTHdha's Avatar
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    Quote Originally Posted by Artagon View Post
    Now, why is PvP disliked in DDO? It's counter-intuitive to try to play PvP in a team-centric game, balancing classes based around PvP would ruin the customization of characters for a lot of us, and frankly, there's no real benefit to doing it.

    My suggestion is this: Build team PvP raids for end-game content.
    One of the reasons why PvP is ignored by most players is because it is very poorly balanced, halfheartedly implemented, and a waste of time. The reasons that none of these 'problems' are addressed is because DDO is *not* a PvP game.

    In order to get DDO's PvP system to the point where real content could be added focusing on it would require a *lot* of development time. Consider Mod 8 to Mod 9's nine month type of development.

    If Turbine wants to have a PvP game that's great. I would be very excited by that. Turning an instance based dungeon crawling game into a PvP after the fact.... that's just destined to end poorly.


    Quote Originally Posted by Sleepingcap View Post
    You can start an arena/pvp event with preset teams vs preset teams.
    Have a website with the ranking and whatnot.

    But that would require some work from the players themselves.

    (but if you are gonna do it, do contact support@ddo-daily.com so we can get it more publicity)
    This seems like an amazing suggestion! For those who enjoy DDO's PvP it gives them a bit of competitive reward. Being player-driven it does not sidetrack development time.
    Last edited by THOTHdha; 07-29-2010 at 06:08 PM.

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