So I've finally talked someone into a spellsinging build to complement my warchanter.
I'm trying to make the build so that it is fairly balanced, and not completely pigeon holed into spell casting, but more all around use. The build does still have to be drow, and I've tried to capitalize on that, without investing in the 19 charisma.
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Level 20 True Neutral Drow Female
(20 Bard)
Hit Points: 242
Spell Points: 1031
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 15
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 14
Dexterity 14 14 16
Constitution 14 16 16
Intelligence 10 12 12
Wisdom 8 8 8
Charisma 17 24 28
Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 17 17
Bluff 3 9 9
Concentration 6 26 30
Diplomacy 3 32 32
Disable Device n/a n/a n/a
Haggle 7 32 32
Heal -1 -1 -1
Hide 2 3 3
Intimidate 3 9 9
Jump 6 12 12
Listen -1 -1 1
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform 7 32 32
Repair 0 1 1
Search 0 1 3
Spot -1 -1 1
Swim 2 2 2
Tumble n/a 15 15
Use Magic Device 7 32 34
Level 1 (Bard)
Feat: (Selected) Toughness
Level 2 (Bard)
Level 3 (Bard)
Feat: (Selected) Extend Spell
Level 4 (Bard)
Level 5 (Bard)
Level 6 (Bard)
Feat: (Selected) Heighten Spell
Level 7 (Bard)
Level 8 (Bard)
Level 9 (Bard)
Feat: (Selected) Spell Penetration
Level 10 (Bard)
Level 11 (Bard)
Level 12 (Bard)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Bard)
Level 14 (Bard)
Level 15 (Bard)
Feat: (Selected) Mental Toughness
Level 16 (Bard)
Level 17 (Bard)
Level 18 (Bard)
Feat: (Selected) Greater Spell Penetration
Level 19 (Bard)
Level 20 (Bard)
This build, I think, could be done without the tomes. However, the player is sure to have them. I especially feel the +2 con tome really helps out, as this bard should mix it up in melee fairly well. I wish I could have started with a 16 constitution but it just seems too expensive. The skills include balance for resistance and quick ups from trips, some ranks in tumble and jump for mobility and fun, with your basic complimentary bard skills of UMD, Perform, and Concentration maxed out. Midway through the build the character gains access to full ranks in diplomacy for when someone wants to pound on the slightly squishy. The feat list doesn't include quicken, or maximize. Which may be seen as a deficiency. It includes improved critical for rapiers, which I take the enhancements for.
So onto the enhancements
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Level 20 True Neutral Drow Female
(20 Bard)
Hit Points: 242
Spell Points: 1031
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 15
Will: 11
Level 20 (Bard)
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Lingering Song III
Enhancement: Bard Lingering Song IV
Enhancement: Bard Spellsinger I
Enhancement: Bard Musical Prodigy
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Attack II
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Bard Lyric of Song I
Enhancement: Bard Lyric of Song II
Enhancement: Bard Lyric of Song III
Enhancement: Bard Lyric of Incredible Song I
Enhancement: Bard Lyric of Incredible Song II
Enhancement: Bard Lyric of Incredible Song III
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Improved Spell Penetration I
Enhancement: Bard Improved Spell Penetration II
Enhancement: Bard Improved Spell Penetration III
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Wand Mastery I
I feel unsure about enchantment resistance, but as I didn't take force of personality, I was hoping that it would help. However I'm afraid, because the enhancements sucks in it's narrow use, that it's useless and SR would be a better choice, or more wand/scroll mastery.
Here's my try at spells
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Level 20 True Neutral Drow Female
(20 Bard)
Hit Points: 242
Spell Points: 1031
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 15
Will: 11
Level 1 (Bard)
Spell (1): Cure Light Wounds
Level 2 (Bard)
Spell (1): Focusing Chant
Level 3 (Bard)
Spell (1): Otto's Resistable Dance
Level 4 (Bard)
Spell (2): Cure Moderate Wounds
Spell (2): Soundburst
Level 5 (Bard)
Spell (1): Sleep
Spell (2): Suggestion
Level 6 (Bard)
Level 7 (Bard)
Spell (2): Hold Person
Spell (3): Haste
Spell (3): Cure Serious Wounds
Level 8 (Bard)
Spell (3): Charm Monster
Level 9 (Bard)
Level 10 (Bard)
Spell (3): Displacement
Spell (4): Cure Critical Wounds
Spell (4): Shout
Level 11 (Bard)
Spell (4): Dominate Person
Level 12 (Bard)
Level 13 (Bard)
Spell (4): Otto's Sphere of Dancing
Spell (5): Mass Cure Light Wounds
Spell (5): Greater Dispel Magic
Level 14 (Bard)
Spell (5): Greater Heroism
Level 15 (Bard)
Level 16 (Bard)
Spell (1): Charm Person
Spell (5): Mass Suggestion
Spell (6): Greater Shout
Spell (6): Mass Cure Moderate Wounds
Level 17 (Bard)
Spell (2): Glitterdust
Spell (6): Otto's Irresistable Dance
Level 18 (Bard)
Spell (3): Crushing Despair
Level 19 (Bard)
Spell (4): Hold Monster
Spell (6): Mass Charm Monster
Level 20 (Bard)
Spell (5): Mind Fog
I'm guessing that at level 20 I'd probably only take the highest level sound spell, as that sounds fun, and in any cases of having the choice to do mass I'd do that instead and switch out the lower level one. Same with dancing spells. And probably change out cure light when I could.
For gear I would probably equip this character with a minos legens, as hitpoints and fortification are required for going melee in my book. I would probably find a light shield and a rapier, possibly the new anthem one until it became mostly useless. Also equipped with a bow to use master's touch on. I can't imagine in investing in the shuriken enhancement line. Mid game I'd go with wounding of puncturing if I can find one, or some other crit based effects. Late game I imagine a radiance might work, or possibly a holy rapier with some healing amplication? Mithril Breastplates I can share. Bonuses to strength, constitution, and charisma on equipment slots will be essential, as well as wisdom and dexterity to a slightly lesser extent.
Also, I imagine that if this character nearly always accompanies my warchanter, some spells may be swapped around.
Was looking at the new wizard feat...
"Augment Summoning
Benefit: Your summoned creatures, charmed minions, and hirelings have +4 to all ability scores, increased health, and increased fortification.
Special: This feat can be selected by Wizards as a bonus feat."
And I'm seriously considering giving up the capstone for it. It sounds incredibly wicked on this type of bard.
Thinking the tactics of sound damaging a group of mobs followed by a mass charm, and then a diplomacy if mass charm should fail.