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  1. #41
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    Quote Originally Posted by sirgog View Post
    Also, that info you have on Shroud Elite makes me question the accuracy of my tests in Shroud Hard. It would surprize me if there's such a tiny difference between Normal and Hard, and an enormous one from Hard to Elite.
    Doing this pixel method to measure HP means that if others also damaged the target, then you will underestimate the amount of HP that the target has. In other words, say you did 1000 damage to get to the 2nd pixel, so that with 148 pixels, he should have around 1000*148 = 148000 HP. But unbeknownst to you, a groupmate did 200 damage while you did your 1000 damage, so in reality, it took 1200 damage to get to the 2nd pixel, so he would actually have 1200 * 148 = 177600 HP. Your measurement would be lower than the actual amount.

    Anyway, it may have happened, it may have not. That's one limitation of the method, in that it doesn't account for if other people were also damage the target. When I test Arraetrikos's HP in part 4, I have everyone staying far away, so it's pretty clear that others aren't damaging him (unless they're ranging, but hopefully other groupmates would see and let me know that someone's doing that).

    Quote Originally Posted by Backley View Post
    Since Update 5 nerfed everyone's DPS, did Harry and the other bosses get a reduction in HP? Would be interesting to find out.
    It looks like monster HP are still the same. Testing post-Update 5, the Jailer in part 1 of ToD has 88258 to 95163 on normal, which matches with the 90k amount from pre-Update 5, and 146668 to 160579 HP on elite, which matches with around 160k from pre-Update 5.

    Quote Originally Posted by sirgog View Post
    Horoth question: What difficulty made you suspect Badges do 6d12 damage per 2d3 seconds? Are they the same on all difficulties, or is that only from testing on one particular difficulty?

    Arraetrikos/Horoth question: How often do these bosses seem to 'double strike'?
    It was on an elite ToD run where I was the main tank. I've only finished analyzing the data for that one run, so I don't know about the other difficulties yet.

    Horoth seems to double strike roughly 70% of the time or so. I've worked out that his DPS is roughly 130 DPS for just the physical damage attack part (which is around 100 DPS) and the damage over time effects (which total around 30 DPS if you have all three on you).

  2. #42
    Community Member mediocresurgeon's Avatar
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    Suulomades (ToD) on Hard has evasion.

    The nerfing will continue until morale improves!

  3. #43
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by mediocresurgeon View Post
    Suulomades (ToD) on Hard has evasion.
    Thought so. Is his Reflex save high or low?
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  4. #44
    Community Member mediocresurgeon's Avatar
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    Quote Originally Posted by sirgog View Post
    Thought so. Is his Reflex save high or low?
    I don't know for sure how high. But it was high enough that the FvS who was supposed to kite him had a hard time establishing aggro, because he made his first few saves against Blade Barrier and Cometfall.

    The nerfing will continue until morale improves!

  5. #45
    Community Member wax_on_wax_off's Avatar
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    Can we see required intimidate scores for the various bosses?

    +1 btw

    really well explained and laid out, great read

  6. #46
    Community Member bobbryan2's Avatar
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    Spell resistance would also be a nice stat to have on hand.

  7. #47
    The Hatchery sirgog's Avatar
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    Any further testing been done lately?
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  8. #48
    Community Member mediocresurgeon's Avatar
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    Has acid resistance been tested yet?

    The nerfing will continue until morale improves!

  9. #49
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by mediocresurgeon View Post
    Has acid resistance been tested yet?
    I strongly suspect it to be 20 on Normal pit fiends. This is not a scientific test.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  10. #50
    The Hatchery sirgog's Avatar
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    One more thing:

    I strongly suspect the Suulomades encountered in Tower of Despair is exactly the same monster as the one in A Vision of Destruction, except that in ToD he benefits from the Shavarath environmental effects (effectively +4 to-hit and +4 to saves).

    This is because his CR is the same in both encounters, and whilst I have not measured his hitpoints, 150k seems about right on Normal - he takes about as long to kill as Horoth does, but Horoth has more people attacking him.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  11. #51
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    Quote Originally Posted by sirgog View Post
    Any further testing been done lately?
    I did do some AC testing but they were pretty much all invalidated due to incorrect testing procedure (namely: the examine screen doesn't update until I close/reopen it, so I can't be sure if I accounted properly for AC-modifying effects like armor destruction), so they need to be redone. I also did some epic raid boss HP testing but wanted to retest before I post the results.

    Otherwise though, lately I've been on a road trip and preparing for graduate school in the fall so have been doing somewhat less testing; also, I've been looking at renown so have been more busy with that as well. Once things have sort of settled down I'll get back to doing more boss stat testing -- although no ETA on that yet since I'm doing TA, RA, and quals this term.

    Quote Originally Posted by wax_on_wax_off View Post
    Can we see required intimidate scores for the various bosses?
    Quote Originally Posted by bobbryan2 View Post
    Spell resistance would also be a nice stat to have on hand.
    I don't have a character with high enough intimidate to test that, and I don't have any casters so won't be able to test spell resistance either. Anyone who does though can post what their test results were if they have actual data.

    Quote Originally Posted by mediocresurgeon View Post
    Has acid resistance been tested yet?
    So far, all I can say is that I've yet to notice any natural 20 acid damage (4d6 or 4 to 24) come up when i roll a 20 on my min 2. However, I don't have a large enough sample size yet to say if that's just unlucky rolls or if it's below the max. Suffice it to say though, it looks like the acid part of a min 2 is pretty much useless against devil bosses, since thus far they've all done 0 damage.

    Quote Originally Posted by sirgog View Post
    I strongly suspect the Suulomades encountered in Tower of Despair is exactly the same monster as the one in A Vision of Destruction, except that in ToD he benefits from the Shavarath environmental effects (effectively +4 to-hit and +4 to saves).

    This is because his CR is the same in both encounters, and whilst I have not measured his hitpoints, 150k seems about right on Normal - he takes about as long to kill as Horoth does, but Horoth has more people attacking him.
    Yeah hopefully eventually I'll be able to test the Suulomades that shows up in ToD, although it's a bit tricky to do (since I don't have a high enough intimidate to maintain aggro nor do i work well as a hate tank as a fleshie due to curse, so likely I'd have to arrange to "hand off" aggro to someone else once I've collected my data which is somewhat trickier to arrange compared with our regular ToD farm runs). Eventually I hope to also get some Nythirios data as well, although the problem with that is I still only have 15% incite which doesn't hold up that well.

  12. #52
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Vanshilar View Post
    I did do some AC testing but they were pretty much all invalidated due to incorrect testing procedure (namely: the examine screen doesn't update until I close/reopen it, so I can't be sure if I accounted properly for AC-modifying effects like armor destruction), so they need to be redone. I also did some epic raid boss HP testing but wanted to retest before I post the results.
    Armor destruction is VERY visible if a mob suffers it (they glow blue). Usually only Waves of Exhaustion will apply, and that is a -3 to AC.



    Yeah hopefully eventually I'll be able to test the Suulomades that shows up in ToD, although it's a bit tricky to do (since I don't have a high enough intimidate to maintain aggro nor do i work well as a hate tank as a fleshie due to curse, so likely I'd have to arrange to "hand off" aggro to someone else once I've collected my data which is somewhat trickier to arrange compared with our regular ToD farm runs). Eventually I hope to also get some Nythirios data as well, although the problem with that is I still only have 15% incite which doesn't hold up that well.
    Fleshies can hate tank Suulo just fine, especially now that the guild curse pots can be used by a raging barbarian. Nytharios, on the other hand, is likely to be very tough to get data on.

    As for your Epic results - post them but say 'provisional, needs verification'. Sort of like my Hard Shroud figures.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  13. #53
    The Hatchery sirgog's Avatar
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    Did you get around to the Epic testing you had planned?
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  14. #54
    Community Member Holymosher's Avatar
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    thank you very much sir !!! very helpful, !!!

  15. #55
    Community Member Ybbald's Avatar
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    What is the save on velah's breath on epic?

  16. #56
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    I've updated the post with some more monster stats. Specifically, it turns out that Horoth and Suulomades in elite ToD both have 350k HP, so Suulomades taking longer is just due to having to maintain someone on Horoth and thus less DPS on Suulomades (not to mention, having to quaff curse pots a lot). Also it turns out that Epic Queen Lailat doesn't have much hit points, just under what Arraetrikos has in part 4 of Shroud on normal. Plus Queen Lailat doesn't have fortification either (although she has 20 DR). Of course, all those blades running through the platform also mean that you can die in a hurry, and also due to her attacks.

    Testing AC on Queen Lailat was via a bow (while testing out the HP at the beginning at the first). I used a bow of improved destruction to reduce her AC by 8. Thereafter, a modified roll of 58 or higher (i.e. I roll an 8 with an attack modifier of +50) was able to hit her, while a modified roll of 57 or lower did only misses or grazing hits. I used examine to make sure that nothing else that affects AC was on her, and no other party member was supposed to attack anyway. My understanding is that matching the AC means a hit; let me know if this is not the case.

    Quote Originally Posted by Ybbald View Post
    What is the save on velah's breath on epic?
    I actually have quite a few videos of my barbarian standing in Velah's way, but since I also have quite a few VoN videos, it may take me a while to figure out which is which. Of course, a barbarian doesn't exactly have high reflex saves, so hopefully I was able to save on a roll lower than 19, in order to get some figures.

  17. #57
    The Hatchery sirgog's Avatar
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    I'm pretty certain than Lailat's AC is 64 on Epic.

    I've hit her with a total roll of 61 while she is subject to Waves of Exhaustion (-6 Dex, which means -3 AC) and have missed on a 60.

    That said, the epic Lailat encounter has been changed a couple of times.


    In addition, one thing with the raid boss melee attacks. Suulo and each of the Fiends have three different melee attack animations - a first claw (slashing damage), a second claw (bludgeoning) and a bite. The bites do more damage than the claw attacks.

    Also, I've tested (by tanking Suulo without fortification in a guild 'naked' run) and found that on VoD Normal, his claw crits do double damage (if they bypass fortification) and proc his healing curse (regardless of whether they bypass fortification). In addition, as sometimes I'm too slow to change equipment, I can confirm that in ToD hard, Suulo's melee attacks also crit for only double damage. Whoops.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  18. #58
    The Hatchery sirgog's Avatar
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    Further tests re: raid boss critical hits in melee:

    Arraetrikos crits for double damage with both claws and bites on both Normal and Elite. Normal Horoth is the same, as is Epic Lailat.

    Epic Velah - well, she crits HARD. The ~220-250 point crits I observed in there were probably triple damage, but could have been quadruple too.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  19. #59
    Community Member Bolo_Grubb's Avatar
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    interesting read

    +1
    Kill'em all and let their favorite deity sort'em out
    BoloGrubb / DJGrubb / Gijo
    Proud member of the HighLords of Malkier

  20. #60
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