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  1. #1
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    Apr 2010
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    Default The Little Beast 15 Monk / 4 Paladin / 1 Wiz

    Here is a little build I put together based on halfling dragonmarks.

    It has good saves, evasion, a lot of boosted marks, decent AC, decent DPS including quivering palm / wind stance 2 and high conc skill to use it, and is very fun to play.

    15 Monk for quivering palm/ac bonus plus the majority of all the other monkish goodies, 4 paladin for 20% healing boost/empower healing, 1 wiz for max/empower

    Comments Welcome

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Halfling Male
    (4 Paladin \ 15 Monk \ 1 Wizard) 
    Hit Points: 286
    Spell Points: 187 
    BAB: 15\15\20\25\25
    Fortitude: 24
    Reflex: 23
    Will: 24
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    21
    Dexterity            15                    19
    Constitution         13                    15
    Intelligence          8                    10
    Wisdom               14                    19
    Charisma             14                    17
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    27
    Bluff                 2                     7
    Concentration         4                    25
    Diplomacy             2                     3
    Disable Device       n/a                    n/a
    Haggle                2                     3
    Heal                  2                     6
    Hide                  2                     6
    Intimidate            2                     3
    Jump                  2                    23
    Listen                2                     6
    Move Silently         2                     6
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  2                     4
    Swim                  2                     5
    Tumble                3                     5
    Use Magic Device      4                     6.5
    
    Level 1 (Monk)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Empower Spell
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Lesser Dragonmark of Healing
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 9 (Monk)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 12 (Monk)
    Feat: (Selected) Greater Dragonmark of Healing
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Extra Dragonmark Use III
    Enhancement: Extra Dragonmark Use IV
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Guile IV
    Enhancement: Halfling Luck (Fortitude) I
    Enhancement: Halfling Luck (Fortitude) II
    Enhancement: Halfling Luck (Fortitude) III
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Reflex) II
    Enhancement: Halfling Luck (Reflex) III
    Enhancement: Halfling Luck (Will) I
    Enhancement: Halfling Luck (Will) II
    Enhancement: Monk Improved Recovery I
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Charisma I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Quick Edit - Just to explain why combat expertise was not taken. When using CE, and cast a dragonmark, it drops CE. So in this case I took the full twf tree and PA instead.
    Last edited by Carnagel; 05-17-2010 at 09:19 AM.

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