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  1. #261
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    Quote Originally Posted by Alintalkin View Post
    I think that Darkrok's explanation of it each adding 10% healing amp dependent of each other is possibly most accurate as it to would bump second tier to 21% healing amp well having the game numbers accurate. Nothing that I know of healing amp wise rounds up ever. To say that the game's calculations aren't completely precise when something is presented that can prove that the game's calculations are in fact precise is not the best without true evidence that in fact proves that it is incorrect. I outlined an example in which two people had the exact same gear setup in which the only difference was HoTD II vs Monk improved Healing amp II. As there is a difference in the numbers in a way that can be made logically (By mine or Darkrok's idea) then the game is not imprecise in it calculations. If you can use a heal spell of LoH or Unyielding sovereignty on another character with HoTD II or III and it goes against the presented evidence in the current findings then the game calculations can be called imprecise.

    Therefore I am still waiting for someone else to prove or disprove my findings through math and in game experience. The guess that the game calculations were imprecise (I did read that in this thread, as I do not posts in threads I haven't fully read) was supposing that the second tier of HoTD only gave 20% healing amp when my evidence points to it giving 21%.
    Hunter multiplies with itself, not adds.

    You can test this out pretty easily with a static curative like a heal scroll or Unyielding Sovereignty.
    Last edited by Tobril; 11-17-2010 at 02:50 PM. Reason: I can't spell...
    Sarlona: Tobril | Syg | Trogbril | Warmachyne | Sql

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  2. #262
    Community Member Alintalkin's Avatar
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    Quote Originally Posted by Tobril View Post
    Hunter multiplies with itself, not adds.

    You can test this out pretty easily with a static curative like a heal scroll or Unyielding Sovereignty.
    Aye, I realize that now, thanks
    that does mean that the healing amp total is 404.8902% then as my testing indicated it would be and as my now fully geared character seems to exhibit and all makes sense in the world
    Last edited by Alintalkin; 11-17-2010 at 06:52 PM.
    Quote Originally Posted by Tolero View Post
    *fist shake* "Back in my day, we had to run the Coalescence Chamber up hill both ways! There wasn't even snow and the only slippery ice you could find was sleet storm! We had to imagine what snow would look like at Festivult time, and we liked it!"
    Feel free to correct any mistakes on posts I make

  3. #263
    Community Member wax_on_wax_off's Avatar
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    For your offhand 30% healing amp weapon wouldn't holy - neg energy absorb - healing amp = conc opp be a better choice? Slight loss in DPS but you renew your SP (and HP) which lends itself to the purpose of the build being completely self-sufficient without resting?

  4. #264
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    Default Max AC

    What kind of AC does this build typically get? What is the max AC that can be achieved with and without epic gear? What mods would be needed to max out AC for this build? Unbuffed, self buffed, and group buffed AC numbers would be great if it's not to much trouble.

  5. #265
    Community Member Ravoc-DDO's Avatar
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    Worthwhile AC won't work out very well on this kind of build because you have to dedicate a number of conflicting gear slots to other options. What you want instead is guards, especially when you integrate intimidation into your build.

  6. #266
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    I already have a inimitank that can hit 80s+ AC but I have never played a monk or monk splash so im not up to speed on monk gear or typical AC numbers that monks get. I was hoping someone could spec out some AC numbers even if they arent in the 80s or 70s or 60s I would still like to know what kind of AC is normal and achieveable. Ravoc you are obviously not the man for the job based on your response.

  7. #267
    Community Member Dex800's Avatar
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    I had a Halfling of this build, his max self buffed ac was 74, 69 with power attack on.

    10base
    9Dex
    7natural, 4 from DT natural armor rune, 3 from ship
    6feat
    3dodge
    6armor
    2centered
    1size
    7wisdom
    5protection
    4GS
    2ship
    4Sheildwand
    1haste
    2recitationwand
    4Aura
    1Stance

    402% amp Max Halfling
    522% amp Max Human
    601% amp Max Human with 3 paladin pastlives

  8. #268
    Community Member galei's Avatar
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    Quote Originally Posted by Dex800 View Post
    I had a Halfling of this build, his max self buffed ac was 74, 69 with power attack on.

    10base
    9Dex
    7natural, 4 from DT natural armor rune, 3 from ship
    6feat
    3dodge
    6armor
    2centered
    1size
    7wisdom
    5protection
    4GS
    2ship
    4Sheildwand
    1haste
    2recitationwand
    4Aura
    1Stance

    402% amp Max Halfling
    522% amp Max Human
    601% amp Max Human with 3 paladin pastlives
    may i ask how you got those amp numbers?
    Last edited by galei; 12-30-2010 at 09:27 PM.

  9. #269
    Community Member Dex800's Avatar
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    walk up to a spirit binder, buy a heal. what ever the number it is, thats your amp.
    Was 402% with my halfling. This is with every amp item in game + boat buff. (fleshmakers Neck) always equip before any other amp item for the way it stacks.
    add Human which is another 30% 402 x 1.3 = 522.6 3 past lives = 15% 522.6 x 1.15 = 600.99%

  10. #270
    Community Member Diyon's Avatar
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    Quote Originally Posted by Dex800 View Post
    walk up to a spirit binder, buy a heal. what ever the number it is, thats your amp.
    Was 402% with my halfling. This is with every amp item in game + boat buff. (fleshmakers Neck) always equip before any other amp item for the way it stacks.
    add Human which is another 30% 402 x 1.3 = 522.6 3 past lives = 15% 522.6 x 1.15 = 600.99%
    If you would please outline all of the healing amp instances. I'm still wondering how you're getting 402% on a halfling without pastlives/being human.

    EDIT: Numbers I can see:

    20% monk
    10% HotD
    10% HotD
    10% Item
    20% Item
    30% Item
    25% Item
    10% Finger Necklace
    10% Guild
    = 376.85934%
    30% Human
    5% Past Life
    5% PL
    5% PL (please correct me if these don't work like that.)
    = 567.14033150775% (563.4047133% if its 15% instead of 3 5%'s)
    Last edited by Diyon; 01-02-2011 at 06:16 PM.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  11. #271
    Community Member galei's Avatar
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    Quote Originally Posted by Diyon View Post
    If you would please outline all of the healing amp instances. I'm still wondering how you're getting 402% on a halfling without pastlives/being human.
    agreed

  12. #272
    Community Member Dex800's Avatar
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    Ok, its the way Finger Neck stacks, it makes items 10% better and also provides its own 10%.
    The only items it effects are the 10,20,30 pieces, not the 25% from bracers.
    so 60 + 10% = 6.6 6.6 extra amp from those 3 items
    Monk HOD HOD Ship Neck Item Item Bracers Item Extra
    100 x 1.2 x 1.1 x 1.1 x 1.1 x 1.1 x 1.1 x 1.2 x 1.25 x 1.3 x 1.066 = 401.7%

    401.7 gets rounded up to 402%


    Not sure on the Past lives yet because I only have 1 5% so far, if its 1.15 or 3 1.05 its only a matter of about 4 amp
    so 600-604% amp max

    Which is lovely. Cure serious pots are Heal scrolls
    Last edited by Dex800; 01-03-2011 at 04:48 AM.

  13. #273
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    Hey Dex i am not an expert on ddo or on math but i think there is a problem on ur calculation...
    Anyone please see if that is really right cause i dont think so xD
    Anyway thx for the calculation post =]

  14. #274
    Community Member Diyon's Avatar
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    Quote Originally Posted by Dex800 View Post
    Ok, its the way Finger Neck stacks, it makes items 10% better and also provides its own 10%.
    The only items it effects are the 10,20,30 pieces, not the 25% from bracers.
    so 60 + 10% = 6.6 6.6 extra amp from those 3 items
    This seems a little odd to me, if you got that much extra amp out of the finger necklace I'd have thought I'd have seen that mentioned before. In any case even if it is true, wouldn't it make the 1.1, 1.2, 1.3 from the items 1.2, 1.3, 1.4?

    Can anyone else confirm this?
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  15. #275
    Community Member Dex800's Avatar
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    Its the best explanation I can come up with, the Neck is really weird the way you put it on. The spirit binder healed me for 402. Working my way back to 20, ill post a screen

  16. #276
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    Default A few questions

    I just recently started a Solar Phoenix character (32 point build, starting stats 15/15/14/9/11/14) and had a few questions.

    - First, how do the stats look? Any foreseeable major issues?

    I dont have a lot of resources and Im currently planning on a +2 dex and +2 cha for sure, when I get the money and already used a +1 Int.


    - Second, how to get the most out of it as I leveled him up? At what point will I get more out of longsword then handwarps?

    I am currently lvl 3 having just taken the slashing weapon feat, but at the moment I am using +2 Handwarps. I was thinking about retraining the slashing feat to blunt for the time being. As well as not taking Whirling Steel Strike until longswords would be more effective for me (at which point I would feat respec both Slashing wep and WSS)


    Im fairly new to DDO and I have read a bit of the thread, but even with the info I looked over I dont feel I can make an educated decision without a little help. So thanks for your time in advance

    Quote Originally Posted by hydra_ex View Post
    A few things put longswords in favour of this build.
    1. Eurytos' calculations include a red scale robe, which a. does not work on devils and b. is not used on this build.
    2. Smites (both from Shintao I, and Paladin) are not included, which favour weapons with higher critical ranges, and, being clicky based, are not biased to a differential in attack speeds.
    3. Seeker damage (+4, minimum) is not included, which favours weapons with higher critical ranges.
    4. Divine Sacrifice is not included, which favours weapons with higher critical ranges, and, being clicky based, is not biased to a differential in attack speeds.
    5. Touch of death is included in Eurytos' calculations, for which this build does not qualify.
    6. Fist damage is much lower on this build.
    7. Wind stance attack speed boost is much lower on this build.
    8. Nearly impossible to obtain handwraps are used in Eurytos' calculations.
    9. Exalted Smite is not included, which favours weapons with high critical ranges, and, being clicky based, is not biased to a differential in attack speeds.
    10. Against high end boss monsters with DR, the difference in added effects between a MineralII and the devout wraps is a ton lower than the difference between litII and uber bane handwraps.

  17. #277
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    Default Fighter instead of Rogue?

    FIGHTER at lvl 1 instead of ROGUE?

    I'm newish and looking to TR into a self sufficient build.
    I like this build.

    I have green steel khopeshes and would like to use them here.

    Could I take fighter at level 1 and take
    Luck of heroes
    TWF
    Khopesh

    My PC is getting fixed so I can't use character builder


    Is that possible?
    Last edited by Dick_Cobra; 01-06-2011 at 03:05 PM.

  18. #278
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    Quote Originally Posted by ****_Cobra View Post
    FIGHTER at lvl 1 instead of ROGUE?

    I'm newish and looking to TR into a self sufficient build.
    I like this build.

    I have green steel khopeshes and would like to use them here.

    Could I take fighter at level 1 and take
    Luck of heroes
    TWF
    Khopesh

    My PC is getting fixed so I can't use character builder


    Is that possible?
    You can't use khopesh and stay centered using fire stance so you lose the braciers fire stance 25% and plus 2 str.

  19. #279
    Community Member EatSmart's Avatar
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    Quote Originally Posted by ****_Cobra View Post
    I have green steel khopeshes and would like to use them here.

    Is that possible?
    Kopeshes will uncenter you which means among other things:
    - not being able to fight in stance (so you'll lose the special jidz bracers healing amp)
    - not being able to generate ki to use healing ki finisher

    for raid dps and munching on held mobs in epics its not that big a deal to be uncentered in favour of using other stuff. It's particularly true if you're getting your 30% healing amp from the epic claw gloves rather than triple pos greensteel.

    Quote Originally Posted by Torc View Post
    We like the fact it’s a choice as suppose to, “hell we just kill yonder dragon cause we’re OP”.
    Quote Originally Posted by Memnir View Post
    I say we take off and nerf the whole game from orbit. It's the only way to be sure.

  20. #280
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    Quote Originally Posted by Soleran View Post
    You can't use khopesh and stay centered using fire stance so you lose the braciers fire stance 25% and plus 2 str.
    But longswords will keep you centered? Maybe I need to read more carefully. It says the build will remain in sun stance most of the time but it uses longswords.

    OR

    Is the build supposed to use Kamas?
    Last edited by Dick_Cobra; 01-06-2011 at 03:38 PM.

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