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  1. #1

    Default Yet Another U5 mechanic idea

    I love repeater rogues, I loved watching them just lay waste to all the mobs back when the cap was 12. So with U5 giving Mechanics repeater proficiency, I couldn't help but design this.

    Version 3
    With this third version, I've wanted to see what a Halfling would look like. The Health is a little lower then where I wanted, but its still a respectable number for an evasion character I suppose.

    It could be argued that the monk splash is fairly useless for this build. Since it doesn't give much of an AC bonus. But I looked at it with the all or none mentality this time. I'm not going to hit the magic numbers of a proper tank, so I'm not going to focus on it. And I turned my attention to DPS, hence the Halfling option.

    I did plan it Tome heavy, and I suppose not all the tomes are really needed. But As I have them I'll be using them.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Halfling Male
    (2 Monk \ 18 Rogue) 
    Hit Points: 246
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 13
    Reflex: 25
    Will: 12
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (32 Point)       (Level 1)          (Level 20)        
    Strength             11                 13            
    Dexterity            19                 26            
    Constitution         14                 16            
    Intelligence         13                 15            
    Wisdom               11                 13            
    Charisma              8                  8            
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 20)        
    Balance               8                 31            
    Bluff                 3                 20            
    Concentration         2                  3            
    Diplomacy            -1                 -1            
    Disable Device        5                 25            
    Haggle                3                 20            
    Heal                  0                  2            
    Hide                  4                 10            
    Intimidate           -1                 -1            
    Jump                  0                  1            
    Listen                0                  2            
    Move Silently         4                 10            
    Open Lock             8                 31            
    Perform              n/a               n/a            
    Repair                1                  2            
    Search                5                 25            
    Spot                  4                 23            
    Swim                  0                 16            
    Tumble                8                 31            
    Use Magic Device      3                 22            
    
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Rapid Reload
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Rapid Shot
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 9 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Feat: (Selected) Precise Shot
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Improved Precise Shot
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    
    
    Enhancements:
    Rogue Damage Boost I, II, III
    Rogue Skill Boost I, II, III
    Rogue Fire Trap Lore I (lore needed for Mechanic Pre)
    Halfling Dexterity I, II
    Halfling Cunning I, II, III
    Halfling Guile I, II, III
    Racial Toughness I, II
    Rogue Mechanic I, II
    Rogue Sneak Attack Accuracy I (took as fluff)
    Rogue Sneak Attack Training I, II, III, IV
    Rogue Disable Device I, II, III
    Rogue Open Lock I, II, III
    Rogue Dexterity I, II, III
    Monk Wisdom I
    Rogue Improved Trap Sense I, II

    Zomg you noob, why'd you put points into swim you say?
    Well.. I'm preparing for Epic Gianthold. Do you want to be the want doing epic crucible It may not help in the slightest.. but so many skill points and so few worthwhile skills

    Zomg you noob, why'd you put points into bluff you say?
    Since Bluff is good for getting attention of 1 mob, its there when to get the attention of 1 mob really easy. The way my guild has done Judge/Jailer a few times is have a FvS drop a BB and kite the Judge up top, the tactic works but it takes a while to get the Jailer out of there. Bluff could help here for example. Or, When I'm soloing and I want my sneak attack damage

    Equipment will look something like:
    Head: Minos Legens
    Neck: Gilvaenor's Necklace*
    Goggles: Tharne's Goggles
    Trinket: Bloodstone (Head of Good Fortune doesn't hurt when doing traps)
    Armor: Icy Raiment
    Cloak: GS Smoke II, HP Item
    Wrists: Ventilated Bracers
    Belt: Mechanic's Belt
    Ring 1: Gilvaenor's Ring*
    Ring 2: Ring of Deftness
    Boots: Epic Dustless Boots or Epic Firestorm Greaves (with GFL augment)
    Gloves: GS Trip Neg Immunity Gloves (T3 Evil Guard) & Slay living guard
    * Arcane Archer set gives +10% Ranged Alaclrity, Assuming that means it will effect Repeater speed. Combine with Rapid shot & Reload. I'm thinking Yummy Attack speed.
    * The current gear lay out doesn't slot a Wis +6 item, or a Str +6 Item. Probably easiest to put it on one of the ToD rings.

    Weapon 1: GS Radiance Heavy Repeater (as per Jiipster's great suggestion, though unless new end game content is released that isn't immune to fire damage, this may not be the optimal set up of the GS item)
    [Flaming (1d6), Good Burst (1d6/3d6), Sunburst (2/day), Flame Blast (1d10/4d6), Radiance (4d6 + Blindness on crit)]

    Assuming my math is correct, you should be seeing 49 - 138 (53 - 142 with Enhancement) damage per bolt. + -2str on non immune mobs
    2d8 (weapon) + 9d6+26 (sneak attack) + 5 (power attack) + 1d6 (flaming) + 1d6 (good) + 1 (force rit) + 4d64 (radiance) + 4 (Dmg Enhancement, 20sec), on non bosses also + -2 Str (Crippling Strike feat)

    On a non Vorpal Crit (17-20), you'll be seeing 118 - 279 (126 - 287) per bolt, + -2str + Blindness
    (2d8 (weapon) + 9d6+26 (sneak attack) + 5 (power attack) + 6 (bloodstone))x2 + 1d6 (Flaming) + 1d6 (good) + 3d6 (good burst) + 1d10 (flame blast) + 1 (force) + 4d6 (radiance) + 4 (Dmg Enhancement, 20 sec)

    On a Vorpal strike (nat 20), it becomes 124 - 293 (132 - 301) per bolt, + -2str + Blindness
    (2d8 (weapon) + 9d6+26 (sneak attack) + 5 (power attack) + 6 (bloodstone))x2 + 1d6 (Flaming) + 1d6 (good) + 3d6 (good burst) + 4d6 (flame blast) + 1 (force) + 4d6 (radiance) + 4 (Dmg Enhancement, 20 sec)

    Weapon 2: GS Lightning II Heavy Repeater
    [Shock (1d6), Good burst (1d6/3d6), Chain Lightning (3/day), Shock Blast (1d10/4d6), Lightning strike (~2% chance of ~600 on hit)]

    So again, Assuming the math is correct. You should be seeing 45-114 (49 -118 with enhancement) + ~2% chance of ~600 per bolt + -2 str damage per hit where not immune.
    2d8 (weapon) + 9d6+26 (sneak attack) + 5 (power attack) + 1d6 (shock) + 1d6 (good) + 1 (force rit) + 4 (dmg enhancement, 20sec)

    On a non vorpal crit (17-19), the damage should be around 110 - 255 (118 - 263) + ~2% chance of ~600 + -2str
    (2d8 (weapon) + 9d6+26 (sneak attack) + 5 (power attack) + 6 (bloodstone))x2 + 1d6 (shock) + 1d6 (good) + 3d6 (good burst) + 1d10 (shock blast) + 1 (force) + 4 (dmg enhancement, 20sec)

    On a vorpal strike (nat 20), it would be 116 - 269 (124 - 277) + ~2% chance of ~600 + -2 str
    (2d8 (weapon) + 9d6+26 (sneak attack) + 5 (power attack) + 6 (bloodstone))x2 + 1d6 (shock) + 1d6 (good) + 3d6 (good burst) + 4d6 (shock blast) + 1 (force) + 4 (dmg enhancement, 20sec)

    And whatever else you feel you want for weapons.

    AC
    Base 10
    Dex 14
    Wis 2
    Size 1
    Armor 5
    Protection 4
    Dodge bonus 4
    = 40 Standing AC
    Barkskin pot 3
    Shield pot 3
    = 46 AC With Pots
    Bard Song 4
    Paladin Aura 5
    Recitation 2
    Barkskin 5(only +2)
    Haste 1
    = 60 Buffed AC
    Uncanny Dodge 6
    = 66 AC fully buffed.
    Funny how not actually try to get AC, of all the renditions this is the highest max so far.

    HP
    With Tougness & Enhancements: 246
    Con item(s): 60
    Greater False Life: 30
    Favor 10
    Shroud Item 45
    Minos 20
    = 411 HP
    As I said, lower then what I'd like (~450+), but for an evasion character it should be fine.

    Disable Device
    Ranks @ 20: 23
    Ability Mod: 2
    +5 Tools: 7
    Feats: 1 (If Skill mastery taken)
    Enhancements: 3
    Mechanics PRE: 4
    Mechanics Set: 15
    Ventilated bracers: 3
    Greater Heroism: 4
    Head of Good Fortune: 2
    Total Modifier: 68

    If This Rogue Guide is correct still. And Epic Von 5 needs a 90+ Disable DC, this build will need some tweeking prior to trying to disarm traps. with only a 67-88 disarm check possible.

    Open Lock 75, Search = 51, Spot 49 (all calculated with gear listed above).

    Thoughts, Comments, Suggestions?
    Last edited by chubbs99; 05-21-2010 at 09:53 PM. Reason: Update Build idea
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest
    if you want even more challange, let those 5 help you

  2. #2
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    Where's manyshot?

  3. #3

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    Is manyshot confrimed to work with Repeaters?
    I assumed not due to the feat saying specifically arrows. and repeaters fire bolts out of a "clip" so I can't see it working.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest
    if you want even more challange, let those 5 help you

  4. #4
    Community Member Symar-FangofLloth's Avatar
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    Your Dex seems a little low to be focusing on ranged attacks.
    Former Xoriat-er. Embrace the Madness.

  5. #5

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    Quote Originally Posted by Symar-FangofLloth
    Your Dex seems a little low to be focusing on ranged attacks.
    The build took Zen Archery.
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  6. #6
    Community Member Symar-FangofLloth's Avatar
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    Quote Originally Posted by MrCow View Post
    The build took Zen Archery.
    Ah. Alright then.
    It's hard to find feats in those planner builds sometimes .
    Former Xoriat-er. Embrace the Madness.

  7. #7
    Community Member Blank_Zero's Avatar
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    really fun idea. I need to look into the U5 notes and get a jump on stuff now lol. Definitely need to find some new exploits =)

    +1 Rep for the cool idea =D
    Smrti on Khyber

  8. #8
    Community Member Visty's Avatar
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    remove nimble fingers and swap a monklvl with a rog lvl
    enother 1d6 dmg is better then a +2 bonus which you wont need anyway (if nimble fingers is a pre for mechanic, ditch the second toughness feat, its not worth to take more then one of them)
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  9. #9
    Community Member Jiipster's Avatar
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    Don't make a Min2 - make a Lit2 and a Radiance. The Metalline attribute is kinda wasted on ranged weapons, since you can buy ammo of all important kinds with some House D favor.

    Quote Originally Posted by nicro000 View Post
    Where's manyshot?
    Manyshot doesn't work with repeaters.
    Last edited by Jiipster; 05-17-2010 at 07:06 AM.

  10. #10
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by Visty View Post
    (if nimble fingers is a pre for mechanic, ditch the second toughness feat, its not worth to take more then one of them)
    He made the comment about Squishiness earlier on. Maybe the 2nd Toughness is to counter that? Just a thought...
    Smrti on Khyber

  11. #11
    Community Member Visty's Avatar
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    Quote Originally Posted by Blank_Zero View Post
    He made the comment about Squishiness earlier on. Maybe the 2nd Toughness is to counter that? Just a thought...
    489hp instead of 511 isnt squishy

    also he just said that everyone says they are squishy cause most start with a con of like 8 and dont take any toughness at all
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  12. #12

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    Yeah, This was only a first draft idea. After looking at it a little more I was actually already thinking of dropping one monk for a rogue level for that extra d6 in damage. After looking at how much that that little bit actually makes its definitely worth it.
    Nimble Fingers wasn't needed for Mechanic, I may switch it out for Skill Focus: Disable. Not sure what kind of DC i need to hit for epic traps. Also is precise shot really needed either? I can't think of many times when its going to make a huge difference.

    Come to think of it, This would actually probably be better as a 18/1/1. You don't need the second fighter level, Weapon Focus is kinda lame, +1 attack won't make or break the build. By being 18/1/1 it also opens up the ability to take Mechanic III if/when it comes out. Also when the fighter and monk level are taken could probably be optimized a little. Hmmm, might have to do some experimenting here in the char planner.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest
    if you want even more challange, let those 5 help you

  13. #13
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    figher 4/monk 1 gives weapon specialization which is really nice because repeater damage doesn't scale like bow damage

    also even with 30(2?) dex my current repeater mutt misses often enough so you should definitely invest in divine power clickies to make up for rogue BAB.

    Also wearing an STR item is a good idea because maintaining a light load while carrying a bunch of heavy xbows is pretty difficult.

    Finally if you are relying on monk AC and icy you can't use black dragonscale armor which has the yummy 10% attack speed boost.

  14. #14

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    I've updated the build now. I made is a 18/1/1 and it looks alot better.
    I kept Nimble fingers though, for one I wasn't sure what would be better in place of it, and two you can't have to much disable device.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Dwarf Male
    (1 Fighter \ 1 Monk \ 18 Rogue) 
    Hit Points: 308
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 16
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 16                   16
    Dexterity            12                 14                   16
    Constitution         16                 18                   20
    Intelligence         14                 14                   14
    Wisdom               16                 22                   22
    Charisma              6                  6                    6
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    26
    Bluff                 2                    23
    Concentration         3                     7
    Diplomacy            -2                     0
    Disable Device        6                    39
    Haggle                2                    22
    Heal                  3                     8
    Hide                  1                     5
    Intimidate           -2                     0
    Jump                  2                     5
    Listen                3                     8
    Move Silently         1                     5
    Open Lock             5                    38
    Perform              n/a                    n/a
    Repair                2                     8
    Search                6                    33
    Spot                  7                    35
    Swim                  6                    23
    Tumble                5                    24
    Use Magic Device      2                    24
    
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Rogue)
    Ability Raise: WIS
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Rapid Shot
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Zen Archery* New feat in Update 5, will allow Wis to be used for ranged attacks instead of Dex
    
    
    Level 8 (Rogue)
    Ability Raise: WIS
    
    
    Level 9 (Rogue)
    Feat: (Selected) Rapid Reload
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 12 (Rogue)
    Ability Raise: WIS
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Feat: (Selected) Skill Focus: Disable Device
    
    
    Level 16 (Rogue)
    Ability Raise: WIS
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 18 (Rogue)
    Feat: (Selected) Nimble Fingers
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Enhancements:
    Rogue Damage Boost I, II, III, IV
    Rogue Skill Boost I, II, III, IV
    Dwarven Constitution I, II
    Rogue Fire Trap Lore I (lore needed for Mechanic Pre)
    Racial Toughness I, II, III, IV
    Rogue Mechanic I, II
    Rogue Sneak Attack Training I, II, III, IV
    Rogue Wrack Construct I, II, III (assuming it works on portals)
    Rogue Disable Device I, II, III
    Rogue Open Lock I, II, III
    Rogue Dexterity I, II
    Rogue Improved Trap Sense I, II
    Gear & Weapons & Minor Explanation of choices will be updated in OP
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest
    if you want even more challange, let those 5 help you

  15. #15
    Community Member Jiipster's Avatar
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    Is there any particular reason you're going WIS over DEX? If you swap WIS and DEX around, you'll be able to drop Zen Archery and either SF: Disable Device or Nimble Fingers (or both) and pick up Precise and Improved Precise Shot (IPS is wonderful with repeaters; if you hit two targets, you've just doubled your DPS).

  16. #16
    Build Constructionist unbongwah's Avatar
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    Yeah, I would drop Zen Archery and just do a DEX build rather than a WIS one; especially if you're taking your monk splash so late. And if you really want to be ranged-focused, you ought to pick up Precise Shot and Imp Prec Shot. Also, rather than a 2nd Skill Mastery I would take Slippery Mind.

  17. #17

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    The Wis is for the bonus to AC from Monk as well as the extra feat, and you could very well take it much earlier, Maybe ~Level 8. I wasn't exactly sure how PS and IPS worked, as their wording isn't very clear. I thought it just made it easier to hit a concealed target, who's concealment was just other mobs. and couldn't really think of a time I've seen where it mattered if you hit one or the other. But if it's actually a chance to have the Bolt hit one target on its way to your target well then Yeah, I agree they should be taken.

    Though perhaps a 18 Rogue / 2 Fighter Dex build would provide a better alternative.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest
    if you want even more challange, let those 5 help you

  18. #18
    Build Constructionist unbongwah's Avatar
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    Precise Shot lets you shoot past enemies to hit a target behind them: useful for, say, going for casters in the back who would otherwise be blocked off. IPS gives you a chance to hit every enemy between you and your target (separate to-hit roll for each enemy, IIRC) and is where a lot of your ranged DPS against mobs comes from at higher levels. Of course, you'll also pull a lot of hate that way, too...

    As for DEX vs WIS on a monk-splashed archer: DEX boosts your to-hit and AC; WIS w/Zen Archery boosts your to-hit, AC, and Will saves, but costs you a feat on a feat-starved build. Also, remember that a number of ranged feats have DEX pre-reqs - IPS being the highest with min DEX 19 - which Zen Archery doesn't get you out of; and without those feats, you're gimping your ranged DPS further than it's already gimped. Plus your rogue stat enhs are to DEX, not WIS. The higher Will saves are nice, of course, but otherwise Zen Archery doesn't make sense on this build, IMHO.

    Were I to try a build like this, I would go halfling instead of dwarf for the DEX & SA boosts; and rogue 19 / monk 1 with the monk splash early for the feat & WIS AC boost. Base stats (28 pts) would be 12 / 18 / 14 / 8 / 14 / 8 with all lvl-ups into DEX. Feats something like: Point Blank Shot, Weapon Finesse (gotta melee sometimes), Rapid Reload, Toughness (monk bonus), Imp Crit Ranged, Power Attack (after STR tome), Precise Shot, and Imp Precise Shot. Still not a great build, IMHO, but about as good as you're likely to get.

  19. #19

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    So I've been chewing on the comments so far, along with build idea in general. I think I've come up with a solution, though now its more of just a repeater rogue who doesn't need to worry about blowing a feat on weapon prof.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Halfling Male
    (2 Monk \ 18 Rogue) 
    Hit Points: 246
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 13
    Reflex: 25
    Will: 12
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (32 Point)       (Level 1)          (Level 20)        
    Strength             11                 13            
    Dexterity            19                 26            
    Constitution         14                 16            
    Intelligence         13                 15            
    Wisdom               11                 13            
    Charisma              8                  8            
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 20)        
    Balance               8                 31            
    Bluff                 3                 20            
    Concentration         2                  3            
    Diplomacy            -1                 -1            
    Disable Device        5                 25            
    Haggle                3                 20            
    Heal                  0                  2            
    Hide                  4                 10            
    Intimidate           -1                 -1            
    Jump                  0                  1            
    Listen                0                  2            
    Move Silently         4                 10            
    Open Lock             8                 31            
    Perform              n/a               n/a            
    Repair                1                  2            
    Search                5                 25            
    Spot                  4                 23            
    Swim                  0                 16            
    Tumble                8                 31            
    Use Magic Device      3                 22            
    
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Rapid Reload
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Rapid Shot
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 9 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Feat: (Selected) Precise Shot
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Improved Precise Shot
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Full build info updated in OP
    Last edited by chubbs99; 05-21-2010 at 09:54 PM.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest
    if you want even more challange, let those 5 help you

  20. #20
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    STR 10 + 2 tome is too low for Power Attack (min STR 13). I would drop INT to put 2 pts into STR.

    Similarly, I would drop DEX a point to bump WIS to 14 for a little extra AC from your monk splash.

    You took IC Pierce but that only effects melee weapons; you want IC Ranged if this is really a repeater-focused build.

    Also, you don't get heavy repeaters free until Mechanic II (rogue 12); what will you use until then?

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