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  1. #1
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    Default Roast my Soul (Human TWF Pure Favored Soul)

    I've heard FAR too much about warforged favored souls. I've seen them in action, and I can't deny that it works.

    Here is my alternative, the two weapon fighting human favored soul with full healing amp.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Human Male
    (20 Favored Soul) 
    Hit Points: 322
    Spell Points: 1871 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 15
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            15                    17
    Constitution         13                    16
    Intelligence          8                    10
    Wisdom               16                    26
    Charisma             11                    18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    13
    Bluff                 0                     4
    Concentration         5                    26
    Diplomacy             0                     6
    Disable Device       n/a                    n/a
    Haggle                0                     4
    Heal                  3                    10
    Hide                  2                     3
    Intimidate            0                     4
    Jump                  4                    17
    Listen                3                     8
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                     8
    Swim                  2                     3
    Tumble                3                     4
    Use Magic Device      n/a                   n/a
    
    Level 1 (Favored Soul)
    Feat: (Diety) Favored by the Sovereign Host
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Weapon Fighting
    
    
    Level 2 (Favored Soul)
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Quicken Spell
    
    
    Level 4 (Favored Soul)
    Ability Raise: WIS
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Favored Soul)
    
    
    Level 8 (Favored Soul)
    Ability Raise: WIS
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Ability Raise: WIS
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    
    
    Level 17 (Favored Soul)
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Enhancement: Favored Soul Ascendency: Sovereign Host
    Enhancement: Unyielding Sovereignty
    Enhancement: Favored Soul Longsword Specialization I
    Enhancement: Favored Soul Longsword Specialization II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Prayer of Incredible Life II
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Charisma III
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Wand and Scroll Mastery II
    Primarily for solo play and as my secondary character, as I really only plan to have two. This toon should be able to farm well and still in higher level raids and quest, heal well. I think healing amplification should be even further amped on gear, enough to make the capstone as close to synergy as I can get it.

    Pros
    Thanks to being locked into two weapon fighting for longsword synergy ends up with pretty decent all around saves.
    A high DC for his divine spells.
    The aforementioned healing amp.

    Cons
    Even with all the healing amp, self healing, constitution, and toughness I'm STILL not happy with his hit points.
    Skills are incredibly lackluster. I just can't justify putting ranks in diplomacy.
    Doesn't do school focus, or spell resistance lines for more damage on the higher end.
    Having a hard time choosing between oversized two weapon fighting and power attack. Is there some other feat I could drop?

    This is my first favored soul. You don't have to be easy on me though.
    Last edited by donotdirect1; 05-23-2010 at 07:17 PM.

  2. #2
    Community Member Comfortably's Avatar
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    You aren't going to have a very good to hit starting with only a 14 strength. Longswords' DPS is lacking.

    Elf is a better choice for a TWF build, go Scimitars. Much better DPS.
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  3. #3
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    This is almost exactly what I made for my fvs, except i started with 8 wisdom and pumped con and str. I ended up taking empowered heal instead of empower(personal preference) and dropped OTWF when I greater reincarnated in favor of Improved Crit:Slashing.


    I wouldn't go crazy for the human healing amp. I did that at first too with the same idea in mind, but theres better places to spend your enhancements points, like buying the full line of Life Magic, which you only got up to II in your build.


    Maybe consider buying UMD as a cross class skill if you can fit it in? beyond some jump, concentration and balance, theres nothing terribly critical to take, and if you're pumping your cha, why not? human skill boost will synergize nicely there too.


    The build works great, and the dps really isn't that bad given all the other goodies you bring to the table, as long as you accept that your dps will never be as good as a properly built true melee class. If you are failing to hit monsters, you're probably more useful as a healer in those situations anyway, but I only have that to-hit issue in elite IQ and some fights in epic desert quests.


    Does the character planner take into account the gear you'll be wearing? add in a +6con item, gfl, a +45hp shroud item, argo favor 10hp feat, a minos helmet(20hp), possibly some higher end gear, and you should be ~470+
    Last edited by porq; 05-23-2010 at 08:19 PM.


  4. #4
    Community Member Khellendros13's Avatar
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    While Scimitars ARE better than longswords, the extra feat is pretty nice and helps you balance that raid healing capability and the melee.

    Why not go 18 15 14 8 8 10 - All level ups into str, and with enhancements and +2 tome end up at 32str?

    26 wisdom end game is nothing for offensive spells, so I don't see the point. Bladebarrier will still tear up most mobs, and those with evasion you can just dps down, vorpal etc.

    You really need to calculate your to hit as well.

    With a little effort, you will end up at +40, or +35 with Power Attack. Then you have the TWF penalties. A good idea is to wield a holy of destruction or improved destruction in the off hand, increasing your DPS and the party's DPS.

    Though, I don't see how Improved Recovery III helps you, when an empowered heal with full Life Magic enhancements hits for around 500. Drop Improved recovery to maybe first tier, and max Life Magic.

    Just my opinion there
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  5. #5
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    Ok, I'm going to have to disagree on the elf debate. It's not so much that they are or aren't better, but it's that they are squishy, and I feel healing amp has synergies with free cure lights at 20.

    The "end game wisdom" would be something like 26+6+2 exceptional. If I went true neutral instead of good and managed to pull the litany I think it's possible to get something like +3 exceptional and the +1 profane so that's about 36 possible. That, in my opinion, is an offensive caster.

    Improved destruction is a shoe in. And yeah, I know he'll never hit as hard as a full blooded melee, especially without power attack. In fact with an improved shattermantle I probably could pull off some instant death spells on SR mobs.

    The healing amp conserves SP, meaning I can last longer while solo. Quickened lesser cures picking me up will be far more SP efficient than tricked out full heals.

    Yeah I can see how life magic is pretty obvious, but I was trying to be conservative on my AP to fit in my human stuff. I can definitely see taking III at the least.

    I'm going to have to disagree with your suggestions for attribute points. He does NOT pump charisma, as they have tons of SP anyway, and instead casts offensively well while netting a great will save. He'll have 18+6 so a 24 charisma. I don't have exact calculations on his spell points, but they won't be bad.

    Lets take a quick look at his to hit. We've got divine power build in, so full BAB when I want it. +2 to hit and damage from sovereign enhancements. Then we've got his, admittedly mediocre strength, 16+6, and lets factor in another +2 exceptional, along with divine favor.

    BAB 20 +2 enhancements, +7 Strength, +5 Divine favor (using lv 15 as a cap, not sure if it is so) = (-2 per hand) +32/+32, after that I've got the toggle ability for another +5 to hit and damage when I use my versatility, and that's before some buffs. It's really not that bad of a to hit in my opinion.

    I do see status weapons on this character. An improved curse spewer for hit + instant kill. Enervation weapon might be interesting as well. Improved shattermantle as I mentioned. TWF is so much better when you know what to bring, and I'll know much more about what to bring when I make this toon.

    I know this sounds like blasphemy, but it's really not all about damage people. It's about staying alive and success!

  6. #6
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    healing amp for human really isn't a big selling factor for a pure FVS/cleric build imo.
    More than likely, and especially if this is a solo build, you will be using the heal spell as your primary healing spell.

    With the devotion items/enhancments its more than enough to fully heal any fleshie up. The only time you'd see any benefit is when you are mass cureing a group, and at that point, chances are your health is more than the other group members. Healing amp is totally irrelivant when you heal for 500/1000 anyways.

    If you are concerned about staying alive, and not losing healing % by going WF, I would highly suggest going dwarf.
    You'll end up with 60 more HP, and better AC (i know irrevant but yea) Healing amp is just not needed on a healer build, let alone a pure with multiple sources of healing available, let alone the capstone enhancment. The loss of 2 chr is not a big deal. You will have more than enough, especially if you stay pure.

    Also, don't skimp on the devotion enhancments. They are THE best FVS enhancments available. Go for all 4, otherwise you are just gimping yourself anytime you are healing.

    All this is doesnt matter unless of course your goal is to do crappy melee dps, and using free capstone healing, to keep you alive while doing that **** damage, until your weapon procs 9SR, or cursespewing, or whatever, then you can use your low DC spells to instakill. I'd personally find it alittle more effective to not even bother trying to melee, and just instakill from the start, or focus on melee and not worry about trying to implosion or destroy.

    Also, im not so sure that with 14 STR and no level ups, that its worthwhile to go for the full GTWF line. All thats gonna do is give you even more misses. a +32 is mediocre at best to hit. If you plan on going as an evoker type build, take just the first TWF, if anything, and go for the spell penetration feats instead.

    You more than likely won't get hit if your playing your build properly anyways, thus negating whatever benefits a shattermantle, or imp destruction, or imp cursespewing or whatever weapon you are gonna use gives you anyways.
    Last edited by Steveohio; 05-23-2010 at 10:35 PM.

  7. #7
    Community Member gott_ist_tot's Avatar
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    I think a few people here missed something that's a crucial point of this build.

    Going scimitars and forfeiting heling amp is not an option, as this build is going to be one tough #%%^ to kill with quickened free heals. And for this you need longswords and want as much healing amp as you can get as these are cure lights.

    Or maybe that's me who misread OP's intent?

  8. #8
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    Quote Originally Posted by Comfortably View Post
    You aren't going to have a very good to hit starting with only a 14 strength. Longswords' DPS is lacking.

    Elf is a better choice for a TWF build, go Scimitars. Much better DPS.
    Untrue. I run 2 buils nearly identical to this. You can veray easily get your to hit over +40 First Swing.

    http://forums.ddo.com/showthread.php...light=Superior

    I hit just fine. In Epics, I'm generally the one thats melee debuffing mobs... Why not have the "Healer" Providing valuable debuffs in addition to healing the party.

    OP, you dont need Quicken so early, Extend is much more important. I've found Improved crit to be much more valuable than Oversied TWF. I also recently dropped GTWF as well.... Its just not needed for this build to perform. 7 or 8 attacks a round make little different
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  9. #9
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    Quote Originally Posted by gott_ist_tot View Post
    I think a few people here missed something that's a crucial point of this build.

    Going scimitars and forfeiting heling amp is not an option, as this build is going to be one tough #%%^ to kill with quickened free heals. And for this you need longswords and want as much healing amp as you can get as these are cure lights.

    Or maybe that's me who misread OP's intent?
    I find the free heals nice, but nothign to rely on. Heal scrolls still do consistantly more healing than even a Maxed and empowered capstone heal. And they might as well be free....
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  10. #10
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    However the OP was looking at this as a solo build Impaqt.

    Its just got too much into both GTWF and wis/attempting to cast that its really not focused on either one. Sure it COULD solo, but would be much better served going either more melee or more evoker. Also, the scrolls thing holds true.

    Building around a free 150hp heal while not having an optimal means of killing just isn't effective as a solo toon.

    OP again, if your goal is to high a more "unkillable" toon, look at the dwarf or WF. A higher base HP will make you far more unkillable than 30% amp will. All thats really going to do is force you to cast your free cure light spell more often on yourself because you have less HP, and don't have as effective means of killing as you could/should have.

  11. #11
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    Quote Originally Posted by Steveohio View Post
    However the OP was looking at this as a solo build Impaqt.

    Its just got too much into both GTWF and wis/attempting to cast that its really not focused on either one. Sure it COULD solo, but would be much better served going either more melee or more evoker. Also, the scrolls thing holds true.

    Building around a free 150hp heal while not having an optimal means of killing just isn't effective as a solo toon.

    OP again, if your goal is to high a more "unkillable" toon, look at the dwarf or WF. A higher base HP will make you far more unkillable than 30% amp will. All thats really going to do is force you to cast your free cure light spell more often on yourself because you have less HP, and don't have as effective means of killing as you could/should have.
    What are you talking about? I solo on mine all the time. I'll take one of these into Amrath Quests solo on hard or elite WAY before one of my melees or Casters.
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    I'm sure you do.

    I'm just curious, as I respect you as one of the top builders around, certainly in the healer market. As to why you wouldn't focus more on the casting or melee aspects more?

    a 14 base str with no lvl ups into it, but the full GTWF line seems like you aren't getting as much out of those feats as you would going with say a STR based build, lower to-hit, lower dmg, means more misses, and more time spent healing yourself in melee.

    or alternatively a wisdom based build going for the spell pentration feats increasing your casting ability, getting more out of your wisdom.

    It just seems to me that your sacrificing specializing in either or the 2 aspects to be more well rounded. Which isn't exactly a bad thing, but I'd think your playstyle, as a fvs would either be

    1: buff up, tank and spank, heal as needed
    2: kite around, throw instakills and blade barriers and aviod getting hit as much as possible

    You'd have the ability to do both, but aren't you better served to focusing on either style moreso, and being more efficient in it ? If not, why ?

  13. #13
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    Quote Originally Posted by Steveohio View Post
    I'm sure you do.

    I'm just curious, as I respect you as one of the top builders around, certainly in the healer market. As to why you wouldn't focus more on the casting or melee aspects more?

    a 14 base str with no lvl ups into it, but the full GTWF line seems like you aren't getting as much out of those feats as you would going with say a STR based build, lower to-hit, lower dmg, means more misses, and more time spent healing yourself in melee.

    or alternatively a wisdom based build going for the spell pentration feats increasing your casting ability, getting more out of your wisdom.

    It just seems to me that your sacrificing specializing in either or the 2 aspects to be more well rounded. Which isn't exactly a bad thing, but I'd think your playstyle, as a fvs would either be

    1: buff up, tank and spank, heal as needed
    2: kite around, throw instakills and blade barriers and aviod getting hit as much as possible

    You'd have the ability to do both, but aren't you better served to focusing on either style moreso, and being more efficient in it ? If not, why ?
    If you look at the build you'll see I easily hit +35 to hit and in a groupw ith standard buffs, 40 is pretty easy. Contrary to popular believe, +40 hits jsut about every mob in this game, rogressive attack bonus plus a Improved Destructionweapon lets me melee very effectively even in Elite and many epic quests.

    I've actually skipped the GTWF feat on mine. I've found that 7 attacks per round is plenty.

    With a 34 wisdom, my Blade Barries do just fine. Mob Reflex saves are pretty low overal, and the iones that do have good saves, I can easily melee down.

    I have a Evo Speced FvS as well, but I play my Melee Hybrids more offen because they are so much more versatile. From Solo to Epic.
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    Gott_its_tot you've got the idea. And while I KNOW that cure lights aren't going to do ALL of my healing, if it means stopping for a moment after battle and spamming the cure lights on myself, saving plat on scrolls, I can see free cures being handy.

    Steveohio I hope Impaqt did most of my explaining for me. I didn't like when you said "won't get hit if you are playing your build properly." I'm sure you know the sheer number of enemies that both refuse to be kited and refuse to be instant killed. The +32 to hit I mentioned was before weapon bonuses, and before allot of buffs.

    It's nice to have some advice from an expert Impaqt, thanks for your time. The builds are very similar imo, instead of doing Wisdom and Strength I went with constitution for access to the full toughness line. I figure full toughness'd be easy to work in if I have an odd stat or something like that. Now, I'm not sure I understand the reasoning behind full UMD though. For more self buffs while soloing? I really wanted to fit extend in, thanks for showing me that GTWF isn't really essential. But then I have to wonder... is ITWF really essential? Could this build potentially drop to only TWF and save build points and yet another feat? Sounds too gimpy at first, but it would definitely allow me to boost another stat, and as we can see this build really likes moderate to high on everything but intelligence. If he did dump some dex, his reflex would reduce as well. It's just a thought.

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    Greater TWF drops your First Offhand Attackm Improved Drops your 3rd Offhand attack.

    By Dropping GTWF, your attack progression turns to +0 +0 +0 +5 +5 +10 +10
    Without ITWF it drops down to +0 +0 +0 +5 +10 +10

    So you lose an attack at +5 to Hit.

    THis makes ITWF good to take as your gaining an attack that has a 25% better chance to hit.
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    Not taking GTWF you lose the second attack with the first animation, that means that if you are attacking and moving a lot, you lose more attacks since the chain breaks and starts again, if you are ok losing 1 attack from gtwf, then i think not taking itwf its again 1 attack in the chain, and the possibility to lower dex... so i think its worthy in that case.
    So, if you drop otwf itwf and gtwf you can take extend, improved critical and Power Attack, and you can drop dex and get more con and str or wis whatever you want.
    Just another option.

  17. #17
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    I play a THF WF FvS, loved leveling him till around 13 or so when I hit a wall. Its the same wall the battle clerics hit. When the enemies get dispel magic, you lose a lot fo your power. I ended up respecing him as a high strength, max wisdom build and have been a lot more satisfied. Unlike my previous build, the only melee feat I took is power attack. Everything else is directed toward the caster side of the class. i.e. max, empower, extend, quicken, etc. I can melee if I want to or have to, but usually opt out for slay, destruct, implosion and blade barrier.
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  18. #18
    Community Member gott_ist_tot's Avatar
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    Well, leaving dex at 13 you could afford to max wisdom to 18.
    That'd require con 13->12 and leaving cha at 8. Which is doable = 8 +2cap +2tome +3enh +4 pot = disjunction proof 19.

    Possibly int at 9 for +1 tome at level 3 - you want as many jump ranks as possible, if only for sins of attrition later on.

    The question is, whether +1 DC is worth it... unless you use the freed slot and bump DC further up.

    //EDIT: And a wall at level 13? You have BB by then. What wall?
    Last edited by gott_ist_tot; 05-24-2010 at 02:32 PM.

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