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  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    112

    Default About kensai warforged builds...

    Hi everyone!

    Im playing a lvl 8 warforged kensai at this moment. I picked Obvioso's build to follow, but i changed the TWF chain for the THF one (just because I liked how it looks). I liked the DR idea, and in early levels it was just awesome, became nearly invulnerable, but at lvl 6-8 quests, things changed a lot... DR 6/Adamantite seems not working at all, and I have a serious doubt about if DR 10/Adamantite will be useful at higher levels.

    So, first question: Is RD 10 adamantite worth enough to keep leveling this toon? (as long as its the same effect than stoneskin, its permanent and saves arcanes SP for repair me)

    Supposing that i reroll my toon, I would like to try a "maul-and-stun" warforged build. Kensei would be the logic option, but I found lots of opninions about mixing with barbarian/frenzied berserker (extra chance of stunning?). I think this could be a good build... please, leave options and feedback, all help is wellcome.

    Thanx!

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Warforged Male
    (12 Fighter \ 8 Barbarian) 
    Hit Points: 390
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 18
    Reflex: 6
    Will: 4
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             18                    24
    Dexterity            10                    10
    Constitution         18                    18
    Intelligence          8                     8
    Wisdom                6                     6
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     9
    Bluff                -2                     0
    Concentration         4                     6
    Diplomacy            -2                     0
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                 -2                    -2
    Hide                  0                    -2
    Intimidate            2                    11
    Jump                  8                    17
    Listen               -2                    -2
    Move Silently         0                    -2
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -2                    -2
    Swim                  4                     3
    Tumble                n/a                  n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Selected) Mithral Body
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 3 (Fighter)
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Fighter)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Stunning Blow
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 16 (Barbarian)
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Improved Damage Reduction II
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Kensei Maul Mastery I
    Enhancement: Kensei Maul Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Fighter Strategy (Stunning Blow) IV
    Enhancement: Fighter Maul Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Strength I
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    Enhancement: Warforged Tactics III
    Enhancement: Warforged Great Weapon Aptitude I
    Enhancement: Warforged Great Weapon Aptitude II
    Enhancement: Warforged Great Weapon Aptitude III

  2. #2
    Community Member
    Join Date
    Sep 2009
    Posts
    572

    Default

    dr 10/adamantine is still cool at endgame (see wf fvs that can get dr15/adamantine). spending 5 feats to get it is not. get enough clickies or enough umd to be perma stoneskinned (or get a pocket caster. they come with haste too)

    if you want dr10/- become a barbarian. its free for them. or become a monk for dr10/epic
    Thelanis - Inferus Sus
    Keeper Refugee - Exclusively playing Warforged
    Nursing IsFutile (FvS) - Unorthodox Behaviour (Kensai) - Bigbofo (Warchanter) - Nukelear Blast (Sorc) - Jurugu Fleshbane (currently TRing) - Reviving IsCheaper (Radiant Blaster)

  3. #3
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Having played a WF fighter / barbarian before, I think you're best off with pure fighter or pure barbarian: fighter for the feats and better AC; barbarian for higher DR & HPs. Not sure which is considered the higher DPS build, though for 2HF my money's on barbarian.

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