Quote Originally Posted by NUDS View Post
OK, I really don't want to get obsessively involved with minmaxing and number crunching again but anything I don't understand, I need to know.

So a couple of breakdowns.

Assuming I have:

30% - Human Racial Enhancements
20% - Hunter of the Dead II
20% - Monk Class Enhancements
25% - Jidz-Tet'ka
10% - House J Healer Guild Buff

This means I will get 1*1.3*1.2*1.2*1.25*1.1 = 2.574 multiplier on all incoming heals.

Example A: Incoming heal for 100
100*2.574 = 257.4 effective healed

Example B: Incoming heal for 100 (With Sup Ardor (75%)) so effective heal is 175?
175*2.574 = 450.45 effective healed?

Now assuming I'm using Healing Ki (Copypasta from OP):

10d4 = 25 average.
+40% Paladin Devotion IV = 35
+75% Superior Ardor 1 potion = 53.75
53.75 multiplied by 2.574 = 138.3525 effective healed


So, OK. 138 on average pales in comparison with the 215.5 average from the original build.

But 138 healed is still pretty impressive IMO, and I'm not exactly going to do epic raids where obviously every single number counts.

Anyway, I don't really care about massive numbers. I just want to know if this build would be viable with budget gear, whether or not I would enjoy levelling this or if I will end up smashing my head against the keyboard in frustration and LR to something else.

Thanks.
You get along with budget gear (although, to be honest the gear this build needs isn't pricey at all. A triple positive LS only takes 2 large scales, you can get that from just running the shroud normally. The other difficult piece is the DT armor, which isn't pricey its just luck. You don't even need a particular sovereign rune. And that's going to get a lot easier to deal with in a few days with the runes getting identified. If you go the extra mile, epic gloves of the claw are definitely not budget gear) but whether or not you will enjoy it is questionable. Your survivability, especially once you get the amps you listed, will still be awesome in groups, but you will be a lot more reliant on outside healing. Solo ability is where the budget gear will kick you the most, As that difference in the amount you can self heal will be enough that you won't be able to survive a number of things on your own. Particularly, there is the difference of you will be healing 2 or 4 hp per swing, compared to 4 or 8 hp a swing, in combination with the lessened healing ki.

Of course this all depends on your play style and what you will consider fun. In any case I would tell you to go for it anyways, because really, the amp gear isn't that hard to get, you should be able to get it without any input from other characters even. The LS is just a number of shroud runs, and the DT, all you'll have to do is run Prey on the Hunter and either you will pull the 20% amp rune, or someone else in the group will get it that doesn't need it, and you can trade them your pull for it. The 10% amp rune will be ridiculously easy with the update, just turn in 50 draconics once or twice for you choice of a rune and you should be sure to get it that way.