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  1. #101
    Community Member Jamma's Avatar
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    Quote Originally Posted by SolarDawning View Post
    [I]
    Level 1, Human Bonus Feat: Luck of Heroes (Shintao Monk Prerequisite)
    Level 1, Rogue: Two-Weapon Fighting
    Level 2, Monk Bonus Feat: Stunning Fist (Shintao Monk Prerequisite)
    Level 3, Paladin: Weapon Focus: Slashing (Whirling Steel Strike Prerequisite)
    Level 4, Monk Bonus Feat: Toughness
    Level 5, Monk: Path of Harmonious Balance
    Level 6, Paladin: Whirling Steel Strike
    Level 7, Paladin:
    Level 8, Paladin:
    Level 9, Paladin: Improved Two-Weapon Fighting
    Level 10, Paladin:
    Level 11, Paladin:
    Level 12, Paladin: Oversize Two-Weapon Fighting
    Level 13, Monk:
    Level 14, Paladin:
    Level 15, Paladin: Greater Two-Weapon Fighting
    Level 16, Paladin:
    Level 17, Paladin:
    Level 18, Monk: Improved Critical: Slashing
    Level 19, Monk Bonus Feat: Power Attack
    Level 20, Monk:

    I love the idea of the build (except I wouldn't normally touch Shintao Monk till they fix it), but I don't particularly like the feat progression, as the first two feats aren't needed till the very end of the build. They're the pre's for Shintao Monk I, which can't be realized till level 19. Also, two of the best mid-level feats, Improved Critical and Power Attack, are pushed back to higher levels where they frequently get dropped (MinII greensteel makes IC somewhat redundant, power attack turned off for high level content, not needed for low level content due to power of weaponry). Accordingly, I revised the progression for my character to:


    Level 1, Human Bonus Feat: Oversized Two Weapon fighting
    Level 1, Rogue: Two-Weapon Fighting
    Level 2, Monk Bonus Feat: Toughness
    Level 3, Paladin: Weapon Focus: Slashing (Whirling Steel Strike Prerequisite)
    Level 4, Monk Bonus Feat: Power Attack
    Level 5, Monk: Path of Harmonious Balance
    Level 6, Paladin: Whirling Steel Strike
    Level 7, Paladin:
    Level 8, Paladin:
    Level 9, Paladin: Improved Two-Weapon Fighting
    Level 10, Paladin:
    Level 11, Paladin:
    Level 12, Paladin: Improved Critical: Slashing
    Level 13, Monk:
    Level 14, Paladin:
    Level 15, Paladin: Greater Two-Weapon Fighting
    Level 16, Paladin:
    Level 17, Paladin:
    Level 18, Monk: Luck of Heroes (for Shintao) or Combat Expertise (if Shintao not fixed by the time I get here, requires +2 INT tome and Wis dropped to 11, INT raised to 11)
    Level 19, Monk Bonus Feat: Stunning Fist (for Shintao) or Improved Trip (if shint... blah blah blah)
    Level 20, Monk:

    After doing some Amrath and Epic content, I'm leery of having characters that can't do some form of crowd control. Every little bit helps. Hence the CE+IT. But you can substitute other stuff in here at that point.
    Last edited by Jamma; 07-11-2010 at 08:54 AM.

  2. #102
    Community Member windslow's Avatar
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    Sorry for the noob question, but I've been looking to your build, which I like a lot, and I have two question:

    1) Any way to change Human for Halfing? And use Dragonmarks and Halflign Enchancments?

    2) And a viable 32Pts build?

    Thx.

  3. #103
    Community Member Quijonsith's Avatar
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    Quote Originally Posted by windslow View Post
    Sorry for the noob question, but I've been looking to your build, which I like a lot, and I have two question:

    1) Any way to change Human for Halfing? And use Dragonmarks and Halflign Enchancments?

    2) And a viable 32Pts build?

    Thx.
    The point to being human is the 30% healing amp and extra feat. This build is very strict on the feat requirements so I couldn't see fitting in all 3 dragon marks for a halflling and even with this build's healing amp if you can't get the 3rd dragon mark it's pointless to have any of them with halfling, especially if you are missing 30% of your incoming healing.
    Baaldon Draggins: 20 Halfling Monk; Krigen Skaptero: Monk Healing Amp Intimitank

  4. #104
    Community Member Jamma's Avatar
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    Quote Originally Posted by windslow View Post
    Sorry for the noob question, but I've been looking to your build, which I like a lot, and I have two question:

    1) Any way to change Human for Halfing? And use Dragonmarks and Halflign Enchancments?

    2) And a viable 32Pts build?

    Thx.
    I dropped CON to 12, INT to 9 and WIS to 11. With fairly common +2 tomes (or the supreme tome from the DDO store), that will still allow you to obtain the level 3 paladin spells, and you lose out on 23 skill points, but the base tenet of the build remains. The drop to CON costs you 22 HP at level 20. But this build uses all your stats, so some sacrifice has to be made to fit it all in on a 32 point build. I didn't drop strength, as I see the +1 to damage and ToHit as more valuable than 23 skill points.

    so (possible 32 point build):
    16 Strength
    15 Dexterity (With a +2 tome, this meets the requirement to take Greater Two-Weapon Fighting)
    12 Constitution
    11 Wisdom (with +2 tome, allows you to obtain level 3 paladin spells; I'm not that familiar with the stat limits on spell levels, enhancements/items might work as well)
    9 Intelligence (With a +2 tome, this will allow for the use of Silver Flame favor healing potions without self-incapacitation from ability score damage.)
    14 Charisma (With a +2 tome, this will allow for Paladin Divine Might II)

    If you prefer the skill points:
    15 Strength
    15 Dexterity (With a +2 tome, this meets the requirement to take Greater Two-Weapon Fighting)
    12 Constitution
    12 Wisdom
    10 Intelligence (With a tome, this will allow for the use of Silver Flame favor healing potions without self-incapacitation from ability score damage.)
    14 Charisma (With a +2 tome, this will allow for Paladin Divine Might II)
    Last edited by Jamma; 07-15-2010 at 02:27 PM.

  5. #105
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    So i have a silly question,

    If you took 1 level of cleric instead of rogue does the Empower Healing feat add to curse of healing or Finisher ... i assume it would do nothing for the Curse honestly but if it puts the finisher over 300 hps... of course we might be talking overkill at that point anyways...

    P.S. its too bad really I tried to map out a radiant pheonix build but you cant take RS & HoTD at the same time because you need cleric improved turning and paladin improved turning which are mutually exclusive enhancements... which is what got me thinking about the empower healing (which DOES effect RS healing aura)

  6. #106
    Community Member Valindria's Avatar
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    Quote Originally Posted by glowbug View Post
    So i have a silly question,

    If you took 1 level of cleric instead of rogue does the Empower Healing feat add to curse of healing or Finisher ... i assume it would do nothing for the Curse honestly but if it puts the finisher over 300 hps... of course we might be talking overkill at that point anyways...

    P.S. its too bad really I tried to map out a radiant pheonix build but you cant take RS & HoTD at the same time because you need cleric improved turning and paladin improved turning which are mutually exclusive enhancements... which is what got me thinking about the empower healing (which DOES effect RS healing aura)
    Meta magic feats do not affect monk finishers.

    Edit: You would be better off taking Favored Soul then Cleric (thats what I am doing with my HotD linked below). Gives you spell points off of CHA, better saves, etc.

  7. #107
    Community Member dogpig00's Avatar
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    keep in mind that this build will be dead once the healing ki bug is fixed: 1d4 + 1d4 per two *monk* levels.

  8. #108
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by dogpig00 View Post
    keep in mind that this build will be dead once the healing ki bug is fixed: 1d4 + 1d4 per two *monk* levels.
    It's never been stated that this is a bug, or is anything but working as intended currently.

  9. #109
    Community Member dogpig00's Avatar
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    it is obviously an unrecognized bug since both in-game text and compendium state the numbers should be per monk levels

  10. #110
    Community Member EatSmart's Avatar
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    Quote Originally Posted by dogpig00 View Post
    keep in mind that this build will be dead once the healing ki bug is fixed: 1d4 + 1d4 per two *monk* levels.
    Well this build was put together before the radiant servant aura came out. Even if healing Ki gets rebalanced for multiclassed monks, its still got life in it.

  11. #111
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    Thoughts on this as a 32-pt build? Dropped Rogue for Fighter as I wouldn't be able to keep up the rogue skills, but I could probably be convinced to go back. Dropped Shintao because even once it's fixed its main benefit is faster availability of the Light finisher, as I understand it, and it takes up significant AP usage to get there. Note: I am also looking for Enhancement input.

    Shortened build:
    Base stats
    STR: 16 (+ levelups)
    DEX: 15
    CON: 14
    INT: 8
    WIS: 10
    CHA: 14
    +2 All tome used at 7

    Level: Class; feats
    1: Monk; TWF, OTWF, Toughness
    2: Fighter; WF:S
    3: Paladin; WSS
    4: Monk; PA
    5: Monk; Path of Light
    6: Paladin; Stunning Blow
    7: Paladin
    8: Paladin
    9: Paladin; ITWF
    10: Paladin
    11: Paladin
    12: Paladin; IC:S
    13: Monk
    14: Paladin
    15: Paladin; GTWF
    16: Paladin
    17: Paladin
    18: Monk; Luck of Heroes
    19: Monk; Toughness
    20: Monk

    Enhancements
    Fighter Haste I
    Follower of the Sovereign Host
    Human Adaptability Dexterity
    Human Greater Adaptability Strength
    Human Improved Recovery III
    Way of the Clever Monkey II
    Monk Improved Recovery II
    Adept of Flame
    Paladin Divine Sacrifice II
    Paladin Exalted Smite II
    Paladin Extra Lay on Hands II
    Paladin Extra Smite Evil IV
    Paladin Hunter of the Dead II
    Racial Toughness II
    Paladin Devotion IV
    Paladin Toughness I
    Paladin Divine Might II
    Paladin Extra Turning II
    Paladin Improved Turning II


    Full Build:

    My Amp goes to 11
    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (1 Fighter \ 12 Paladin \ 7 Monk) 
    Hit Points: 340
    Spell Points: 136 
    BAB: 18\18\23\28\28
    Fortitude: 23
    Reflex: 18
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   24
    Dexterity            15                 17                   18
    Constitution         14                 16                   16
    Intelligence          8                 10                   10
    Wisdom               10                 12                   12
    Charisma             14                 16                   16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                 27                   27
    Bluff                 2                  3                    3
    Concentration         6                 26                   26
    Diplomacy             2                  3                    3
    Disable Device       n/a                n/a                   n/a
    Haggle                2                  3                    5
    Heal                  0                  1                    1
    Hide                  2                  4                    4
    Intimidate            2                  3                    3
    Jump                  7                 14                   14
    Listen                0                  1                    1
    Move Silently         2                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    0
    Spot                  0                 12                   12
    Swim                  6                 10                   10
    Tumble                3                  5                    5
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Swim (+3)
    Skill: Tumble (+1)
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Human Bonus) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Skill: Balance (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Paladin)
    Skill: Concentration (+2)
    Feat: (Selected) Whirling Steel Strike
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Stunning Blow
    
    
    Level 7 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 9 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 11 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Spot (+2)
    
    
    Level 14 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 15 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 17 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+3)
    Feat: (Selected) Luck of Heroes
    
    
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+3)
    Feat: (Monk Bonus) Toughness
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+3)
    Enhancement: Fighter Haste Boost I
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Adept of Flame
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Paladin Hunter of the Dead II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Improved Turning I
    Enhancement: Paladin Improved Turning II
    Last edited by Xleniki; 07-18-2010 at 12:53 PM.

  12. #112
    Community Member Theodores's Avatar
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    i really love this concept of build but im not a super end game player yet (still pretty newb lol). so how would this build do without uber greensteel and DT and at low-mid levels?

    and i think fire stance II is 3 str... maybe im wrong but you listed 2 lol...

    anyway, great build, i think i love him only a bit less than my exploiter

  13. #113
    Community Member Quijonsith's Avatar
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    Quote Originally Posted by Theodores View Post
    and i think fire stance II is 3 str... maybe im wrong but you listed 2 lol...
    Fire stance II is still 2 strength, but gets more ki on criticals than fire stance I. Fire stance III is 3 str, followed by stance IV gets 4 str.
    Baaldon Draggins: 20 Halfling Monk; Krigen Skaptero: Monk Healing Amp Intimitank

  14. #114
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    Unwittingly built something similar to this and a friend later pointed me here (nice build concept btw). Have a quick question - as I am 12 Mnk / 6 Pal and don't have HotD II, I am looking at more itemisation of HA to top up what I might be lacking (altho I have Human III, Monk III, HotD I, Jidz). Is there any reason why I shouldn't get 10/20/30 on the DT vestments? Unarmed as that's my preference (and 12 Mnk just begs for it) so also won't be getting any HA on a GS weapon, so figure as much as poss on the DT is key.

  15. #115
    Community Member Diyon's Avatar
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    Quote Originally Posted by slimkj View Post
    Unwittingly built something similar to this and a friend later pointed me here (nice build concept btw). Have a quick question - as I am 12 Mnk / 6 Pal and don't have HotD II, I am looking at more itemisation of HA to top up what I might be lacking (altho I have Human III, Monk III, HotD I, Jidz). Is there any reason why I shouldn't get 10/20/30 on the DT vestments? Unarmed as that's my preference (and 12 Mnk just begs for it) so also won't be getting any HA on a GS weapon, so figure as much as poss on the DT is key.
    You can't put 30 HA on DT. Only on GS atm (I think there are some gloves coming out in U6 that get it in the epic version though).

  16. #116
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    Ahhh. *ahem* Sorry for the silly question then!

  17. #117
    Community Member Diyon's Avatar
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    Quote Originally Posted by slimkj View Post
    Ahhh. *ahem* Sorry for the silly question then!
    That being said, trying to get more HA isn't a bad thing. You can also always hope for GS handwraps. *sweeps off the cobwebs off the hope*

  18. #118
    Community Member Sillk's Avatar
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    Default Health Stacking

    So, taking the OP's build in a different direction, what kind of Healing could be done with the following:

    Human - Cleric 13, Monk 7

    You'd have a very survivable character with:
    Human Improved Recovery III
    Monk Improved Recovry III
    Shintao Monk I (when it's fixed)
    Cleric Life Magic IV
    Cleric Prayer of Incredible Life III
    Cleric Prayer of Life III
    Cleric Radiant Servant II

    I think this build could be very survivable when you add in the Cleric self-buffing Divine Favor, Divine Power & Recitation along with Blade Barrier, and Heal.

    I'm not sure if I'd use Greensteel or TOD rings, but I can decide that later.

  19. #119
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    How would the DPS be on that build though?

  20. #120
    Community Member Sillk's Avatar
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    Quote Originally Posted by GoganTX View Post
    How would the DPS be on that build though?
    I've run a similar build to this (but had Tempest I, Monk 2, Cleric 12) running with Weapon Finesse, Power Attack, and stat damaging rapiers (no WOP's) and still had a lot of success. Once I think I had at least double the the next highest kill count in a guild VOD when I was watching it to see how he was doing.

    I think I would use Kamas (instead of Longswords), or Handwraps with TOD rings, Finesse, Power Attack, and Extended Cleric Buffs. I think stat damagers until you pull your rings. You wouldn't be the main tank, but your AC could be fantastic, and you'd do well with Divine Favor, Divine Power, & Recitation along with the ring damage. With Banishing Fists, Vorpal Kamas, TOD Rings, practically unlimited healing, evasion, etc. you should be at least as good as any PUGGER, and you'd be in the thick of the fight, healing and contributing to DPS.

    Just don't pretend to be the party's healer... at least until you know how well your finishers work.

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