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  1. #1
    Community Member Madchicken's Avatar
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    Default The Max Strength DPS Build

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    MadChicken 
    Level 20 Chaotic Good Warforged Male
    (12 Fighter \ 6 Barbarian \ 2 Rogue) 
    Hit Points: 460
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 18
    Reflex: 13
    Will: 4
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    29
    Dexterity            15                    18
    Constitution         17                    20
    Intelligence          8                     8
    Wisdom                6                     6
    Charisma              6                     6
    
    Tomes Used
    +3 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    21
    Bluff                -2                     0
    Concentration         3                     7
    Diplomacy            -2                     0
    Disable Device       n/a                   n/a
    Haggle                2                     3
    Heal                 -2                    -2
    Hide                  2                     4
    Intimidate            2                     5
    Jump                  8                    20
    Listen               -2                    -2
    Move Silently         2                     4
    Open Lock             6                     9
    Perform              n/a                   n/a
    Repair                3                     4
    Search               -1                    -1
    Spot                 -2                    -2
    Swim                  4                     9
    Tumble                6                     9
    Use Magic Device     n/a                   n/a
    
    {\b {\ul Notable Equipment }} \par Minos Legens \par Health Necklace of Haggling \par Dusk Heart \par Ogre Power Belt of Greater False Life \par Reaver's Ring \par Dexterous Gloves of Repairing \par Madstone Boots \par Blindness Ward Goggles of the Eagle \par Quorforged Docent of Battle (Upgraded) \par Feather Falling Ring of Tumbling \par Mantle of the Worldshaper \par Armored Bracers of Repairing \par +5 Icy Burst Dwarven Axe \par +5 Icy Burst Dwarven Axe of Pure Good \par  \par Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Haggle (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Repair (+4)
    Skill: Tumble (+4)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Warforged Healer's Friend I
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Haggle (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Tumble (+1)
    
    
    Level 3 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness I
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Enhancement: Fighter Strength I
    Enhancement: Warforged Constitution I
    
    
    Level 5 (Fighter)
    Skill: Balance (+0.5)
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Warforged Healer's Friend II
    
    
    Level 6 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Fighter)
    Skill: Balance (+0.5)
    Enhancement: Fighter Toughness II
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Kensei I
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Fighter Strength II
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Dwarven Waraxe Specialization I
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Enhancement: Fighter Toughness III
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Fighter Critical Accuracy IV
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Enhancement: Racial Toughness III
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Kensei II
    
    
    Level 15 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Feat: (Selected) Cleave
    Enhancement: Barbarian Damage Boost I
    Enhancement: Kensei Dwarven Waraxe Mastery II
    Enhancement: Fighter Strength III
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Willpower I
    
    
    Level 17 (Barbarian)
    Skill: Balance (+1.5)
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Rage I
    
    
    Level 18 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Feat: (Selected) Power Critical
    Enhancement: Barbarian Damage Boost II
    
    
    Level 19 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+2)
    Enhancement: Barbarian Power Attack II
    Enhancement: Fighter Toughness IV
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Frenzied Berserker I



    This build gets you to a nice 63 strength with:
    29
    +6 strength item
    +6 barbarian rage
    +8 power surge
    +2 frenzy
    +2 pot rage
    +4 double madstone
    +6 titans grip clicky
    ------------------
    63 strength for one minuet then down to another minuet after that at a 57.

    Kopeshs for the nice crit range and well evasion with the reflex of a 29 with items which the planner wont allow me to show.

  2. #2
    Community Member Madchicken's Avatar
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    F2P Vesion!


    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    MadChicken2 
    Level 20 Chaotic Good Dwarf Male
    (12 Fighter \ 6 Barbarian \ 2 Rogue) 
    Hit Points: 444
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 12
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity            15                    16
    Constitution         14                    15
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    22
    Bluff                -2                     0
    Concentration         2                     4
    Diplomacy            -2                     0
    Disable Device       n/a                   n/a
    Haggle                2                     3
    Heal                  1                     1.5
    Hide                  2                     3
    Intimidate            2                     5
    Jump                  8                    23
    Listen               -1                    -1
    Move Silently         2                     3
    Open Lock             6                     8
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                    -1
    Swim                  4                     8
    Tumble                6                     8
    Use Magic Device     n/a                   n/a
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Haggle (+4)
    Skill: Heal (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Tumble (+4)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Haggle (+1)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Tumble (+1)
    
    
    Level 3 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Enhancement: Dwarven Constitution I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Strength I
    
    
    Level 5 (Fighter)
    Skill: Balance (+0.5)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Fighter Flanking Mastery I
    
    
    Level 6 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Fighter)
    Skill: Balance (+0.5)
    Enhancement: Fighter Toughness II
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Fighter Strength II
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Dwarven Waraxe Specialization I
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Enhancement: Fighter Toughness III
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Toughness
    Enhancement: Fighter Critical Accuracy IV
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Enhancement: Racial Toughness III
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Kensei II
    
    
    Level 15 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+2)
    Feat: (Selected) Cleave
    Enhancement: Barbarian Damage Boost I
    Enhancement: Kensei Dwarven Waraxe Mastery II
    Enhancement: Fighter Strength III
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+2)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Willpower I
    
    
    Level 17 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+2)
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Rage I
    
    
    Level 18 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+2)
    Feat: (Selected) Toughness
    Enhancement: Barbarian Damage Boost II
    
    
    Level 19 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Enhancement: Barbarian Power Attack II
    Enhancement: Fighter Toughness IV
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Frenzied Berserker I

  3. #3
    Community Member SaisMatters's Avatar
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    I'm not sure what the point of this thread is? Are you saying this build has the highest strength? Cause that would be wrong as I've seen toons hit 80 +

  4. #4
    Community Member Consumer's Avatar
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    Pure Fighter will be higher DPS with only a small str loss. A Monster would also be better. Switching it to THF would increase its DPS.

    You could drop points from jump and put into UMD. Get rid of all the points into heal/repair.

    I would take the first rogue level at 1 and the 2nd at 14 once you have Kensai II.

    You might wan't to even out your final str score to get the extra +1/+1.

    Your WF build is specced in DA and you have no feat for the weapon.


    The character builder is awful to look through imo. Showing enhancements and feats in 1 block makes things much easier to read through.

  5. #5
    Community Member GhoulsTouch's Avatar
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    Quote Originally Posted by SaisMatters View Post
    I'm not sure what the point of this thread is? Are you saying this build has the highest strength? Cause that would be wrong as I've seen toons hit 80 +
    Thats geared and buffed...

  6. #6
    Community Member Emili's Avatar
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    Quote Originally Posted by Consumer View Post
    Pure Fighter will be higher DPS with only a small str loss. A Monster would also be better. Switching it to THF would increase its DPS.

    You could drop points from jump and put into UMD. Get rid of all the points into heal/repair.

    I would take the first rogue level at 1 and the 2nd at 14 once you have Kensai II.

    You might wan't to even out your final str score to get the extra +1/+1.

    Your WF build is specced in DA and you have no feat for the weapon.


    The character builder is awful to look through imo. Showing enhancements and feats in 1 block makes things much easier to read through.
    This...

    The character the OP has would be better suited for a THF. Twf gains it's advantages more from alacrity - thus fighter capstone or tempest I accounts for a significant amout of damage output from an build twf build when put into practice. Other aspects also come into play along with such.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
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  7. #7
    Community Member Madchicken's Avatar
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    @SaisMatters

    Yes you may get a 80+ but that is most likly with blood rage which is unpradictable and very short on time.

    @Consumer

    Consumer if u really dont like my building then dont do the build go build somthing that u think is going to be nice because obviously uve never played a melee before to knw that a fighter wont get a higher strength unless your saying that a barbarian has the same strength as a fighter.

    @Emili

    Yes i agree with you that thf may b the better way...ill have to think on it and run some characters one some servers.

  8. #8
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    Barbarian rage and Frenzy wont make up for the 10% speed loss for not going 20 fighter and Kensai III Weapon Mastery adding 5% more crits.
    (Khyber) Kasen - Kisa - Natali - Maitas - Jaslyn - Tekeda - Alydar - Tammi - Khenti - Luthius - Meckabot

  9. #9
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    Quote Originally Posted by Madchicken View Post
    @SaisMatters

    Yes you may get a 80+ but that is most likly with blood rage which is unpradictable and very short on time.
    The Choker is actually Quite predictable...

    your also missing things liek +3 Exceptional.. Not had to get.

    +3 House D Postions.. 3 Minuts.. Stacks with everything.

    +2 Yugoloth potions.. 10 Minute durartion

    LotD Trinket +1 to everything

    +2 TUrbine pot. If your into Spening ponts/cash for STR

    +7 STR from Epic items

    +4 TOme

    I'm probobly mising an item or 2 as well I'm sure...
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  10. #10
    Community Member Consumer's Avatar
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    Quote Originally Posted by Madchicken View Post
    @Consumer

    Consumer if u really dont like my building then dont do the build go build somthing that u think is going to be nice because obviously uve never played a melee before to knw that a fighter wont get a higher strength unless your saying that a barbarian has the same strength as a fighter.
    I'm now going to prove you wrong, your 12/6/2 vs my own updated 12/6/2 build here:

    http://forums.ddo.com/showthread.php?t=248270

    You

    29 (18base+5leveup+3tome+3fighterstr)
    +6 strength item
    +6 barbarian rage
    +8 power surge
    +2 frenzy
    +2 pot rage
    +4 double madstone
    +6 titans grip clicky
    ------------------
    63 strength for one minuet

    your additionals seeing as you didn't supply them (or know about them maybe)

    +1 tome
    +2 yugo pot
    +3 alchemical
    +2 store
    +1 epic item
    +3 exceptional

    = 75 strength

    Me - 12/6/2 fighter/ranger/barb

    +18 base
    +5 level ups
    +6 item
    +3 exceptional
    +3 tome
    +3 Fighter Str
    +8 power surge
    +4 Barb rage
    +4 madstone
    +2 rage spell
    +2 rams might
    +2 yugo pot
    = 61 str barely equipped
    +4 barb past life rage passive
    +4 rage clicky
    +6 psionic
    +1 epic item
    +1 +4 tome
    +2 store pot
    +3 alchemical
    +1 litany of the dead
    = 83 strength in 30 sec burst

    Now if you had included a Barb TR you would have been equal str, but considering my build is specced for khopeshes, has 10% higher attack speed, can use wands and has a couple spells, has FE for raid bosses and higher to hit than your build I think I win?

    Now I wasn't being mean I pointed out flaws with the build to make it better. When you actually build it you don't want to realise you need a LR or GR to fix it do you. DOn't take things so personally.

  11. #11
    Community Member Sweyn's Avatar
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    Quote Originally Posted by Impaqt View Post
    The Choker is actually Quite predictable...

    your also missing things liek +3 Exceptional.. Not had to get.

    +3 House D Postions.. 3 Minuts.. Stacks with everything.

    +2 Yugoloth potions.. 10 Minute durartion

    LotD Trinket +1 to everything

    +2 TUrbine pot. If your into Spening ponts/cash for STR

    +7 STR from Epic items

    +4 TOme

    I'm probobly mising an item or 2 as well I'm sure...
    +3 house D pots are 1:30. The +1 pots are 3:00 if i'm not mistaken.

    Also, Yugo pots are 15:00
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  12. #12
    Community Member Madchicken's Avatar
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    @Consumer

    No offense consumer but ur math is a little off u cant have more than one tome that stacks on strength.

  13. #13
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    Quote Originally Posted by Sweyn View Post
    +3 house D pots are 1:30. The +1 pots are 3:00 if i'm not mistaken.

    Also, Yugo pots are 15:00
    yup.. I was thinking of the turbine pots being 10
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  14. #14
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    Quote Originally Posted by Madchicken View Post
    @Consumer

    No offense consumer but ur math is a little off u cant have more than one tome that stacks on strength.

    Not really true.... and he ddnt do that anyway.

    he added a +3 tome in the first group then added +1 for a +4 Tome... which works just fine.

    It does seem like his various Rages are a bit screwy though. I dont have a Past life barb though so I'm not sure how the various rages and feats stack.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

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  15. #15
    Community Member Consumer's Avatar
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    Quote Originally Posted by Madchicken View Post
    @Consumer

    No offense consumer but ur math is a little off u cant have more than one tome that stacks on strength.
    No offense but the first listing indicates str for the average user the second for someone fully equiped and buffed.

    The first +3 tome is atainable through alot of play, the second +1 indicates a +4 tome is now being included( as shown by "+1 +4 tome")

  16. #16
    Community Member Madchicken's Avatar
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    @impaqt

    Ahh yes im very sorry i did forget about some of that stuff and i didnt add +4 tome because i only have a plus 3 at hand myself.

  17. #17
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Consumer View Post
    I'm now going to prove you wrong, your 12/6/2 vs my own updated 12/6/2 build here:

    *snip*
    The only difference in str between the 2 builds is:
    The 12fighter/6barb/2rogue gets: Barb rage 6 + frenzy 2 = 8
    vs
    The 12 fighter/6ranger/2barb gets: Barb rage 6 + rams might 2 = 6

    Pretty simple, his build has higher strength... and he can maintain it for ~10 minutes...

    Adding temporary effects to your build and not his to prove a point is misleading... Not saying your build wont do more dps, but it doesnt have more strength

    As for the max strength thing, only a pure barb would have higher....
    Last edited by Monkey_Archer; 05-21-2010 at 06:27 PM.
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  18. #18
    Community Member Consumer's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    The only difference in str between the 2 builds is:
    The 12fighter/6barb/2rogue gets: Barb rage 6 + frenzy 2 = 8
    vs
    The 12 fighter/6ranger/2barb gets: Barb rage 4 + rams might 2 = 6

    Pretty simple, his build has higher strength... and he can maintain it for ~10 minutes...

    Adding temporary effects to your build and not his to prove a point is misleading... Not saying your build wont do more dps, but it doesnt have more strength

    As for the max strength thing, only a pure barb would have higher....
    I did infact list the duration that my extra str would last for as 30 seconds in my breakdown, so it was not misleading.

    Yes in the long run he would have the 2 extra str but if we are listing psionic bonuses which he cannot reactivate whilst raging it makes no difference to me. Although I cannot maintain the str clicky, I get 3 rages with the benefit of the past life so I get 10 mins of rage per shrine aswell.


    Also fixed.

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