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  1. #1
    Community Member Deaeth's Avatar
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    Default A Really, REALLY, bad day!

    Have you ever been at the end of a quest and the pug just would NOT listen very well? I should have bailed early on, but needed to complete this and by the time we were too far in I said screw this we are completing!

    Good thing I had cash cuz OMG



    Needless to say, there were a lot of deaths, and YES it was only on NORMAL!!!!!!



    But we did finally complete it.



    I had the most deaths cuz I decided I would just rez and go and beat down the bosses till I died. Rinse and repeat! Never again will I pug this quest with people I do not know!

  2. #2
    Community Member pSINNa's Avatar
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    Default omg

    Mate, Kobold claims another victim, lol!.

    In my last guild i used to get stuck with the job of flagging people on a regular basis, usually i'd have them stay upstairs while i did the dirty deed, 90% of the time on my ranger, and this was before 'casual' and the evasion bums rush and loot method became popular.

    I've been there, i remember those epic repair costs, those runs that ended up naked after the guildie i was flagging just couldn't wait and rushed in to kindly draw the aggro for me over and over again.

    Thanks for getting the SS on that one, i'm glad i'm not the only one it's happened to.

    I'm laughing with you mate, not at you, Kobold, it's a classic (to this day i cringe when i jump in that one without a caster with ooze puppet).

    With a tear of nostalgia in my eye,

    Regards
    Coitfluff Coitrippr Luciforge Coitburner Coithealz: Ghallanda

  3. #3
    Community Member Tapsimanxer's Avatar
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    Default This!

    I had to check the forum server again to make sure I wasnt with you. Was in kobold also recently, and I couldnt even imagine how we we're able to finish it. all thanks to one player who did her job well.

    I hate those friggin living fire spells. We didnt have a summon repair like you did, so one of us even had to recall after finish and run to the tavern in her underwear! she was the cleric. makes me wonder if i should even go back when i need another rune.

  4. #4
    Community Member Eladiun's Avatar
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    Quote Originally Posted by Tapsimanxer View Post
    I hate those friggin living fire spells. We didnt have a summon repair like you did, so one of us even had to recall after finish and run to the tavern in her underwear! she was the cleric. makes me wonder if i should even go back when i need another rune.

    Ooze Puppet + Mass Charm Monster = Easy Button
    “If at first you don't succeed, keep on sucking till you do succeed.”

  5. #5
    Community Member x1372's Avatar
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    Ah, ETK. How many issues you've caused.

    I actually went with a group that solved it on Elite a couple days ago. Gotta say, having someone with ooze puppet REALLY helped.

    I think ours went like this...

    Get boss down to 20%, wipe. Someone ran away during the wipe, boss followed, was back at full health due to snap back

    Start the fight again, idiot cleric (me) forgot Divine Intervention and died relatively early, group wipes, boss at 80%

    Two people leave

    LFM goes up, we get a 20 wiz who's willing to help us finish this. A guildie who wants completion also joins.

    Ooze puppet, start fight. Wipe. Boss at 20.

    Ooze puppet, start fight, wipe. Second boss down to half health.

    Ooze puppet, start fight, complete.

    If we hadn't done the "leave one person behind" method... god help us.

    Still wish my buddy had let me go back and hit the first shrine rather than waste his portable one, but it is what it is.

    Add one more quest to my list of "never going back except to help a friend on casual."

  6. #6
    Community Member Deaeth's Avatar
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    Default

    Well needless to say, I went back as a FTR/Rog, 16/2 with a 18 FvS guildy, 18 bard guildy, and 16 fvs guildy and we had flawless execution with no deaths. I have screenshots to prove that too!

    Ooze puppet DOES help, but again with a good grp is not neccesary. Good evasion and a good healer with blades is all you need down there. Have the healer throw a good blade barrier down at the bottom of ramp, and basically kites the trash while the evasion guy tanks down the first boss. Kiter keeps him/herself and the tank healed and it goes very smoothly.

    We had the 2nd FvS stand at the back end of tunnel in case we happened to die, easy rez rebuffs. Bard stayed up top manning the lever.

    It CAN be an easy quest, just gotta have ppl that work good together!

  7. #7
    Community Member PopeJual's Avatar
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    I'm pretty sure that Enter the Kobold doesn't actually give XP. It only gives the essence, the Eldritch Rune, Argonessen favor and a completion for Stealer of Souls.

    If you keep that in mind (and ignore the cries from people who claim that it does give XP), it gets a little easier. That way, you can have most of the party recall out and repair/get back HP/SP and come back into the quest in between party wipres.

    Additionally, the living spells respawn when you kill them. They don't respawn if they're alive, but just somewhere other than the fight. Have most of the party hide somewhere while one person (with Evasion and either Fire Shield or Firestorm Greaves if possible) goes into the final fight to grab aggro. That person comes back up with the living spells' aggro and drags them back to the Knight's Tour puzzle. The living spells get trapped in the maze and your end fight gets a lot easier.

    It takes a while to drag all the living spells out, but it's worth the effort if you're having trouble in that boss fight.

  8. #8
    Community Member Zenako's Avatar
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    Quote Originally Posted by PopeJual View Post
    Additionally, the living spells respawn when you kill them. They don't respawn if they're alive, but just somewhere other than the fight. Have most of the party hide somewhere while one person (with Evasion and either Fire Shield or Firestorm Greaves if possible) goes into the final fight to grab aggro. That person comes back up with the living spells' aggro and drags them back to the Knight's Tour puzzle. The living spells get trapped in the maze and your end fight gets a lot easier.

    It takes a while to drag all the living spells out, but it's worth the effort if you're having trouble in that boss fight.
    Cool, was not sure they would follow that far from the end. Same concept works on lots of mobs that respawn, just get them confused or trapped by things like ladders or drops or ledges and you can neuter them significantly. (I think most of us know that they can get up past the shrine readily...)
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  9. #9
    Community Member The_Great_Samulas's Avatar
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    I have pugged this frequently (though not in the last 4 months), never had the issues you are having. Sounds like poor strategy. The way to do this end fight is either with ooze puppet and charms or with a kiter that basically runs things around in a circle down below in the lava. The rest of the group should tank the kobold up top and keep him there. You should leave one on the lever by the shrine just in case. When using Ooze puppet you should not be with the rest of the group on the top of the mountain.

    Three important facets to kiting. 1) There is a hole under the mountain that you can run through to make your circle complete when kiting down below. 2) The kiter must get initial agro and then maintain it. He should go in first and use solid fog clickies/acid fog/blade barrier at the base of the mountain (about 1/3 way up). Everyone else should go to the top of the mountain and not use AOE/intimidate. Just kill the kobold then finish the efretti. 3) Kiter should keep himself protected from fire with the appopriate spells. The kiter can be basically anyone and divine kiters can still heal the top group fine and kite (depending on skill).

    I don't know. I keep hearing bad stories about PUGs, but I don't seem to experience it myself. Sure you get bad players, but I think people make their own luck by 1) being prepared for a quest, 2) explaining key encounters like this and making sure everyone knows the strategy, and 3) allocating roles in the strategy according to ability to fullfill them. Enter the Kobold is a known problematic quest in a PUG. The gimp should be on the lever. The ace should be kiting. An experienced player should have been examining his group for player skill during the rest of the quest so he would have an idea of what would be best in the final fight. You were a sorc in that one, were you just wail of the banshee and haste through the whole thing? or did you actually pay attention to the group? If you don't let them fight through the quest, you have no idea what they can do. A lot more leadership was in order it sounds like, but maybe I'm not seeing the whole picture. 115 deaths is pretty pathetic (on normal no less).

    Anyways, hope it helps.

    Edit - and by the way Enter the Kobold IS an xp quest done with levels 16-18 it is approximately 1000 xp/min. All three of the Reaver's Refuge flagging quests are good xp, with Prey on the Hunter being the lowest xp/min and Monastery of the Scorpion the best.
    Last edited by The_Great_Samulas; 05-17-2010 at 02:22 PM.
    Doing a good job here is like peeing in a dark suit.

    You get a warm feeling, but nobody really notices.

  10. #10
    Community Member Quikster's Avatar
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    Default

    Quote Originally Posted by The_Great_Samulas View Post
    I have pugged this frequently (though not in the last 4 months), never had the issues you are having. Sounds like poor strategy. The way to do this end fight is either with ooze puppet and charms or with a kiter that basically runs things around in a circle down below in the lava. The rest of the group should tank the kobold up top and keep him there. You should leave one on the lever by the shrine just in case. When using Ooze puppet you should not be with the rest of the group on the top of the mountain.

    Three important facets to kiting. 1) There is a hole under the mountain that you can run through to make your circle complete when kiting down below. 2) The kiter must get initial agro and then maintain it. He should go in first and use solid fog clickies/acid fog/blade barrier at the base of the mountain (about 1/3 way up). Everyone else should go to the top of the mountain and not use AOE/intimidate. Just kill the kobold then finish the efretti. 3) Kiter should keep himself protected from fire with the appopriate spells. The kiter can be basically anyone and divine kiters can still heal the top group fine and kite (depending on skill).

    I don't know. I keep hearing bad stories about PUGs, but I don't seem to experience it myself. Sure you get bad players, but I think people make their own luck by 1) being prepared for a quest, 2) explaining key encounters like this and making sure everyone knows the strategy, and 3) allocating roles in the strategy according to ability to fullfill them. Enter the Kobold is a known problematic quest in a PUG. The gimp should be on the lever. The ace should be kiting. An experienced player should have been examining his group for player skill during the rest of the quest so he would have an idea of what would be best in the final fight. You were a sorc in that one, were you just wail of the banshee and haste through the whole thing? or did you actually pay attention to the group? If you don't let them fight through the quest, you have no idea what they can do. A lot more leadership was in order it sounds like, but maybe I'm not seeing the whole picture. 115 deaths is pretty pathetic (on normal no less).

    Anyways, hope it helps.
    +1

    Last run in here was on my pure fighter, a barb, 3 sorcs. None had ooze puppet, 1 was a fleshie. On elite. We had a couple deaths, but finished without wiping. Its more about teamwork then how to handle your party wipes. Oh yeah, we got xp too .
    Sarlona's FORMER #1 Piker!!
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  11. #11
    Community Member Kalari's Avatar
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    I think my worst experience in there was when four of my guildies (all barbs) talked my evasion cleric monk (will not call her the new flavor term for them lol it just sounds ********) into taking them threw enter the kobold, Now these guys could do and did do a lot of damage at the end fight but omg the amount of heals I had to throw out all while taking fireballs to the face (anyone who knows me knows I hate taking it to the face ) Yeah that was a trying ordeal and I had to go take a nap afterwards.

    Needless to say that quest at the end can be painful especially in a pug with out some good strategy going on but even in groups with friends it can be a nail bitting time.
    Lost Legions Officer and Resident Diva! *Welp now I'm a Twitch Streamer* Follow me on Twitter @Kalarigamerchic

  12. #12
    Founder Garth_of_Sarlona's Avatar
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    There's a 'trick' to this not sure if this is cheese or not (my vote is that it's not, and my nose is very sensitive to cheese). At least you could do this last time I ran the quest, haven't run in a long time.

    You can pull the fire eles and the 4 living spells out of the main room. Just send 1 person in to grabs agrro of the 4 spells (acid fog or ck works well, or just running in) then he comes back and someone opens the door, then the living spells can be locked out of the room and left by the shrine or just kited up and down the passage way. If you time it right you can run them up the slope back away from the shrine and then quickly run back and get through the barrier totally locking them out.

    You can do the same thing with the fire eles, but those don't spawn until later.

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  13. #13
    Founder BalanceFx's Avatar
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    Quote Originally Posted by Fixenuup View Post
    Have you ever been at the end of a quest and the pug just would NOT listen very well? I should have bailed early on, but needed to complete this and by the time we were too far in I said screw this we are completing!

    Good thing I had cash cuz OMG



    Needless to say, there were a lot of deaths, and YES it was only on NORMAL!!!!!!



    But we did finally complete it.



    I had the most deaths cuz I decided I would just rez and go and beat down the bosses till I died. Rinse and repeat! Never again will I pug this quest with people I do not know!
    I wasn't there but I just realized you are my guild leader. What up mate?
    Game Version: Preorder, Standard, Limited Edition

    I was a founder.

  14. #14
    Community Member Deaeth's Avatar
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    Quote Originally Posted by BalanceFx View Post
    I wasn't there but I just realized you are my guild leader. What up mate?
    Lol, hey, what's up!

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