I've heard FAR too much about warforged favored souls. I've seen them in action, and I can't deny that it works.
Here is my alternative, the two weapon fighting human favored soul with full healing amp.
Code:
Character Plan by DDO Character Planner Version 3.34
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Level 20 Neutral Good Human Male
(20 Favored Soul)
Hit Points: 322
Spell Points: 1871
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 15
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 15 17
Constitution 13 16
Intelligence 8 10
Wisdom 16 26
Charisma 11 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 13
Bluff 0 4
Concentration 5 26
Diplomacy 0 6
Disable Device n/a n/a
Haggle 0 4
Heal 3 10
Hide 2 3
Intimidate 0 4
Jump 4 17
Listen 3 8
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 3 8
Swim 2 3
Tumble 3 4
Use Magic Device n/a n/a
Level 1 (Favored Soul)
Feat: (Diety) Favored by the Sovereign Host
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Level 2 (Favored Soul)
Level 3 (Favored Soul)
Feat: (Selected) Quicken Spell
Level 4 (Favored Soul)
Ability Raise: WIS
Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Level 6 (Favored Soul)
Feat: (Selected) Maximize Spell
Level 7 (Favored Soul)
Level 8 (Favored Soul)
Ability Raise: WIS
Level 9 (Favored Soul)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Level 11 (Favored Soul)
Level 12 (Favored Soul)
Ability Raise: WIS
Feat: (Selected) Empower Spell
Level 13 (Favored Soul)
Level 14 (Favored Soul)
Level 15 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Favored Soul)
Ability Raise: WIS
Level 17 (Favored Soul)
Level 18 (Favored Soul)
Feat: (Selected) Oversized Two Weapon Fighting
Level 19 (Favored Soul)
Level 20 (Favored Soul)
Ability Raise: WIS
Enhancement: Favored Soul Ascendency: Sovereign Host
Enhancement: Unyielding Sovereignty
Enhancement: Favored Soul Longsword Specialization I
Enhancement: Favored Soul Longsword Specialization II
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Prayer of Incredible Life II
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Charisma III
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II
Primarily for solo play and as my secondary character, as I really only plan to have two. This toon should be able to farm well and still in higher level raids and quest, heal well. I think healing amplification should be even further amped on gear, enough to make the capstone as close to synergy as I can get it.
Pros
Thanks to being locked into two weapon fighting for longsword synergy ends up with pretty decent all around saves.
A high DC for his divine spells.
The aforementioned healing amp.
Cons
Even with all the healing amp, self healing, constitution, and toughness I'm STILL not happy with his hit points.
Skills are incredibly lackluster. I just can't justify putting ranks in diplomacy.
Doesn't do school focus, or spell resistance lines for more damage on the higher end.
Having a hard time choosing between oversized two weapon fighting and power attack. Is there some other feat I could drop?
This is my first favored soul. You don't have to be easy on me though.