For your offhand 30% healing amp weapon wouldn't holy - neg energy absorb - healing amp = conc opp be a better choice? Slight loss in DPS but you renew your SP (and HP) which lends itself to the purpose of the build being completely self-sufficient without resting?
What kind of AC does this build typically get? What is the max AC that can be achieved with and without epic gear? What mods would be needed to max out AC for this build? Unbuffed, self buffed, and group buffed AC numbers would be great if it's not to much trouble.
Worthwhile AC won't work out very well on this kind of build because you have to dedicate a number of conflicting gear slots to other options. What you want instead is guards, especially when you integrate intimidation into your build.
I already have a inimitank that can hit 80s+ AC but I have never played a monk or monk splash so im not up to speed on monk gear or typical AC numbers that monks get. I was hoping someone could spec out some AC numbers even if they arent in the 80s or 70s or 60s I would still like to know what kind of AC is normal and achieveable. Ravoc you are obviously not the man for the job based on your response.
I had a Halfling of this build, his max self buffed ac was 74, 69 with power attack on.
10base
9Dex
7natural, 4 from DT natural armor rune, 3 from ship
6feat
3dodge
6armor
2centered
1size
7wisdom
5protection
4GS
2ship
4Sheildwand
1haste
2recitationwand
4Aura
1Stance
402% amp Max Halfling
522% amp Max Human
601% amp Max Human with 3 paladin pastlives
walk up to a spirit binder, buy a heal. what ever the number it is, thats your amp.
Was 402% with my halfling. This is with every amp item in game + boat buff. (fleshmakers Neck) always equip before any other amp item for the way it stacks.
add Human which is another 30% 402 x 1.3 = 522.6 3 past lives = 15% 522.6 x 1.15 = 600.99%
If you would please outline all of the healing amp instances. I'm still wondering how you're getting 402% on a halfling without pastlives/being human.
EDIT: Numbers I can see:
20% monk
10% HotD
10% HotD
10% Item
20% Item
30% Item
25% Item
10% Finger Necklace
10% Guild
= 376.85934%
30% Human
5% Past Life
5% PL
5% PL (please correct me if these don't work like that.)
= 567.14033150775% (563.4047133% if its 15% instead of 3 5%'s)
Last edited by Diyon; 01-02-2011 at 06:16 PM.
Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind
Ok, its the way Finger Neck stacks, it makes items 10% better and also provides its own 10%.
The only items it effects are the 10,20,30 pieces, not the 25% from bracers.
so 60 + 10% = 6.6 6.6 extra amp from those 3 items
Monk HOD HOD Ship Neck Item Item Bracers Item Extra
100 x 1.2 x 1.1 x 1.1 x 1.1 x 1.1 x 1.1 x 1.2 x 1.25 x 1.3 x 1.066 = 401.7%
401.7 gets rounded up to 402%
Not sure on the Past lives yet because I only have 1 5% so far, if its 1.15 or 3 1.05 its only a matter of about 4 amp
so 600-604% amp max
Which is lovely. Cure serious pots are Heal scrolls
Last edited by Dex800; 01-03-2011 at 04:48 AM.
Hey Dex i am not an expert on ddo or on math but i think there is a problem on ur calculation...
Anyone please see if that is really right cause i dont think so xD
Anyway thx for the calculation post =]
Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind
Its the best explanation I can come up with, the Neck is really weird the way you put it on. The spirit binder healed me for 402. Working my way back to 20, ill post a screen
I just recently started a Solar Phoenix character (32 point build, starting stats 15/15/14/9/11/14) and had a few questions.
- First, how do the stats look? Any foreseeable major issues?
I dont have a lot of resources and Im currently planning on a +2 dex and +2 cha for sure, when I get the money and already used a +1 Int.
- Second, how to get the most out of it as I leveled him up? At what point will I get more out of longsword then handwarps?
I am currently lvl 3 having just taken the slashing weapon feat, but at the moment I am using +2 Handwarps. I was thinking about retraining the slashing feat to blunt for the time being. As well as not taking Whirling Steel Strike until longswords would be more effective for me (at which point I would feat respec both Slashing wep and WSS)
Im fairly new to DDO and I have read a bit of the thread, but even with the info I looked over I dont feel I can make an educated decision without a little help. So thanks for your time in advance
FIGHTER at lvl 1 instead of ROGUE?
I'm newish and looking to TR into a self sufficient build.
I like this build.
I have green steel khopeshes and would like to use them here.
Could I take fighter at level 1 and take
Luck of heroes
TWF
Khopesh
My PC is getting fixed so I can't use character builder
Is that possible?
Last edited by Dick_Cobra; 01-06-2011 at 03:05 PM.
Kopeshes will uncenter you which means among other things:
- not being able to fight in stance (so you'll lose the special jidz bracers healing amp)
- not being able to generate ki to use healing ki finisher
for raid dps and munching on held mobs in epics its not that big a deal to be uncentered in favour of using other stuff. It's particularly true if you're getting your 30% healing amp from the epic claw gloves rather than triple pos greensteel.