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  1. #1
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    Default BAB why is it x/x/x/x?

    I understand the idea of BAB and what it does, but what I don't get is the x/x/x/x format. What does each number mean, and why are there numbers added as you level?

  2. #2
    Community Member Khelden's Avatar
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    I don't get what you mean...

    BAB in-game appears only as a single number, two if you use effects like divine power...

    But in PNP, the format x/x/x/x meant the number of attacks you could do per round and the "x" meant the bonus added to your to-hit.

  3. #3
    Community Member Oolung's Avatar
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    It might be that you are using a monk, which you would see "x/x" for BAB, but if it is that, then since monk is a 3/4 BAB class, but a center monk has a full BAB, there is one number for uncentered, and one for when you are centered.

    but like Kelden said, this game doesn't use "x/x/x/x" format
    Last edited by Oolung; 05-16-2010 at 12:56 PM. Reason: >_<
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  4. #4
    Community Member Tapsimanxer's Avatar
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    OP I think I know what you mean, I share the same inquiry.

    In most builds I see in the forums, they list their BAB as X/X/X/X/X. Just like how they list their saves as X/X/X, which is clearly fortitude/reflex/will.

  5. #5
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    Impaqt's Avatar
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    Probobly talking about Rons Character Planner...

    DDO uses a Progressive attack bonus based on y our core BAB.

    FIrst allack is your "BASE" (Level 20 Fighter would be 20)


    The next numbers are your attack as yu continue to swing through the Sequence. you get +5 and then +10 to your BAB for continueing your chain.
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  6. #6
    Hero
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    Attacks further into your attack chain get a bonus to hit, I imagine that is what you are referring to?

  7. #7
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    Yah it's the BAB for each swing, should have realized that sooner, now I know why when you have your inventory up the to-hit goes all over the place. Little common sense goes a long way :/.

  8. #8
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Oolung View Post
    but like Kelden said, this game doesn't use "x/x/x/x" format
    Yes it does.

    Go find a target that won't move or fight back (like the target dummy in house D or a portal or a friend in pvp).

    Start swinging, watch as your bonus to hit changes on each swing.

    Unlike PnP we use an increasing to-hit based on the bab instead of a decreasing one, but we definately use it.

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