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  1. #1
    Uber Completionist Lithic's Avatar
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    Default So the monk dies in party and I start to think...

    What would happen if cleric monsters started casting raise dead on their fallen comrades (perhaps even red/purple bosses)? Or even (gasp) true ressurection at high levels?

    Might make things interesting.
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  2. #2
    Community Member Mecholi22's Avatar
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    shhh.... dont give those evil devs any ideas..


  3. #3
    Community Member Dragonhyde's Avatar
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    That would be interesting! Might even be a good challenge in some quests throw a raising cleric up on a ledge and watch the mayhem begin
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  4. #4
    Hatchery Founder Tamerlane's Avatar
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    It has been done in other games, a raid boss that keeps rezing its lieutenants makes for a very interesting fight
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  5. #5
    Community Member REALb0r3d's Avatar
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    This is the better balanced epic.
    Its very interesting at the very least. +1
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  6. #6
    Community Member Nevthial's Avatar
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    I wish!
    It would definitely make things more interesting. Especially if it's done in content we run half asleep from repetition.
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  7. #7
    Community Member ZeroTakenaka's Avatar
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    Quote Originally Posted by Lithic View Post
    What would happen if cleric monsters started casting raise dead on their fallen comrades (perhaps even red/purple bosses)? Or even (gasp) true ressurection at high levels?

    Might make things interesting.
    /signed

    Especially in Epic content... it'd make for some very interesting runs and in the way that we prioritize attacks.
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  8. #8
    Community Member Symar-FangofLloth's Avatar
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    It sort of happens in Shroud part 2, if you don't do it fast enough.

    But otherwise, yeah. Could be interesting in some places.
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  9. #9
    Community Member zealous's Avatar
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    Quote Originally Posted by Lithic View Post
    Might make things interesting.
    I'd personally like bb kiting cleric devils teleporting and throwing quickened mass heals, I'd settle for scaling down mob hp and replacing it with either more mobs being healers ,or if too difficult resource/AI wise, mobs periodically quaffing "silver flame pots".

  10. #10
    Community Member fatherpirate's Avatar
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    Epic and high lvl stuff sure >>> IF <<< they start keeping track of the monster's mana level and
    can run out.

    am no fan of the monster feat - Never ending mana pool.

  11. #11
    Community Member BurningDownTheHouse's Avatar
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    We already have that in a lot of quests with the endless monster respawns mechanic.
    If you want an epic version try Offering on epic.

    Adding ressing mobs will just make killing them first a priority.
    Adding a ressing boss will just make us use the old favorite "kitting" method.
    Nothing will really change.
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  12. #12

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    Forget about raise dead spells. Why don't the mobs use the rez shrines in the quest. Hell, much of the time they are guarding the stupid thing when they die. Maybe that is why we must kill the pit fiend every 2 days and 18 hours. He suddenly realizes, "hey a rez shrine!"

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  13. #13
    Community Member Khurse's Avatar
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    I still think raid bosses should hit parties with mass break enchantments.
    Or have a few elder/undead beholders show up at random times.
    Or have death pact. And heal.
    Or cast death ward on their minions.
    Or maybe pick up a suprior potency item. (They're pretty cheap on the AH)
    Or, you know, use those wings to fly outside of melee range.

  14. #14
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Lithic View Post
    What would happen if cleric monsters started casting raise dead on their fallen comrades (perhaps even red/purple bosses)? Or even (gasp) true ressurection at high levels?

    Might make things interesting.
    Gianthold Tor has three encounters like that.

    Kill the dragon (or giant), then ten seconds later its companion True Res's it.
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  15. #15
    Community Member Khurse's Avatar
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    Quote Originally Posted by sirgog View Post
    Gianthold Tor has three encounters like that.

    Kill the dragon (or giant), then ten seconds later its companion True Res's it.
    Still kinda the problem.

    I'm not sure many of the players I run with could wait 10 seconds for a res.

  16. #16
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    Quote Originally Posted by fatherpirate View Post
    Epic and high lvl stuff sure >>> IF <<< they start keeping track of the monster's mana level and
    can run out.

    am no fan of the monster feat - Never ending mana pool.
    I think players could take advantage of a limited mana pool. I would like to see cooldown timers put on certain spells for mobs. Mired is Kobalds is a good example of casters that do nothing but heal themselves every 2-3 seconds for an unlimited number of casts; this AI behavior can get very annoying at times.

  17. #17
    Community Member MalakRevan's Avatar
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    Quote Originally Posted by Lithic View Post
    What would happen if cleric monsters started casting raise dead on their fallen comrades (perhaps even red/purple bosses)? Or even (gasp) true ressurection at high levels?

    Might make things interesting.
    The monster clerics/monks in Guild Wars do this. Even other classes like Warriors, Rangers, and Ritualist monster characters with raise their party members with Flesh to Flesh or Rez Signets. It would/could make some high level quests a little more challenging, but if it is say a group of Orthons in Sins they should only have raise dead clickies to use.

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  18. #18
    Community Member vindicater's Avatar
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    Quote Originally Posted by Khurse View Post
    Still kinda the problem.

    I'm not sure many of the players I run with could wait 10 seconds for a res.
    They will if you dont pass it out.
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  19. #19
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by ieatogres View Post
    I think players could take advantage of a limited mana pool. I would like to see cooldown timers put on certain spells for mobs. Mired is Kobalds is a good example of casters that do nothing but heal themselves every 2-3 seconds for an unlimited number of casts; this AI behavior can get very annoying at times.
    Mobs with the spell Heal seem to have a 4 second cooldown on it.

    Taeron Rimond (near-end boss of Running with the Devils) is a good example of this in action. He heals himself for 450 (on Normal), so if he could spam heals like mad, he'd be pretty much unkillable. But as he has a 4 second cooldown, he slowly loses HP in a crit firewall (~280-300 damage per 2 seconds, assuming Superior Inferno 4+, Major Fire Lore, caster level 16 and max fire spec)


    Likewise Arraetrikos would wipe the party if he just started spamming Meteor Swarm, and Horoth would spam Blasphemy on any group where players were being stunned, were it not for cooldowns on monster spells. I think they obey the same rules we do (just not on SP... grr...)
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