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  1. #1
    Community Member Thorzian's Avatar
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    Default Wholeness of Body

    How the hell does it calculate the amount of healing damage? "your enlightenment allows you to heal your own wounds" um.. what? what kind of description is that? My monk (wf lvl 18 pure monk) heals 9 points a tick. it IS a wrench repair symbol when it happens which makes me think its not a wf healing issue.

    i know few other monks but one guildie of mine says he heals 20 points per tick. i saw a you tube video of a monk looting epic chests who was healing 44 points per tick. whats the calculation and WHY isnt it part of the feat description?
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  2. #2
    Community Member FauxSho's Avatar
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    Quote Originally Posted by http://ddowiki.com/page/Wholeness_of_Body
    The exact number regained is (Monk level)/2 + Wisdom modifier at every second for thirty seconds
    The differences you're seeing may also be related to different levels of Healing Amplification.

    Vague descriptions are the rule in DDO, rather than the exception, unfortunately. In fact, there are many which are just plain incorrect, not just incomplete (like the fact that timed specific spell damage buffs are now 75% for Superior while the descriptions still say 50%, or how Evasion doesn't mention that it only works in light or no armor).
    Quote Originally Posted by Angelus_dead
    You should probably try being just slightly specific.

  3. #3
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    Smile 8)

    i get +17 per tick and i am lvl 13 human monk(pure)

  4. #4
    Community Member Aerendil's Avatar
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    Haven't seen the formula stated anywhere, but I believe it's your Monk level X healing amplification.

    So, for example, a 13th level Human Monk with 30% healing amps (human and monk combined) would be 13 X 1.3 = 16.9 per tick (17).

    For the Warforged example, I'd imagine your setup only has 50% healing from positive energy?
    So 18 (level) X 0.50 = 9 per tick.

  5. #5
    Founder Brother_Solar's Avatar
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    At level 20 pure monk, with 234% Healing Amplification and only 24 Wisdom, I get back 39 hit points per tick.

    Here’s the math behind mine:
    ([20 monk levels/2] + [7 Wisdom Modifier])*[1.3 Monk Improved Healing]*[1.2 Human Improved Healing]*[1.2 Dragontouched Tempest Rune]*[1.25 Jidz-Tet’ka Fire Change] = 39.78 ~ 39

    Or simplified:
    (10+7)*1.3*1.2*1.2*1.25 = 39.78 ~ 39

    I’ve found that being in Fire Stance with the 25% healing amplification from the Jidz-Tet’ka bracers is much more beneficial at higher levels than shifting to Water stance for the extra Wisdom.

  6. #6
    Founder Mobeius's Avatar
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    Basically what Brother Solar said...

    Monk level divided by 2 + Your Wisdom Mod.

    If you have water stance and go in to water stance mode before executing wholeness of body you can gain more.

    I *THINK* for NON-Warforged, if you have the Jidz Tet'ka bracer, you go in to fire stance mode would give you more. I know for sure it does not help with a WF WOB as theirs is a "repair" like ability.

  7. #7
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    I just tossed together a quick spreadsheet since my brain has shut down today and deductive reasoning wasn't working. At level 20 you're pretty much better ALWAYS using fire on a fleshy. Even with no healing amp and no wisdom modifier fire still comes out ahead since the level part of the equation gets big enough to wash out a 2 point swing in wisdom modifier.

    At lower levels water still wins though. For example, at level 5 when you first get the bracers you would need a standing (no stance) wisdom of 24 to put fire stance ahead (regardless of how high your healing amp happens to be). At level 10 though that no stance wisdom only has to be 20 to put fire stance ahead and since we'll have a +4 item by then (at least), a +1 tome most likely (at least), and also a very likely +1 from our enhancements a monk that started with one of the typical numbers of 14 as a wisdom would see their water stance jump ahead at level 10. Fleshy monks that punted wisdom (started with an 8) and then did the +1 tome/+1 enhancement to get to 10 won't see their fire stance jump ahead until level 14 (assuming they wear a +6 wis item) or level 20 (if they don't).

  8. #8
    Community Member Thorzian's Avatar
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    im not buying the healing amp angle. as i said earlier, im getting a repair symbol, not a healing one. it is a very low wisdom toon though. ill switch to the free water stance when i get home and see if it increaces. then ill reset my enhancements to test the healing amp argument. thanks for the tips guys and ill report back my findings.
    Quote Originally Posted by Kinerd View Post
    We should make our feedback as honest as possible so that when it is absolutely ignored by Turbine we will get bonus points on the scoreboard of life.

  9. #9
    Founder Brother_Solar's Avatar
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    Quote Originally Posted by Thorzian View Post
    im not buying the healing amp angle. as i said earlier, im getting a repair symbol, not a healing one.
    I don't have any warforge monks, but it stands to reason that healing amplification wouldn't help them if they're getting "repaired" instead of healed. That's unfortunate, but it does make me happier about my decision to remain human after my TR(s).

  10. #10
    Community Member Thorzian's Avatar
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    ok, i just tried both things.
    first i went from my usual fire stance to water. going by what you guys have told me my wob should have gone from 9 a tic to 11..... it did not. it remained 9. im not writing off the wis modifier idea though. im thinking that there is no negative to the ability and the wis modifier has to be a "+" number to have any effect at all. does gear help this or just the base stat?

    second, i went and reset all of my enhancements. then ran to an instance with 72 ap to spend and hit the wob. still 9 per tick. so i can say honestly, for a warforge anyway, that healing amp does not affect wholeness of body at all.

    next step for me i guess is a wisdom item.. or i guess i could take some monk wisdom ap's and eat a tome since i reset my ap's anyway.. hmmm... be back shortly.
    Quote Originally Posted by Kinerd View Post
    We should make our feedback as honest as possible so that when it is absolutely ignored by Turbine we will get bonus points on the scoreboard of life.

  11. #11
    Founder Mobeius's Avatar
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    Quote Originally Posted by Thorzian View Post
    ok, i just tried both things.
    first i went from my usual fire stance to water. going by what you guys have told me my wob should have gone from 9 a tic to 11..... it did not. it remained 9. im not writing off the wis modifier idea though. im thinking that there is no negative to the ability and the wis modifier has to be a "+" number to have any effect at all. does gear help this or just the base stat?

    second, i went and reset all of my enhancements. then ran to an instance with 72 ap to spend and hit the wob. still 9 per tick. so i can say honestly, for a warforge anyway, that healing amp does not affect wholeness of body at all.

    next step for me i guess is a wisdom item.. or i guess i could take some monk wisdom ap's and eat a tome since i reset my ap's anyway.. hmmm... be back shortly.
    and it wouldnt for a WF monk, because, WOB for a WF is a REPAIR like ability and spell effect not POSITIVE healing. Healing Amp and the Jidz Te'ka enhanmenct stance only work on POSITIVE energy, not repair...

  12. #12
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    Quote Originally Posted by Mobeius View Post
    and it wouldnt for a WF monk, because, WOB for a WF is a REPAIR like ability and spell effect not POSITIVE healing. Healing Amp and the Jidz Te'ka enhanmenct stance only work on POSITIVE energy, not repair...
    since when is it a repair for wf? its always a positive energy thing unless they changed it.


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  13. #13
    Community Member J1NG's Avatar
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    Quote Originally Posted by Uska View Post
    since when is it a repair for wf? its always a positive energy thing unless they changed it.
    It was changed recently because WF Monks couldn't use Wholeness of Body to regenerate their health back otherwise, as their 50% healing made the regeneration become 0. So they changed it for WF to become Repair instead of Positive energy.

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  14. #14
    Community Member Thorzian's Avatar
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    got it figured out. without a positive modifier on the wisdom it doesnt matter how much it changes. bringing a 6 wis to a 10 does nothing. only at 12 do you start to see a difference. as for being a warforge.. i cant comment on healing amp except to say that it makes no difference on a wf using WOB.
    Quote Originally Posted by Kinerd View Post
    We should make our feedback as honest as possible so that when it is absolutely ignored by Turbine we will get bonus points on the scoreboard of life.

  15. #15

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    Quote Originally Posted by Uska
    since when is it a repair for wf? its always a positive energy thing unless they changed it.
    Sometime around Update 1, if my memory serves me right. As one who exclusively plays Warforged, I can vouch that Wholeness of Body is now repair-like, as I can use it when hit by things like a Dream Reaver's Curse.
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