revised version that takes holy smite over restoration at lvl8, swaps some fighter levels a bit back and thus grants you blade barrier at lvl15 and cometfall at lvl 16.
Code:
Dagorelh 6 Fighter Splash Sword and Board
14/6 Cleric/Fighter
Lawful Good Human
Level Order
1. Cleric 6. Cleric 11. Fighter 16. Cleric
2. Cleric 7. Cleric 12. Fighter 17. Fighter
3. Cleric 8. Cleric 13. Cleric 18. Fighter
4. Cleric 9. Fighter 14. Cleric 19. Cleric
5. Cleric 10. Fighter 15. Cleric 20. Cleric
Stats
32pt Level Up
---- --------
Strength 16 4: WIS
Dexterity 14 8: STR
Constitution 14 12: STR
Intelligence 8 16: STR
Wisdom 16 20: STR
Charisma 8 24: STR
28: STR
Skills
C C C C C C C C F F F F C C C C F F C C
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 1 1 ½ ½ ½ ½ 1 1 1 1 ½ ½ 1 1 20
Heal 1 1 1 1 1 1 ½ ½ 1 1 9
Jump 1 1 1 1 4
UMD 1 ½ ½ ½ ½ ½ 3½
Spot 1 1
------------------------------------------------------------
8 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Feats
1 : Extend Spell
1 Human : Mental Toughness
1 Deity : Follower of: Sovereign Host
3 : Child of: Sovereign Host
6 : Power Attack
6 Deity : Unyielding Sovereignty
9 : Stunning Blow
9 Fighter: Cleave
10 Fighter: Shield Mastery
12 : Empower Healing Spell
12 Fighter: Improved Critical: Slashing
15 : Maximize Spell
18 : Quicken Spell
18 Fighter: Improved Shield Mastery
21 Epic : Overwhelming Critical
24 Epic : Tactical Training
26 Destiny: Toughness
27 Epic : Epic Damage Reduction
28 Destiny: Epic Spell Power: Positive
29 Destiny: Guardian Angel
30 Epic : Weapon Focus: Slashing
30 Legend : Scion of: Arborea
Spells
Cleric
- Cure Light Wounds, Divine Favor, Nightshield, Protection from Evil, Remove Fear, Bless
- Cure Moderate Wounds, Close Wounds, Resist Energy, Lesser Restoration, Remove Paralysis, Find Traps
- Cure Serious Wounds, Magic Circle Against Evil, Protection from Energy, Remove Curse, Remove Disease, Remove Blindness
- Cure Critical Wounds, Death Ward, Freedom of Movement, Restoration, Holy Smite, Divine Power
- Mass Cure Light Wounds, Raise Dead, True Seeing, Divine Punishment, Protection from Elements
- Mass Cure Moderate Wounds, Blade Barrier, Heal, Cometfall, Heroes' Feast
- Mass Cure Serious Wounds, Greater Restoration, Resurrection, Mass Restoration
Enhancements (80 AP)
Radiant Servant (32 AP)
- Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
- Extra Turning III, Wand Mastery II
- Improved Turning III, Efficient Empower Healing III
- Intense Healing III
- Endless Turning III
- Positive Energy Aura
Vanguard (27 AP)
- To the Fore!, Shield Combat I, Vicious Shield I
- Shield Smash III, Unbalancing Shove I
- Brutality III, Stunning Shield III, Missile Shield III, Melee Power Boost III
- Follow Up III, Fatal Bulwark
- Shield Charge III
Kensei (12 AP)
- Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
- Extra Action Boost I, Haste Boost III
- Tactics II
Stalwart Defender (6 AP)
- Toughness, Stalwart Defense
- Durable Defense III, Stalwart Defensive Mastery I
Human (3 AP)
- Damage Boost
- Improved Recovery
Destiny (24 AP)
Unyielding Sentinel
- Brace for Impact II, Shield Prowess III
- Block Energy III, Legendary Shield Mastery III
- Renewal III
- (none)
- Hardened III, Strength of Vitality III
- Undying Vanguard
Twists of Fate (10 fate points)
- Endless Faith (Tier 1 Exalted)
- Endless Turning (Tier 1 Crusader)
- Purge the Wicked (Tier 1 Crusader)
- Avenging Light (Tier 1 Exalted)
btw the skill assignment is bit open to debate and personal taste rly. cleric has not much to spend. concentration is not a bad choice but with your con of 14 starting not super high values here though will do for hard. still, since you started it out, maxing it to 23 makes sense I guess. either way eventually you will get quicken feat to make important heal and raise spells midcombat no fail.
I left concentration a bit lower to give some boost to positive spellpower with heal skill and get in some little jump points from the fighter levels. you will need jump potions most of the time regardless but this gets you a bit higher which sometimes is useful.
also, umd. it is a GOOD idea to level it, however, on a build that can only attain max UMD 11 at lvl 20, you rly need some more CHA to get it to useful values - even including items that boost UMD. for those reasons I did not continue leveling it. you could, with some effort (good cha items, good umd item) reach useful values at somewhere roughly around lvl27-30 only and it still would be rather close.
the most important scrolls, heal, ressurect, greater restoration, you will be able to get without UMD eventually due to your cleric levels. for other useful arcane scrolls on melee, like greater heroism and tensers transformation, the low starting CHA just kinda locks us out of that being viable during leveling up.