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  1. #1
    Community Member Anthios888's Avatar
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    Default The Classic Rocker [20 Bard Warchanter]

    The moment of truth.

    "Hi welcome," I say as that PuG hits the 6th spot in my party or 12th in my raid party. Typically, that means the first person to hit my LFM. I don't like to sit around. I'd rather have that elf 6 cleric / 7 ranger / 6 rogue than turn someone away because they're not the right build.

    Thoughts race across my mind. Will the new guy respond? Will they show up to the quest? Will they show up to the quest with explicit directions, encouragement, and a player guide?

    As a raid leader, this is pretty much my only criteria for a successful pick up player. I'm delighted when they turn out to be responsive. A pleasant personality is a huge bonus. Good times, in my book.

    But what if...

    What if I was picky? What build would I want in my party?

    This is that build that brings it all together, regardless of party makeup. This is my take on the perfectly balanced bard right now. Not the perfectly balanced bard 2 years ago, and maybe not the perfectly balanced bard 2 years from now. In the hands of a team player, this build brings whatever the party could need at any given time.

    What does that mean? Buffs, heals, and DPS. Sorry Charlie Charmer, but DDO hates crowd control right now. Fascinate will do the trick when it's time to incapacitate monsters. The rest of the time, this bard can dish it out, keep herself alive, and keep the party in good spirits.

    Not taking the two handed fighting feats lowers personal DPS. In return for the loss of personal DPS, this build has it all. In the right hands, it will heal well enough to be the sole healer in an epic 6-man quest or a typical Shroud. It makes no sacrifices on songs and buffing; the 20th level bard grants longer songs and additional damage. Many players make the decision to splash their bards because of how difficult the feats are. Can't blame them. But this build can still rock it out with the Destruction armor, put out big crits, and provide full healing to boot. There is just nothing more I would want on this type of build that could be gained by splashing.

    Being pure is awesome because your songs are longer and better, your buffs are better, and it's very simple to re-spec when the next flavor of the month is an ultra-high charisma spellsinger dual wielding Dynastic Falcatas. With human versatility (if you are the human route) you can adjust your stats to match whatever tomes you get and whatever gear you pick up along your journey to level 20.

    As a reference, The Classic Rocker has nearly the DPS of a similarly-geared Two Weapon Fighting bard that is soley focused on her own DPS (See Roq Star). The warforged and half orc variation will get closer to the two weapon fighting build because of its power attack enhancements. Equipping to epic weapons and learning to twitch fight properly will help even out two weapon fighting's advantage if this is important to you. At the same time, it has about 15% more DPS of a similar warchanter that puts level-ups in charisma but maintains DPS equipment (see Jacklyn of All Trades).

    SO, WHO SHOULD PLAY THIS CHARACTER?
    • You. (or your wife... I mean, someone's got to give you the Axer Package)
    • Someone who is looking for a general-purpose bard that is not watered down.
    • Someone who runs their bard in endgame raids and epic / elite content.
    • Someone who wants their bard to be able double as a healer.
    • Someone who can accept doing up to 10-20% less DPS than a full on battlebard.
    • Someone who likes chocolate cake.
    • Someone with enough twitch ability not to let every trash mob kill you repeatedly as you are telling the party who you copied your build from. Let's face it: heal scrolling and displacing takes some attention span!


    STRENGTHS
    • Full buffing potential -- extended hastes, long songs, full damage
    • Best songs in DDO!
    • Raid quality healing (Quicken, Maximize, Empower Healing)
    • Excellent bardic to-hit (bard songs at all times and two-handed fighting)
    • Sufficient hit points to fill a melee or off-tank role
    • Not gimped spell penetration for easy landing of Otto's Irresistible Dance
    • Debuffs via Destruction armor and Radiance guard
    • Fascinates, with the option to pick up music of the makers / music of the dead
    • Mega Healing amplification -- human 30%, ring 20%, and perhaps epic gloves 30%
    • Scroll mastery that gets you the most for your money and time
    • Excellent solo ability, especially at higher levels
    • 5% doublestrike from Inspire Recklessness
    • Niche abilities like haggling and stealth available -- Invis + Fascinate is a dungeon alert breaker
    • Great Box Breaking!


    32 point HUMAN STATS at level 20
    40 STR: 18 base + 2 tome + 1 litany + 1 human + 6 item + 3 exceptional + 5 levels + 2 rage + 2 yugoloth
    18 DEX: 8 base + 2 tome + 1 litany + 7 item
    28 CON: 16 base + 2 tome + 1 litany + 6 item + 1 human + 20 rage
    11 INT: 8 base + 2 tome + 1 litany
    16 WIS: 8 base + 1 tome + 1 litany + 6 item
    26 CHA: 14 base + 2 tome + 1 litany + 6 item + 1 enhancement + 2 capstone

    [ 28 point: 18 STR; 8 DEX; 14 CON; 8 INT; 8 WIS; 14 CHA ]

    [ 34 point: 18 STR; 8 DEX; 16 CON; 8 INT; 8 WIS; 15 CHA ]

    [ 36 point: 18 STR; 8 DEX; 16 CON; 8 INT; 8 WIS; 16 CHA ]

    I slot in +2 tomes to demonstrate this build's ability to be able to compare it to other build. However, not having access to these tomes initially is not a barrier to making The Classic Rocker. None of the skills or abilities require stats higher than given.

    587 HP: at level 20

    FEATS

    Healing Path
    1: Toughness
    1: Weapon Focus: Slashing
    3: Mental Toughness
    6: Power Attack
    9: Maximize Spell
    12: Improved Critical: Slashing
    15: Quicken Spell
    18: Improved Mental Toughness

    21: Inspire Excellence
    24: Epic Mental Toughness (+200 SP)

    DPS path
    1: Toughness
    1: Weapon Focus: Slashing
    3: Power Attack
    6: Cleave
    9: Maximize Spell
    12: Improved Critical: Slashing
    15: Quicken Spell
    18: Great Cleave
    21: Inspire Excellence
    24: Overwhelming Critical

    ENHANCEMENTS:
    Bard Inspired Attack III
    Bard Inspired Bravery III
    Bard Inspired Damage III
    Bard Lingering Song IV
    Bard Warchanter II
    Falchion Training
    Bard Musical Prodigy
    Human Adaptability Strength I
    Human Greater Adaptability Constitution I
    Human Improved Recovery I
    Bard Energy of the Music II
    Racial Toughness III
    Bard Song Magic IV
    Bard Wand and Scroll Mastery IV
    SPELLS:
    (1): Remove Fear, Focusing Chant, Sonic Blast (Boxes!), Master's Touch,
    Feather Fall
    (2): Blur, Rage, Glitterdust, Invisibility
    (3): Haste, Good Hope, Displacement, Cure Serious Wounds
    (4): Freedom of Movement, Dimension Door, Break Enchantment, Cure
    Critical Wounds, Neutralize Poison
    (5): Greater Heroism, Mass Suggestion, Mass Cure Light Wounds, Greater
    Dispel Magic, Summon Monster V
    (6): Mass Cure Moderate Wounds, Otto's Irresistible Dance, Cat's Grace, Mass, Hero's Feast

    SKILLS
    Concentration, Perform, Use Magic Device, Jump, Balance, Tumble

    ARCHETYPE FATESINGER
    Fatesinger autogrants
    • Fatesinger's Repertoire (required 0): (Active - toggle) Gain +1 to your effective Arcane caster level. For every level of Fatesinger, gain 2 Songs and 25 Spell Points. If you didn't have inspire courage gain that feat. Each autogrant (including this one) also give you +3 stacking sonic resistance.
    • Glitter of fame (required 4): (Passive) Gain +1 to your effective Arcane caster level and a +1 to hit. Special Effect: As long as you are above 10% Health, you radiate confidence: gain a +1 to all Ability scores.
    • Harmonic resonance (required 8): (Passive) Passive: Your melee and missile attacks have a 10% chance per hit of building a stacking resonance in your enemies. Each stack increases the creature's vulnerability to Sonic damage by 10%. The effect may stack up to 5 times. Active: You may expend a Song to activate Fatesinger's Repertoire. If you do so, your voice thrums with magic, and you no longer require material components to cast spells
    • Intoxicationg presence (required 12): (Passive) Passive: Gain +1 to your effective Arcane caster level and a +1 to hit. Special Effect: As long as you are above 10% Health, enemies that strike you have a 5% chance of becoming Fascinated for 12 seconds, with no saving throw."
    • Grandeur (required 16): (Passive) Passive: Gain +1 to your effective Arcane caster level. Special Effect: As long as you are above 10% Health, you gain Immunity to Fear, as well as projecting an Aura of Grandeur. This aura grants you and your friends a +1 to all saving throws, a +2 to all Charisma-based skills, and a +2(supposed to be 3 based on a dev post) Competence bonus to damage.
    • Majesty (required 20): (Passive) Passive: +1 to your effective Arcane caster level and a +1 to hit. You also gain a +2 to the effective level of your Enchantment/Charm spells and a +10 to the Spell Power of your Sonic, Light and Positive spells. Special Effect: Enemies that strike you also have a 5% chance to become blinded by your glory (in addition to other effects), with no saving throw.

    Tier 1 (0 points required)
    • 1 O Fortuna (required 0 - No prereq) (3 ranks - 1 AP): (Passive) Inspire courage gives [2] fortitude and reflex saves
    • 1 Music of the spider queen (required 0 - No prereq) (1 rank - 1 AP): (Passive) Fascinate can mesmerize vermins. Vermins still cannot be suggested
    • 2 Strength (Passive) +1 Charisma/Strength

      Tier 2 (4 points required)
    • 3 Tailwind (Prereq : O Fortuna) (Passive) Inspire courage grants +[6] damage to all missile weapons.
    • 2 Masked ball (required 4 - Prereq: Music of the spider queen) (2 ranks - 1 AP): (Passive) Fascinate or dirge grants you and your friend 10/20 jump, 20 tumble, blur and ability to run over slippery surfaces unimpeded. Also grant +2 to hit from sneak attacks and +1d6 sneak attack damage. Also grants +2 charisma.
    • 2 Strength: (Passive) +1 Charisma/Strength

    Tier 3 (8 points required)
    • 3 Reign (Prereq: Allure) : Spontaneous Song (expands a song but instant activation): You gain a +60 temporary Health. On a vorpal strike, you unleash a thunderclap for 11d20 Sonic and 11]d20 Electrical damage. Duration: 180 seconds.
    • 1 Siren's song (Active Cooldown: 60 seconds) Unbreakable mez on a single target and deals 2 constitution damage every 3 seconds. Duration 12 seconds.
    • 2 Strength: +1 Charisma/Strength


    Tier 4 (12 points required)
    • 2 Strength: (Passive) +1 Charisma/Strength


    Tier 5 (16 points required)
    • 2 Fragment of the song: Valor (required 16 - No prereq) (2 ranks - 1 AP): (Passive) Inspire courage increase your attack speed by 4% and grants you 20 competence bonus to temporary HP. It also grants your allies 20 morale bonus to temporary HP and a +4 intimidate. Tier 1 removes combat penalties for moving. Tier 2 gives you a 2% chance to cause 5% electricity/light/sonic vulnerability (stacks 3 times).


    Tier 6 (20 points required)
    [list][*]3 Turn of the tide (required 20 - Prereq: Fragment of the song: Valor 1) (3 ranks - 1 AP): (Active Cooldown: 10 mins) Expend a Song to activate, Turn of the Tide grants a +5 to hit, +40% damage, DR 15/-, a +4 Charisma, and deals +5d20 +150 Sonic damage per hit. (Sonic damage does not affect Bosses.). In addition, while under the effects of Turn of the Tide, you cannot fail a Will save an a roll of 1. Duration: 20 seconds.

    Ideas for Twists of Fate

    • Tier 4 (Fury of the Wild) Sense Weakness. (Passive). You deal 30% extra damage to helpless targets. Your melee attacks deal 1d8 extra damage to enemies below 75% HP, 1d12 extra damage to enemies below 50% HP, and 1d20 extra damage to enemies below 25% HP. These are cumulative.
    • Tier 2 (Fury of the Wild) Unstoppable Fury: (Passive) While raged, when you miss with a melee attack, gain +3 attack for 20s. Can stack 3 times. Only loses 1 stack each 20s.
    • or Tier 2 Fey form (Shiradi Champion): (Passive) Gain DR 7 Cold Iron and 15 Spell Power.
    • Tier 1 (Exalted Angel) Healing power: (Passive) +30 Positive energy spellpower


    EQUIPMENT IDEAS (in progress- Menace of the Underdark pending)
    • Armor: Dragontouched Breastplate (+5 resist or 10% healing amp, or Greater False Life, Empower Healing II, 20% healing amp, or +6 CHA, Destruction), Red Dragonscale, Marilith Chain (can epic with Toughness)
    • Bracers: Bracers of the Claw (Heavy Fort, +2 con)
    • Goggles: Tharne's Goggles (True Seeing, Backstab +5)
    • Helm: Greensteel helm (45 HP, radiance guard or earthgrab guard)
    • Necklace: Torc of Prince Raiyum (Greater Spell Penetration VI, Transform Kinetic Energy) / Devotion 60 Large Guild Augment Necklace of Perform +13 (20 HP) / Golden Guile (boss debuff)
    • Cloak: Greensteel weave cloak (disease/blindness immunity, 150 mana, +5 cha skills +6 wisdom, concordant opposition)
    • Trinket: Bloodstone
    • Belt: Ravager Belt (6 con / Seeker +2)
    • Gloves: Gloves of the Claw (30% healing amplification)
    • Boots: Rock Boots (yellow: Greater False Life, colorless: 6 cha)
    • Ring: Ring of the Ravager (+6 str, +1 str, +2 str)
    • Ring: 6 cha / 20% healing amp misc tod ring (also Shintao Monk as a swap if possible) or Large Guild Augment


    HANDY ITEMS
    • Staff of the Petitioner (Abbot raid, gives 10% off spell point cost) -- this item is helpful for healing in a pinch and pinching sp pennies.
    • Greater Ardor Potions (House P Object Desire store) -- more economical than potions, these will boost your healing by 20 spell power
    • Devotion. After Menace of the Underdark, you must slot a devotion item full time. A Tower ring works, but there are many other epics you can fit in based on which slots are freest.
    • Archivist's necklace, ring of spell storing, twisted talisman, vile blasphemy, mysterious bauble -- Free mana. Maximize your healing potential.
    • Good 2-handers. Take advantage of Cannith Crafting if you haven't already to make boss damage reduction bypassers like a Holy(burst) silver falchion of (greater)lawful outsider bane or cold iron of chaotic outsider bane. But, if you think you'll get into either epic, opt for something cheaper and get yourself an antique greataxe (house phiarlan epics), Calomel Falchion, or an Elemental Greataxe of Fire. For greensteel, triple positive or lightning recipes will be decent all-around weapons until your Epic Sword of Shadow materializes.
    • Epic Sword of Shadows -- This is one of your biggest priorities. This is the single item that brings you in contention with two weapon fighting characters.
    • Shield Wands or Silver Flame robes -- Magic missiles suck! Prevent damage wherever possible.
    • Seeker item -- Especially if you've got that Epic Sword of Shadows, you should find a way to fit seeker in there somewhere. It makes a big difference.
    • Greensteel CHA skills item -- Failing heal scrolls is irritating. You might not need this item anymore, but it's t here if you need it to get to that magic 39 or 44 UMD mark.
    • Greater Heroism song / spell -- remember to keep your UMD up. Available starting on scroll from level 9.
    • Epic Elyd Edge. Song of Heroism now gives +4 AC as well as +4 stacking dodge chance. Use Elyd Edge to pass this great buff out to your entire party!
    • Fireshield scrolls and resist wands/pots - Dying sucks. Be prepared!


    Shopping List: Consumables I carry on a bard
    • Greater Ardor potions (House P Object Desire)
    • Mass Protection from Elements scrolls (Portable Hole)
    • Divine Power scrolls (Guild Vendor, House J)
    • Essence of Desire and Fury (CON and STR yugoloth potions)
    • Heal scrolls and cure critical wands (Guild vendor)
    • Stone to Flesh scrolls or wand (House J)
    • Lesser restoration potions (unbound) (Most general vendors)
    • Remove Curse potions (unbound) (House J or most general vendors)
    • Restoration/Greater restoration Scrolls (Guild vendor or House J)
    • Raise dead/resurrection scrolls (Guild vendor, House J)
    • Resist 11 wands (random drop)
    • Shield wand
    • Fireshield (fire) and (cold) (Guild, Portable Hole)
    • Teleport and Greater Teleport scrolls (Portable Hole)
    • Shadow Walk scrolls (Portable Hole)
    • Mass invisibility scrolls (Portable Hole)
    • Greater Heroism scrolls (Portable Hole, House P)
    • Elemental Weapons scrolls (House C)
    • Adamantine Weapons scrolls (House C)
    • Enchant weapons and Enchant Armor scrolls (House C)
    • Byeshk Weapons scrolls (House C)
    • Prismatic Ray (instakill that pillar!) (Portable Hole)
    • Oil of Incandescence (Mabar festival, 1d6 damage on your weapons for 1 hour)
    • Summon Monster VIII scrolls (air elemental - cannot buy in stores)
    • Cloudkill scrolls (cannot buy in stores)


    TABLE OF CONTENTS:
    • Original post … #1
    • Alignment... #33(Neutral v. Good)
    • Feats … #73 (Greater Two Handed Fighting)
    • Half-Orc ... #4 (Classic Rock HOs), #73 (Discussion)
    • Enhancements ... #135 (lingering song, life magic)
    • Healing … #18 (Emp. healing vs. Maximize), #21 (Empower healing), #64 (Learning curve, Emp healing), #73 (How-To)
    • Leveling … #58 (Tips for low levels), #130 (true reincarnating)
    • Skills … #49 (Description)
    • Spells … #54 (Greater Heroism, Good Hope)
    • Newb Advice … #58 (not being squishy)
    • Strategy … #58 (Lowbies), #117 (Fighting tough bosses)
    • [font=courier]Equipment … #126 (gear)
    • Warforged Variant ... #2 (Robot Rock), #62 #62 (Blademark Docent), #68(Race comparison)
    Last edited by Anthios888; 06-28-2012 at 10:58 AM. Reason: Fatesinger!
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  2. #2
    Community Member Anthios888's Avatar
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    Default Robot Rock

    Alternate Version -- ROBOT ROCK

    This build used to be cool because it was about 5-10% more DPS than human, but these days, it's more like a tin can that bosses like to kick around. It didn't actually get weaker, but half orcs ate them. It's still compatable with warforged parties and works perfectly fine.

    The real question is, will you be purple or green?

    WARFORGED STATS
    36 STR: 18 base + 2 tome + 1 litany + 7 item + 3 exceptional + 5 levels (40 rage + yugo)
    18 DEX:8 base + 2 tome + 1 litany + 7 item
    28 CON: 18 base + 2 tome + 1 litany + 6 item + 1 warforged constitution (30 rage + yugo)
    11 INT: 8 base + 2 tome + 1 litany
    14 WIS: 6 base + 1 tome + 1 litany + 6 item
    24 CHA: 12 base + 2 tome + 1 litany + 6 item + 1 enhancement + 2 capstone

    [ 28 point: 18 STR; 8 DEX; 16 CON; 8 INT; 6 WIS; 12 CHA ]

    [ 34 point: 18 STR; 8 DEX; 18 CON; 8 INT; 6 WIS; 13 CHA ]

    [ 36 point: 18 STR; 8 DEX; 18 CON; 8 INT; 6 WIS; 14 CHA ]

    FEATS

    1: Toughness
    3: Weapon Focus: Slashing
    6: Power Attack
    9: Extend Spell
    12: Improved Critical: Slashing
    15: Maximize Spell
    18: Quicken Spell

    21: Inspire Excellence
    24: Epic Toughness (with +3 tome)

    EQUIPMENT IDEAS
    • Armor: Epic Stone Heart
    • Bracers: Bracers of the Glacier (Archmagi, Fireshield: Cold guard) [[ eventually consider a shroud major healing lore item ]]
    • Goggles: Tharne's Goggles (True Seeing, Backstab +5)
    • Helm: Purple Dragon Knight
    • Necklace: Torc of Prince Raiyum (Greater Spell Penetration VI, Transform Kinetic Energy)
    • Cloak: Greensteel weave cloak (300 mana, +6 wisdom, +5 cha skills concordant opposition)
    • Trinket: Litany of the Dead (+1 hit/dam, +1 to all stats)
    • Belt: Ravager Belt (6 con / Seeker +2)
    • Gloves: Purple Dragon Knight
    • Boots: Greensteel boots (45 HP, radiance guard or earthgrab guard)
    • Ring: Ring of the Ravager (+6 str, +1 str, +2 str)
    • Ring: Epic Ring of the Stalker (6 seeker)
    Last edited by Anthios888; 06-28-2012 at 09:22 AM.
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  3. #3
    Community Member RioRussell's Avatar
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    Did you include the feats? am I blind?

    LOL at the axer package.


    Golyat, Thelonies, Mavete, Uzziah

  4. #4
    Community Member Anthios888's Avatar
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    Default

    ****THIS IS THE BUILD I RECOMMEND BECAUSE HALF ORCS ARE UBARD****

    Classic Rock HOs

    Hey geeks!

    Haven't you always wanted to live your very own Shrek music video?

    Or, maybe you want to be a tough punk dude? Picking up all the HO girls?

    Whatever kind of Classic Rock HO you would like to be, the following is a template for Half-Orc (HO) Classic Rocker. The race brings together the best elements of warforged and human all in one.

    BREAK IT DOWN
    • HOs have slightly lower HP (10-40) than human and warforged (lack of con and racial toughness
    • HO Power attack (-3 to-hit, +6 damage)
    • HO +4 strength (2 base, 2 enhancement = +2 hit, +3 damage)
    • Compared to human, it loses the healing amplification and extra feat (empower healing)
    • This is by far the best DPS option, finally equalling a dual khopesh Roq Star if you have your twitch perfect. Very few pure bard builds bring this level of DPS while keeping feats like quicken.


    32 POINT STATS
    STR: 20, DEX: 8, CON: 16, INT: 6, WIS: 8, CHA: 12
    28 POINT STATS
    STR: 20, DEX: 8, CON: 14, INT: 6, WIS: 8, CHA: 12
    34 POINT STATS
    STR: 20, DEX: 8, CON: 16, INT: 6, WIS: 8, CHA: 13
    36 POINT STATS
    STR: 20, DEX: 8, CON: 18, INT: 6, WIS: 8, CHA: 10

    SKILLS:
    Perform, Use Magic Device, Concentration, Split Jump/Balance. Enough tumble to tumble in medium armor (generally 1 point).

    FEATS:
    1: Toughness
    3: Weapon Focus: Slashing
    6: Power Attack
    9: Maximize Spell
    12: Improved Critical: Slashing
    15: Empower Healing
    18: Quicken Spell

    Epic
    21: Inspire Excellence
    24: Epic Toughness (with 18 starting CON and +3 tome)

    ENHANCEMENTS:
    Bard Inspired Attack 3
    Bard Inspired Bravery 3
    Bard Inspired Damage 3
    Bard Lingering Song 2
    Bard War Chanter 2
    War Chanter Falchion Training*
    Bard Musical Prodigy
    Orcish Melee Damage 2
    Orcish Power Attack 3
    Orcish Strength 2
    Racial Toughness 2
    Bard Energy of Music 1
    Bard Song Magic 4
    Bard Wand and Scroll Mastery 4

    *You can switch to Greatsword if you get an epic Sword of Shadow

    [/center][/center]
    Last edited by Anthios888; 06-28-2012 at 09:27 AM. Reason: co-opted for Half Orc build
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  5. #5
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    Quote Originally Posted by Anthios888 View Post


    SO, WHO SHOULD PLAY THIS CHARACTER?
    • You. (or your wife... I mean, someone's got to give you the Axer Package)
    The real question is, will you be purple or green?
    Best build post ever.

    Tough call on purple or green. I go back and forth.

    Nice build too.
    Ravensguard, Ghallanda. Leader of two dead guilds and counting
    Averroes: 16w | Manasponge 20bbn | Mistoffelees 12f/6p/2r | Macavity 18p | Deadweight 17n/1f/1r | Bringpotions 14c | Zergling 16s/2p/2r | Toastiness 19s | Is 20m | Toastless 18brd | Toastme 13r/6p/1m

  6. #6
    Community Member Dark-Star's Avatar
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    Nice build. As you know I have the WF version collecting dust, and he is everything you claim he is. Mine needs a little work on his to hit, but you have managed to get yours up into the mid 40's, which is respectable for epics.

    Another option you might want to display is the halfling max str version. His to hit will be better most of the time with Cunning, and if you can fit it in, the Heros Companion makes him the ultimate party contributor.
    Guilds: Prophets of the New Republic & Revenents Khyber
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    Builds: Helves Angel Hurtlocker Dark Knight Riddle of Steel

  7. #7
    Founder yams's Avatar
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    I am playing a build with a similar focus--buffs, heals, backup DPS. I chose Halfling and took the Dragonmark line instead of Maximize/Empower/Quicken. I won't say that I regret it quite yet, but if I was rolling again I would probably choose this build (modified for halfling, I like Hero's Companion that much) and still might if I ever get around to TRing.

    Despite the differences, it looks like they are similar enough for me to say that this build is a lot of fun to play. You definitely won't feel like some dead weight being dragged along for nothing but your tiny guitar.
    Quote Originally Posted by Alhaz1970
    Welcome to D&D (or D&D based in DDO's case) where players have spent the last 34 years rolling characters that they want to play, that fit what they think is fun, or their idea of a heroic fantasy character...
    Orien: Sevalia|Cugel|Fedor|Blastomatic

  8. #8
    Community Member Anthios888's Avatar
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    Default

    Quote Originally Posted by yams View Post
    I am playing a build with a similar focus--buffs, heals, backup DPS. I chose Halfling and took the Dragonmark line instead of Maximize/Empower/Quicken. I won't say that I regret it quite yet, but if I was rolling again I would probably choose this build (modified for halfling, I like Hero's Companion that much) and still might if I ever get around to TRing.

    Despite the differences, it looks like they are similar enough for me to say that this build is a lot of fun to play. You definitely won't feel like some dead weight being dragged along for nothing but your tiny guitar.
    Halflings are super cute! Hero's companion is pretty cool, but it's never been the thing to make me want to play a halfling -- that would be guile. To be honest, I didn't think there was a lot of room on the action points for halfling guile 4 and Heroic Companion.

    Although dragonmarks are free, they're not very effective later on like a big mass cure is. You will probably love them for the first 10-15 levels, and then start to get frustrated with the cooldowns and potency. However, I know a lot of folks that like them on any character just so they can assure themselves that they have a source of manaless healing.

    It'd be easy enough to try out maximize, empower healing, and quicken (or, in your case, probably maximize and quicken, as you have 1 fewer feat) without TRing. It's so nice that we have lesser reincarnate now!

    I love bards!
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
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    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  9. #9
    Community Member Anthios888's Avatar
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    Quote Originally Posted by Dark-Star View Post
    Nice build. As you know I have the WF version collecting dust, and he is everything you claim he is. Mine needs a little work on his to hit, but you have managed to get yours up into the mid 40's, which is respectable for epics.

    Another option you might want to display is the halfling max str version. His to hit will be better most of the time with Cunning, and if you can fit it in, the Heros Companion makes him the ultimate party contributor.
    Maybe you should just move to Ghallanda. Did you know that Ghallanda has a buff that gives you +10 to-hit?
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
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    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  10. #10
    Community Member Dark-Star's Avatar
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    +10 to hit huh? That IS tempting. Ready to go Madd-matt?
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  11. #11
    Community Member mws2970's Avatar
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    Thank you for posting this. I have been wanting to roll a warchanter and now I have a viable build I can use!
    Main: Castagir (completionist), officer of the Fighting Clowns of Sarlona. Alts: Modric, Modrich, Kristna and others.

  12. #12
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Dark-Star View Post
    +10 to hit huh? That IS tempting. Ready to go Madd-matt?
    .. The Ghallanda Rerolled crew sounds like some good folks it would for sure be some good times and yeah +10 to-hit would be nice.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  13. #13
    Community Member Anthios888's Avatar
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    Quote Originally Posted by Dark-Star View Post
    +10 to hit huh? That IS tempting. Ready to go Madd-matt?
    Um, sorry. It doesn't work for Madmatt. It only works for you. But maybe we can try to get Gratch to lower his voice some to keep the feeling the same?

    You'll forget all about your Madmatt as soon as you see some of the good lookin' toons on Ghallanda. I mean, he's mad. We're happy. We want to make you happy.
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
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    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  14. #14
    Community Member Anthios888's Avatar
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    Quote Originally Posted by mws2970 View Post
    Thank you for posting this. I have been wanting to roll a warchanter and now I have a viable build I can use!
    Delete other toons. Make more warchanters. That is all.
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  15. #15
    Community Member mws2970's Avatar
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    LOL....I have a spot for this toon. No worries!
    Main: Castagir (completionist), officer of the Fighting Clowns of Sarlona. Alts: Modric, Modrich, Kristna and others.

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    when you say bard song magic IV do you mean bard extra spell?
    edit--- nevermind i found it under the spell amp

  17. #17
    Community Member Samadhi's Avatar
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    This is actually pretty similar to what I was planning on TRing Hu into for when half-orcs came out (as opposed to Raini who has still kept the high Cha like Jacklyn).

    I am curious as to taking maximize AND empower healing though. What situation have you found that maximize alone isn't enough? I know you run with more robots than me so maybe that's the difference, but I haven't really found the maximize lacking anywhere yet.

    Also since you were always someone that got owned by the old version of master's touch, have you found the Llama version to be better? This has been one of the reasons I have still been debating the barbarian splash for ye ole running speed. I am out of the Llama loop a bit on this one.

    Edit:
    Oh, and the story of this guy:
    Quote Originally Posted by Anthios888 View Post
    I'd rather have that elf 6 cleric / 7 ranger / 6 rogue than turn someone away because they're not the right build.
    was that HE was the one turning people away for their builds :P
    Last edited by Samadhi; 06-10-2010 at 03:59 PM.
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  18. #18
    Community Member Anthios888's Avatar
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    Quote Originally Posted by Samadhi View Post
    This is actually pretty similar to what I was planning on TRing Hu into for when half-orcs came out (as opposed to Raini who has still kept the high Cha like Jacklyn).

    I am curious as to taking maximize AND empower healing though. What situation have you found that maximize alone isn't enough? I know you run with more robots than me so maybe that's the difference, but I haven't really found the maximize lacking anywhere yet.

    Also since you were always someone that got owned by the old version of master's touch, have you found the Llama version to be better? This has been one of the reasons I have still been debating the barbarian splash for ye ole running speed. I am out of the Llama loop a bit on this one.

    Edit:
    Oh, and the story of this guy:

    was that HE was the one turning people away for their builds :P
    Hey hey. This build is looking really good for U5 for someone who doesn't mind healing. Pure ftw. As you know, I still play "Jacklyn" aka Elizabella, a charisma-based version of this. I get a big kick out of offensive casting. But for most practical purposes, this build can eek out more DPS because of the equipment slots and extra to-hit.

    I personally only use maximize, not empower healing. However, I know a lot of other folks really like to have both on their bards. Arannel, whom we run with all the time, has argued with me like a billion times that it's more practical for healing on a bard that only has cure light / cure moderate. I consdier his bard to be an excellent healer (Lor, if you're reading this, I'm just lying; you're a noob). So I don't think it's a bad thing to spend a feat on in this case.

    I don't play on Lamannia so I haven't tested the new Master's Touch. I hated the old version, so if it sucks, it'll probably be a sum zero thing for me. I'll cast it on the SoS, the Xuum, the greensteel, the vorpal, etc. that I need for the adventure... but at least I can run and cast it at the same time? I try not to fret about **** like that.
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
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  19. #19
    Community Member Samadhi's Avatar
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    Quote Originally Posted by Anthios888 View Post
    Hey hey. This build is looking really good for U5 for someone who doesn't mind healing. Pure ftw. As you know, I still play "Jacklyn" aka Elizabella, a charisma-based version of this. I get a big kick out of offensive casting. But for most practical purposes, this build can eek out more DPS because of the equipment slots and extra to-hit.
    Ya I wouldn't want to change Raini - but I had the same thought train you just mentioned a little while back - and as much as a pure DPS build like Hu's current LR "makes sense" for many people (esp. those that primarily play melees to being with), I prefer the versatility that quickened/maxed healing provides to take on different party configurations and make it work. Now give me my half-orcs so I can make this a reality!! ><

    Quote Originally Posted by Anthios888 View Post
    I personally only use maximize, not empower healing. However, I know a lot of other folks really like to have both on their bards. Arannel, whom we run with all the time, has argued with me like a billion times that it's more practical for healing on a bard that only has cure light / cure moderate. I consdier his bard to be an excellent healer (Lor, if you're reading this, I'm just lying; you're a noob). So I don't think it's a bad thing to spend a feat on in this case.
    I'll harass Lor then because I do the same as you. I am assuming he is talking about running with both Meta's on? While I could see that being hypothetically convenient for your cooldown timers and only having two masses (assuming a well geared high HP group), it becomes a lot of overhealing if you are dealing with an attempt to keep the lowest common denominator alive (a sad truth for a Horoth PUG). I have Raini heavily spec'd for healing crits though too (maxed percentage portion of enhancements; major healing lore on shroud item), which covers a lot of overhead after averaging out with 5+ casts, so maybe that is why I am not seeing as much need for both.
    sravana, kirtana, smarana, dasya, atma-nivedana
    ...NAMASTE...

  20. #20
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    What I like best about these builds is they are very easy to adapt to what you want. I've got a couple builds that whil I cannot assure they are based on Anthios designs they are definitely inspired by them and they all do rather well. It helps that i'm Bard and Monk happy.

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