I've heard FAR too much about warforged favored souls. I've seen them in action, and I can't deny that it works.
Here is my alternative, the two weapon fighting human favored soul with full healing amp.
Primarily for solo play and as my secondary character, as I really only plan to have two. This toon should be able to farm well and still in higher level raids and quest, heal well. I think healing amplification should be even further amped on gear, enough to make the capstone as close to synergy as I can get it.Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Neutral Good Human Male (20 Favored Soul) Hit Points: 322 Spell Points: 1871 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 15 Will: 20 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 16 Dexterity 15 17 Constitution 13 16 Intelligence 8 10 Wisdom 16 26 Charisma 11 18 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 13 Bluff 0 4 Concentration 5 26 Diplomacy 0 6 Disable Device n/a n/a Haggle 0 4 Heal 3 10 Hide 2 3 Intimidate 0 4 Jump 4 17 Listen 3 8 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 0 Spot 3 8 Swim 2 3 Tumble 3 4 Use Magic Device n/a n/a Level 1 (Favored Soul) Feat: (Diety) Favored by the Sovereign Host Feat: (Selected) Toughness Feat: (Human Bonus) Two Weapon Fighting Level 2 (Favored Soul) Level 3 (Favored Soul) Feat: (Selected) Quicken Spell Level 4 (Favored Soul) Ability Raise: WIS Level 5 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Fire Level 6 (Favored Soul) Feat: (Selected) Maximize Spell Level 7 (Favored Soul) Level 8 (Favored Soul) Ability Raise: WIS Level 9 (Favored Soul) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Electricity Level 11 (Favored Soul) Level 12 (Favored Soul) Ability Raise: WIS Feat: (Selected) Empower Spell Level 13 (Favored Soul) Level 14 (Favored Soul) Level 15 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Acid Feat: (Selected) Greater Two Weapon Fighting Level 16 (Favored Soul) Ability Raise: WIS Level 17 (Favored Soul) Level 18 (Favored Soul) Feat: (Selected) Oversized Two Weapon Fighting Level 19 (Favored Soul) Level 20 (Favored Soul) Ability Raise: WIS Enhancement: Favored Soul Ascendency: Sovereign Host Enhancement: Unyielding Sovereignty Enhancement: Favored Soul Longsword Specialization I Enhancement: Favored Soul Longsword Specialization II Enhancement: Human Adaptability Constitution I Enhancement: Human Greater Adaptability Wisdom I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Favored Soul Prayer of Life I Enhancement: Favored Soul Prayer of Life II Enhancement: Favored Soul Prayer of Incredible Life I Enhancement: Favored Soul Prayer of Incredible Life II Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Life Magic II Enhancement: Favored Soul Energy of the Scion I Enhancement: Favored Soul Charisma I Enhancement: Favored Soul Charisma II Enhancement: Favored Soul Charisma III Enhancement: Favored Soul Wisdom I Enhancement: Favored Soul Wisdom II Enhancement: Favored Soul Toughness I Enhancement: Favored Soul Toughness II Enhancement: Favored Soul Toughness III Enhancement: Favored Soul Wand and Scroll Mastery I Enhancement: Favored Soul Wand and Scroll Mastery II
Pros
Thanks to being locked into two weapon fighting for longsword synergy ends up with pretty decent all around saves.
A high DC for his divine spells.
The aforementioned healing amp.
Cons
Even with all the healing amp, self healing, constitution, and toughness I'm STILL not happy with his hit points.
Skills are incredibly lackluster. I just can't justify putting ranks in diplomacy.
Doesn't do school focus, or spell resistance lines for more damage on the higher end.
Having a hard time choosing between oversized two weapon fighting and power attack. Is there some other feat I could drop?
This is my first favored soul. You don't have to be easy on me though.