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  1. #1
    Community Member mindlessdrone1991's Avatar
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    Default Question about quicken

    I've been following the build given in the "revisted paths" thread on the new player advice forums for the "font of healing". As per the build, I took the quicken spell feat at level 9. The only problem is, I don't know when to use it....

    I used it once on an end fight, but I'm not sure when else it would be useful enough to justify the 10 extra SP cost. I imagine for raid healing it's on all the time, but how do I know when to turn it on otherwise?

  2. #2
    Community Member Wizzly_Bear's Avatar
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    Pretty much any time you are, or might be, taking a lot of damage and need to be able to get heals out. This can change quickly in a quest, especially in one you are not familiar with. For beginner use - use it on any boss fight.

  3. #3
    Community Member mindlessdrone1991's Avatar
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    Thanks. That makes sense.

  4. #4

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    I use it only when I know I am in tight quarters and will get hit, thus a chance to interrupt my casting. Mostly for tight nasty fights and raids.
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  5. #5
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    I havent seen the build you mentioned but if its a cleric or FvS and you are going to be a caster/heal type when you get blade barrier quicken is bread and butter as far as i am concerned getting offensive spells out as fast as possible like blade barrier is just a must or course it helps with faster healing mostly with mass heal spell

  6. #6
    Halfling Hero phalaeo's Avatar
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    I only turn it off for buffs and quest healing. Totally needed for Blade Barriers and Mass Healing.
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  7. #7
    Community Member Kronik's Avatar
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    Are there any items in the game that reduce the cost of the Quicken feat?
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  8. #8
    Community Member Visty's Avatar
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    Quote Originally Posted by Kronik View Post
    Are there any items in the game that reduce the cost of the Quicken feat?
    no, only the enhancements wizards an sorcs get
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  9. #9
    Community Member Skeptisaurus's Avatar
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    I went to Fred and traded enlarge for quicken, mainly because I kept losing party members in raids and boss battles during my cool-down. Interruption was not really an issue (I invested in concentration and combat casting early-on as I play odd hours and solo quite a bit and I really need to be under extreme duress to suffer interruption).

    Enlarge was not doing me much service, as party members who wander or zurge out of range are usually blocked anyway. As well, I do not usually carry offensive spells at all (unless you count BB but I consider that to be protective) - I leave that to the arcane casters while my focus is on keeping everyone alive & well.

  10. #10
    Community Member biggin's Avatar
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    Quote Originally Posted by Skeptisaurus View Post
    I went to Fred and traded enlarge for quicken, mainly because I kept losing party members in raids and boss battles during my cool-down. Interruption was not really an issue (I invested in concentration and combat casting early-on as I play odd hours and solo quite a bit and I really need to be under extreme duress to suffer interruption).

    Enlarge was not doing me much service, as party members who wander or zurge out of range are usually blocked anyway. As well, I do not usually carry offensive spells at all (unless you count BB but I consider that to be protective) - I leave that to the arcane casters while my focus is on keeping everyone alive & well.
    You are doing your groups a huge disservice if you aren't using Greater Command, Soundburst, Cometfall, etc. The SP you spend on good crowd control isn't half of what you'll spend on healing.
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  11. #11
    Community Member Skeptisaurus's Avatar
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    Quote Originally Posted by biggin View Post
    You are doing your groups a huge disservice if you aren't using Greater Command, Soundburst, Cometfall, etc. The SP you spend on good crowd control isn't half of what you'll spend on healing.
    Maybe true but I find that when these spells actually work, the tanks and sorcs can mostly handle the situation. End battles, especially high-level elite, tend to be populated by enemies that laugh in the face of greater command or soundburst etc. (Great though for my L12 when soloing low level quests for favor.)

    End of the day when I am with a group doing crazy high level quests, I seem to do more damage with my crossbow - especially with good and/or lawful aligned ammo.

    Guess it is a matter of when & where.

  12. #12
    Community Member Danmor's Avatar
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    Combat Casting is pretty much a wasted feat. Quicken makes it obsolete.
    I find myself using quicken a lot ToD part 2 and Demon Queen where I can't really avoid damage. Also, if you ever want to melee you need quicken to keep people up.

    As for Crowd Control: With a standard PuG it's quite hard to do decent BB kiting. But if done right it helps a lot.
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    If the melee asks "Why didn't you heal me before I died?", Healer response should be "Why didn't you kill it before you died?"
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  13. #13
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    Quote Originally Posted by Skeptisaurus View Post
    I went to Fred and traded enlarge for quicken, mainly because I kept losing party members in raids and boss battles during my cool-down. Interruption was not really an issue (I invested in concentration and combat casting early-on as I play odd hours and solo quite a bit and I really need to be under extreme duress to suffer interruption).

    Enlarge was not doing me much service, as party members who wander or zurge out of range are usually blocked anyway. As well, I do not usually carry offensive spells at all (unless you count BB but I consider that to be protective) - I leave that to the arcane casters while my focus is on keeping everyone alive & well.
    Quicken does not change anything about spell cooldowns, it only makes you cast spells faster, cooldowns between spells arent touched

  14. #14
    Community Member gwlech's Avatar
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    Quote Originally Posted by Skeptisaurus View Post
    I went to Fred and traded enlarge for quicken, mainly because I kept losing party members in raids and boss battles during my cool-down. Interruption was not really an issue (I invested in concentration and combat casting early-on as I play odd hours and solo quite a bit and I really need to be under extreme duress to suffer interruption).

    Enlarge was not doing me much service, as party members who wander or zurge out of range are usually blocked anyway. As well, I do not usually carry offensive spells at all (unless you count BB but I consider that to be protective) - I leave that to the arcane casters while my focus is on keeping everyone alive & well.
    You...need....quicken....or you will suck when you get blade barriers and mass heal. If you want to be a semi-decent cleric, you are going to take at least maximize, quicken and extend. Not doing so is akin to gimping your character.

    If people wander and zerg ahead, let them die. It's not your job to nannybot people.

  15. #15
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    Quote Originally Posted by biggin View Post
    You are doing your groups a huge disservice if you aren't using Greater Command, Soundburst, Cometfall, etc. The SP you spend on good crowd control isn't half of what you'll spend on healing.
    Alltho 1 greater command is cheaper than 3-4 heals you may need without it, it needs you to have very good nose to recognize situation where its actually needed and not jsut show off in vein 'hey look what i did!'

  16. #16
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    it it it g* **** it in every 2nd word

    ittttt!

  17. #17
    The Hatchery sirgog's Avatar
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    Quicken isn't all that important on a cleric that doesn't melee, until high levels.

    At high levels (17+), it's needed to turn Mass Heal from garbage into your single best spell. It's also useful in areas with unpredictable burst damage, such as anywhere Devil heavy (they love to teleport behind you and break your concentration while you are healing someone).
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  18. #18
    Community Member acidtiger's Avatar
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    While I definitely agree Quicken is a MUST, I would wager maximize is more of a play style choice. Personally, I don't BB much anymore, but there are zones I couldn't imagine healing w/o Quicken. And I certainly don't consider myself gimped.

    Quote Originally Posted by gwlech View Post
    You...need....quicken....or you will suck when you get blade barriers and mass heal. If you want to be a semi-decent cleric, you are going to take at least maximize, quicken and extend. Not doing so is akin to gimping your character.

    If people wander and zerg ahead, let them die. It's not your job to nannybot people.

  19. #19
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by acidtiger View Post
    While I definitely agree Quicken is a MUST, I would wager maximize is more of a play style choice. Personally, I don't BB much anymore, but there are zones I couldn't imagine healing w/o Quicken. And I certainly don't consider myself gimped.
    Maximize is critical for raid healing in some situations (example: Nythirios, Tower of Despair). Whenever you just need to spam Mass Cures, Maximize improves both healing output per second and healing output per mana.

    It's particularly critical for lowbie Shroud runs, Nythirios and the 'suicide-bomber-bat' phase in VoD.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  20. #20
    Community Member Eladiun's Avatar
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    Quote Originally Posted by gwlech View Post
    You...need....quicken....or you will suck when you get blade barriers and mass heal.

    QFT. Mass Heal takes 8 seconds to cast. Doesn't sound that long until you are waiting for it.
    “If at first you don't succeed, keep on sucking till you do succeed.”

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