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  1. #121
    Community Member theb's Avatar
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    Of interest here: http://forums.ddo.com/showthread.php...08#post3133608

    My 15 paladin/3 monk/2 warrior has 259.72% healing. This is puzzling because 1.1 x 1.2 x 1.3 x 1.25 x 1.2=2.574. What is going on here?

    10%=Monk
    20%=HotD
    30%=Human
    25%=Bracers
    20%=Grind Armor

    Quote Originally Posted by sirgog View Post
    I suspect (with NO proof whatsoever) that Hunter of the Dead 2 10% boost stacks multiplicatively with HotD1's boost, providing a combined 21% amp (not 20%). Fits your numbers well.
    Is anyone else getting too high numbers? The best way to check is by getting a bunch of cure light wounds wands in the marketplace and using them on yourself. Write down how much you get healed for and average it out at the end. Twenty full wands for exactly 1000 cures should be enough.





































    Just kidding! Duel someone and get the 10,000 point heal at the start, see what it hits you for. It's accurate to a further digit than unyielding sovereignty!

  2. #122
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    I am a real monk noob and I have some questions why did you take undeadhunter and not knight of chalice?
    And can someone give me an exactly enhancement guide?
    I really have no clue what to take with this build but I want to give it a try

  3. #123
    Community Member Quijonsith's Avatar
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    Quote Originally Posted by Kothaufen View Post
    I am a real monk noob and I have some questions why did you take undeadhunter and not knight of chalice?
    And can someone give me an exactly enhancement guide?
    I really have no clue what to take with this build but I want to give it a try
    Hunter of the Dead gives stacking healing amp, which is the purpose of this build.
    Baaldon Draggins: 20 Halfling Monk; Krigen Skaptero: Monk Healing Amp Intimitank

  4. #124
    Community Member ormsbygore's Avatar
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    First of all...I love the idea of this build and plan on making at least one variation myself.

    I haven't read all 7 pages of replies but I think you missed one piece of Healing Amp Equipment, the Finger Necklace from Litany of the Dead(link at the bottom). It's a +10% Healing Amp Necklace. I plan on grinding for one before I TR my Monk into a SolarPhoenix(34 point build).

    (link taken from the static loot thread)
    http://i153.photobucket.com/albums/s...erNecklace.jpg
    Harmonious Balance: ~Nimzaraka~, ~Nimalika~, ~Nimfu~, ~Pseudonim~, Nimhish, ...more Nim's in other places
    DDOCast Build Guild: Limm Dul the Necromancer
    My Builds: The Thriller - Melee Shapeshifter(broken) - Battle Sniper

  5. #125
    Community Member Dwarfo's Avatar
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    this build seems to be highly solo-able, and a friend to all healers, it is also funny to just cast random heal spells on them, seeing the huge numbers hover above their heads.

    My record is 1011 with a cure light wounds

  6. #126
    Community Member Diyon's Avatar
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    Quote Originally Posted by Dwarfo View Post
    this build seems to be highly solo-able, and a friend to all healers, it is also funny to just cast random heal spells on them, seeing the huge numbers hover above their heads.

    My record is 1011 with a cure light wounds
    Someone got a 900 with a CLW on my character recently. I think the record was a 4k something heal in a shroud run so far.

    I frequently have healers telling "hey wait right here a second" *heal* *heal* *heal*
    This is supposed to save sp on healing, not use more of it lol.

  7. #127
    Community Member Jamma's Avatar
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    Please disregard this post
    Last edited by Jamma; 07-30-2010 at 12:52 PM.

  8. #128
    Community Member Kza's Avatar
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    Quote Originally Posted by Jamma View Post
    Has anyone got the monk level 7 Wholeness of Body feat with this build? I'm curious whether its using your total levels/2 or just the monk levels/2. If its the latter, not sure the 7th level of monk is worth it over the +1 reflex save and +2 skill points from rogue 2.

    Heck, I'm not sure its worth it if its the former, given the healing output this guy has.

    Or perhaps there's something else I'm missing with the monk 7 over paladin 13 or rogue 2?
    Its a key lvl, it opens up monk recovery 2 (20% heal amplification)

  9. #129
    Community Member Jamma's Avatar
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    Thanks, had just figured that out myself I'd erased my question, but forgot to refresh to see if anyone had posted for thread continuity.

  10. #130
    Community Member Diyon's Avatar
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    If you don't take 7th lvl monk, then you might as well drop rogue (or other single splash) and go at least 14th lvl paladin. Which is not bad, I've seen a number of variants on this build take that sort of route.

  11. #131
    Community Member Halock's Avatar
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    Quote Originally Posted by ConnorMacLoad View Post
    In another thread you mention that wraps are better DPS than longswords, even in splashes (at least I think it was you....same avatar ) curious why longswords are used here instead of wraps? This is more a question for dawn I suppose, but since you also had the info on DPS, thought I would ask you too.
    You dont get offhand smites and sacrifices with handwraps currently yet you do with longswords, also, both of those skills do better with weapons with good crit ranges, longsword wins out again.
    The 30% from greensteel crafting is a big deal as well for the build, kama's suck alround, and longswords just have more synergy with the skills being used in the build.

  12. #132
    Community Member Quijonsith's Avatar
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    Quote Originally Posted by Halock View Post
    You dont get offhand smites and sacrifices with handwraps currently yet you do with longswords
    My monk/pali gets smites and divine sacrifices with handwraps, even gets triple smites/DS with wind stance. Maybe you are confusing the shintao monk smite bug with paladin smite. That or you are using exalted smite unarmed, which I haven't tried again since U5. Before U5 I got offhand smites, but exalted smite didn't work on offhand.
    Last edited by Quijonsith; 07-31-2010 at 12:30 AM.
    Baaldon Draggins: 20 Halfling Monk; Krigen Skaptero: Monk Healing Amp Intimitank

  13. #133
    Community Member hydra_ex's Avatar
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    Quote Originally Posted by Halock View Post
    You dont get offhand smites and sacrifices with handwraps currently yet you do with longswords, also, both of those skills do better with weapons with good crit ranges, longsword wins out again.
    The 30% from greensteel crafting is a big deal as well for the build, kama's suck alround, and longswords just have more synergy with the skills being used in the build.
    I had a very detailed post explaining it to him a few months ago, here.

    You're a bit late
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  14. #134
    Community Member SolarDawning's Avatar
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    hydra_ex wins like that.
    And wow, I am happy to see there is still so much interest in this build. I'm glad to hear people are having fun with it.

  15. #135
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by theb View Post
    Is anyone else getting too high numbers?
    I've tested this thoroughly, it appears that DDO actually rounds up as it multiplies the numbers, resulting in slightly higher amounts of healing amp than the raw math would indicate.

  16. #136
    Community Member Quijonsith's Avatar
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    Quote Originally Posted by SolarDawning View Post
    I've tested this thoroughly, it appears that DDO actually rounds up as it multiplies the numbers, resulting in slightly higher amounts of healing amp than the raw math would indicate.
    I've noticed this too when a paladin used unyielding sovereignty on me. Was just slightly higher than expected.
    Baaldon Draggins: 20 Halfling Monk; Krigen Skaptero: Monk Healing Amp Intimitank

  17. #137
    Community Member ormsbygore's Avatar
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    Default Question about Enhancements?

    I've been in the progress of building a 32 point version of the SolarPhoenix for the past week. So far she's level 13(8 paladin/4 monk/1 rogue). I'm loving this character, lots of solo capability and healers love me. But I've been having some questions about the enhancements.

    First of all I mapped out all the enhancements that are required for the build(I'll list them below). Then I mapped out the enhancements available that might be helpfull to the build(also below).

    My question is: Does Divine Might really help that much?

    I have the first enhancement(Divine Might I) and it helps a little, mostly its just there to make my turn undead usefull. It does add to my DPS but not much, and it takes too long to cast being a combat clickie. Do I really need to take the 2nd enhancement?...or can I free up the other 2 AP for something else?


    SolarPhoenix Required Enhancements
    -------------------------------------
    Enhancement Name.......................AP
    -------------------------------------
    Rogue Haste Boost I......................1
    Paladin Extra Lay on Hands I...........1
    Paladin Extra Lay on Hands II..........2
    Paladin Extra Turning I...................1
    Paladin Extra Turning II..................2
    Paladin Improved Turning I..............1
    Paladin Improved Turning II.............2
    Paladin Hunter of the Dead I............4
    Paladin Hunter of the Dead II...........2
    Paladin Divine Might I.....................1
    Paladin Divine Might II....................2
    Paladin Devotion I .........................1
    Paladin Devotion II........................2
    Paladin Devotion III.......................3
    Paladin Devotion IV.......................4
    Monk Concentration I....................1
    Monk Concentration II...................2
    Monk Improved Recovery I.............2
    Monk Improved Recovery II............4
    Monk Shintao Monk I.....................4
    Human Improved Recovery I...........2
    Human Improved Recovery II..........4
    Human Improved Recovery III.........6
    Monk Wisdom I............................2
    Monk Wisdom II...........................4
    Paladin Charisma I........................2
    Paladin Charisma II.......................4
    Human Adaptability Strength I........2
    Human Adaptability Dexterity I........4
    -------------------------------------
    ------------------------Total........72


    Optional Enhancements.................AP
    -------------------------------------
    Follower of the Soverign Host.........2
    Unyielding Soverignty....................4
    Paladin Toughness I......................1
    Paladin Toughness II.....................2
    Paladin Toughness III....................3
    Paladin Redemption I.....................4
    Paladin Extra Action Boost I............2
    Way of the Patient Tortoise I..........1
    Way of the Patient Tortoise II.........2
    Racial Toughness I........................1
    Racial Toughness II.......................2
    -------------------------------------
    (sorry about the sloppy chart I've still got a few thigs to learn about the forums...lol)


    By the time you have all the required enhancements you've spent 72 of your 80 action points, this doen't leave much for extras. You've got 8 AP to spend, and a few choices to choose from.

    These are the 3 variations I've been able to come up with using the last remaining 8 AP.

    You can go for Racial & Paladin Toughness II for 6 AP giving you 40 more HP(logical choice there being a melee build). And either Follower of the Soverign Host(for a +1 to hit) or Paladin Extra Action Boost I(for more Rogue Haste) as your last 2 AP.

    or....

    You can go for the healing support role taking Follower of the Soverign Host(+1 to hit with longswords) and Unyielding Soverignty(a nice big cure all free heal) for 6 AP. And either Racial & Paladin Toughness I(for 20 HP) or Paladin Extra Action Boost I(for more Rogue Haste) as your last 2 AP.

    or....

    You can go for the raise dead support role taking Paladin Redemption I for 4 AP. Then take Racial & Paladin Toughness I(for 20 HP) and Paladin Extra Action Boost I(for more Rogue Haste) as your last 4 AP.


    ~Nim


    *On another Note*
    Has anyone tried the finger necklace with this build? I'm curious to see if it's actually worth getting for this build or if I should save the necklace slot for something else.


    *Edit*
    I also wanted to point out. At lvl9 I was wearing the Girdle of Faith(link below) and the crit chance for healing was working on my Healing Ki(record 101 heal, not on myself at level 10~ish). And also Potency/Devotion items also work on Healing Ki, but you only need Potency/Devotion I any higher is excesive.

    http://i153.photobucket.com/albums/s...dleofFaith.jpg
    (link taken from the Difinitive Static Rrewards and Unique Loot Thread)
    Last edited by ormsbygore; 08-03-2010 at 09:34 PM.
    Harmonious Balance: ~Nimzaraka~, ~Nimalika~, ~Nimfu~, ~Pseudonim~, Nimhish, ...more Nim's in other places
    DDOCast Build Guild: Limm Dul the Necromancer
    My Builds: The Thriller - Melee Shapeshifter(broken) - Battle Sniper

  18. #138
    Community Member Diyon's Avatar
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    You could free up 12 ap by not taking the wisdom and charisma enhancements, you don't really need them.

  19. #139
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    Hmm, when I equip a longsword it says I'm not centered anymore. . .are you supposed to stay uncentered?

    Obviously a dumb question, but how are you solving this problem?
    Last edited by Head_Creeps; 08-04-2010 at 01:53 PM.

  20. #140
    Community Member mboger's Avatar
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    Quote Originally Posted by Head_Creeps View Post
    Hmm, when I equip a longsword it says I'm not centered anymore. . .are you supposed to stay uncentered?

    Obviously a dumb question, but how are you solving this problem?
    You've taken the Whirling Steel Strike feat, correct? (Getting the obvious out of the way.)

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