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  1. #81
    Community Member Alintalkin's Avatar
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    @Asymetric_War

    I am sorry but I am more willing to believe that the first post on the third page of the original build thread http://forums.ddo.com/showthread.php?t=238298&page=3 which Solar said confirmed her numbers, that included screen shots, are more accurate then a person saying they tested it with cure moderate wands. Sorry you will have to get more solid evidence.

    Edit: You could still be right, for all we know you found a new bug that happened during U5 but I would prefer a screenshot that shows the actual proof of such.
    Last edited by Alintalkin; 07-01-2010 at 01:58 PM.
    Quote Originally Posted by Tolero View Post
    *fist shake* "Back in my day, we had to run the Coalescence Chamber up hill both ways! There wasn't even snow and the only slippery ice you could find was sleet storm! We had to imagine what snow would look like at Festivult time, and we liked it!"
    Feel free to correct any mistakes on posts I make

  2. #82
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    Could one of the experts modify this to get the new cleric prestige. This would give additional self healing from the aura. It would get pretty high form the healing amp. Im thinking maybe 10 pal/6cle/3monk and 1 more in im not sure what else.

  3. #83
    Community Member Quijonsith's Avatar
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    Quote Originally Posted by Valindria View Post
    A better test would be Lay on Hands since you can calculate what it will heal for each time.
    I can confirm on my my 2/6/12 fighter/pali/monk intimitank that HotD's healing amp stacks. I have compared the math of the healing amp I have with the results of my lay on hands.

    In wind stance I currently have:
    10% HotD
    10% GS Kama
    20% GS Kama
    30% Human
    30% Monk
    1.1*1.1*1.2*1.3*1.3=245%

    6 levels of Pali and 22 cha gives me a LoH on non healing amp fleshies of 96hp. It hits me for 235hp. 2.45*96=235hp.
    Baaldon Draggins: 20 Halfling Monk; Krigen Skaptero: Monk Healing Amp Intimitank

  4. #84

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    Quote Originally Posted by Asymetric_War View Post
    One problem with this build is that HotD healing amp DOES NOT stack with the other healing amp enhancements.
    I just tested with Divine Soverignty which is a consistent 1000pt heal

    I have Human 3, Monk 1, 10 dragon touch, 20 TOD ring, 30 greensteel and 20 HOTD 2
    (I didn't have my bracers on)

    I got 2971

    Doing the standard calcs I should get 2944 (pretty close)

    My calcs say without HOTD stacking I should get 2453

    So far as I can see, it stacks.
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  5. #85
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    what do you think of swapping 12 paly to 12 ranger ?

    loss:
    -20% healing amp hotd (401% -> 325%)
    - cha saves
    - LOH
    - disease / fear immunities
    - lvl drain immunity and ghost attack
    - 24 hp (1d10 to d8)

    gain:
    manyshot
    3 fav enemy (+6 dmg, +3 enh)
    100/100 2wf instead of 100/80 with paly
    +1 att (tempest II)

    paly dmg add:
    3 divine favor
    4 divine might II
    ----------
    7
    + smite
    + 5d6 divine sacrifice II

    ranger dmg add:
    3 ram
    6 favored enemy
    3 enh favored enemy
    -----
    12

    does the loss in heal/survivability is balance by the +20% on off hand ?

  6. #86
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    Does anyone know if empower healing affects healing ki or curse of healing? I have my doubts but that could be very powerful on this build.

  7. #87
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by SzassTamn View Post
    Does anyone know if empower healing affects healing ki or curse of healing? I have my doubts but that could be very powerful on this build.
    Metamagics do not affect Healing Ki, and nothing save for healing amplification affects Curse of Healing.

  8. #88
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    I just have to say that this build standing beside a clonk radiant servant would be a really, really sick group now.

  9. #89
    Community Member Rhev's Avatar
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    I have some screenshots of a similar build, but don't use the forums enough to know how to post them. If someone could explain how I'll post some of the results. The build I use was designed by a friend prior to this post, but is a similar build. I hit 425% healing amp atm. I get 4 or 8 back from healing curse, 8 from jerky, and when I use them 4 per hit off of Dream Edge. Also, the monk healing finisher heals me usually over 200 closer to the 250 mark. I'm only 19, but it can give an example of what a healing amp build can do. I do use the long swords like said before it's a godsend to the build. I don't have screenies of what ppl have healed me for but my record is a crit heal for 6500 and average heal is 2200 I believe.

  10. #90
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    Quote Originally Posted by Rhev View Post
    I have some screenshots of a similar build, but don't use the forums enough to know how to post them. If someone could explain how I'll post some of the results. The build I use was designed by a friend prior to this post, but is a similar build. I hit 425% healing amp atm. I get 4 or 8 back from healing curse, 8 from jerky, and when I use them 4 per hit off of Dream Edge. Also, the monk healing finisher heals me usually over 200 closer to the 250 mark. I'm only 19, but it can give an example of what a healing amp build can do. I do use the long swords like said before it's a godsend to the build. I don't have screenies of what ppl have healed me for but my record is a crit heal for 6500 and average heal is 2200 I believe.
    now this build and those screenshots would be interesting to see.

  11. #91
    Community Member Rhev's Avatar
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    Lets see if I linked these right.

    This is the healing curse.
    http://img203.imageshack.us/f/screenshot00016m.jpg/

    Monk healing chain finisher
    http://img404.imageshack.us/f/screenshot00015o.jpg/

    The healing curse numbers still rolling by after combat
    http://img821.imageshack.us/f/screenshot00009.jpg/

    Another of the healing chain finisher
    http://img52.imageshack.us/f/screenshot00008l.jpg/

    I'll try get other screenies of some other aspects. Also I'll learn how to link properly since I'm sure I did this wrong.

  12. #92
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    So is this build not worth going for since the Sintao changes didn't hit live (afaik)?

    What does going PrE currently get you on live, am I just missing the big heal yourself spell made cheaper?
    Last edited by wolff505; 07-06-2010 at 07:06 AM.

  13. #93
    Community Member Diyon's Avatar
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    Quote Originally Posted by wolff505 View Post
    So is this build not worth going for since the Sintao changes didn't hit live (afaik)?

    What does going PrE currently get you on live, am I just missing the big heal yourself spell made cheaper?
    This build is still fine without the Pfe effect working in the light chain, as the smite (if you choose to use it) can still make it quicker occasionally. The build can also be pretty easily modified to remove Shintao from it. Also, the devs said its supposed to be working in the light chain so it will be fixed at some point.

  14. #94
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Darkrok View Post
    I just have to say that this build standing beside a clonk radiant servant would be a really, really sick group now.
    I think they could duo Shroud easily with minimal or no resources (except possibly for troubles in part 5 when the Lieutenants first spawn, the Gnoll could wipe them if they fail critical saves). The Clonk would need to be an AC clonk, however.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  15. #95
    Community Member Dragon-Kin's Avatar
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    Quote Originally Posted by Quijonsith View Post
    I can confirm on my my 2/6/12 fighter/pali/monk intimitank that HotD's healing amp stacks. I have compared the math of the healing amp I have with the results of my lay on hands.

    In wind stance I currently have:
    10% HotD
    10% GS Kama
    20% GS Kama
    30% Human
    30% Monk
    1.1*1.1*1.2*1.3*1.3=245%

    6 levels of Pali and 22 cha gives me a LoH on non healing amp fleshies of 96hp. It hits me for 235hp. 2.45*96=235hp.
    Thanks for the check - Heal Amp On!!!!
    "He who fights too long against dragons becomes a dragon himself; and if you gaze too long into the abyss, the abyss will gaze into you."

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  16. #96
    Community Member Mister_Peace's Avatar
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    At guild level 22, the house jorasco healer gives 10% heal amp that stacks. Buff lasts for 1 hour.

    Edit:
    human 30
    monk 10
    hotd 20
    fire change 25
    divine glory 10

    My phoenix's heal amp is at 2.3595 (with above) and LOH with a base of 110, which should heal her for 2.59545
    Ingame it heals for 261.
    Last edited by Mister_Peace; 07-07-2010 at 02:49 AM.
    Quote Originally Posted by havokiano View Post
    you are boring. And you rosik a lot. bye.
    Quote Originally Posted by suitepotato View Post
    With the amount of facepalming we do, it's a wonder DDO players have any noses left.

  17. #97
    Founder Darksolar's Avatar
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    What do you think of this build as a Solar build to complement this build and be strong in it's own right, It has weaker melee as I decided to drop Divine Might in favor of using them for healing burst.
    I would love to get a group of people playing solar builds or even a human only guild taking advantage of healing enhancements and equipment even if they don't heal themselves.
    If anyone has any interest on starting a group or alt guild on kyber send me a message.
    oh and please give feedback on this version.

    To Solar Dawning I think you should start a thread on the build forums with the Solar builds that have been made as you seem to be the one who really spurned this idea to a larger following and creativity from us other builders who love the idea of self healing melee capable builds.

    So far I am playing a ranger 12/7monk/1 rogue build and it's a lot of fun to play and I have started the cleric version for something to play when i need a little change.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Female
    (2 Fighter \ 3 Monk \ 15 Cleric) 
    Hit Points: 296
    Spell Points: 925 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 11
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    24
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               14                    20
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    16
    Bluff                 1                     2
    Concentration         6                    26
    Diplomacy             1                     2
    Disable Device       n/a                    n/a
    Haggle                1                     2
    Heal                  2                     7
    Hide                  2                     3
    Intimidate            1                     2
    Jump                  5                    13
    Listen                2                     5
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  2                     5
    Swim                  2                     7
    Tumble                3                     4
    Use Magic Device      3                    13
    
    Level 1 (Monk)
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Human Bonus) Power Attack
    Feat: (Monk Bonus) Two Weapon Fighting
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Level 3 (Monk)
    Feat: (Monk Bonus) Toughness
    Level 4 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Level 5 (Cleric)
    Level 6 (Cleric)
    Feat: (Selected) Extend Spell
    Level 7 (Cleric)
    Level 8 (Cleric)
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    Level 10 (Cleric)
    Level 11 (Cleric)
    Level 12 (Fighter)
    Feat: (Selected) Empower Healing Spell
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Level 13 (Cleric)
    Level 14 (Cleric)
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    Level 16 (Cleric)
    Level 17 (Cleric)
    Level 18 (Cleric)
    Feat: (Selected) Maximize Spell
    Level 19 (Cleric)
    Level 20 (Cleric)
    Enhancement: Fighter Haste Boost I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Heal I
    Enhancement: Cleric Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Fighter Strength I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    My Trade List
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    Martag

  18. #98
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    How important is concentration to the build? I know we're constantly using ki, but we're also constantly in fire stance, which means we're generating ki pretty fast as it is. (I'm just trying to map out skills/enhancements.)

  19. #99
    Founder Darksolar's Avatar
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    Quote Originally Posted by Xleniki View Post
    How important is concentration to the build? I know we're constantly using ki, but we're also constantly in fire stance, which means we're generating ki pretty fast as it is. (I'm just trying to map out skills/enhancements.)
    you want at least 30 concentration total mod...
    5 water strike 10 light 5 water strike 10 aligning the heavens (30) to use this chain so when you walk into a quest or rest you can buff 25% cheaper and your friends can buff 25% cheaper trust me they will thank you.

    so figure out how to get to 30 with items ranks and con mod
    if you did this build con mod is 6 so 24 if you use the shinto set its 15 so need 9 ranks but id say 10-15 is where you should be.
    My Trade List
    You can contact me in game as:
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  20. #100
    Community Member Jamma's Avatar
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    So has anyone actually used this build with the Shintao monk Pre? My understanding was that the Protection from Evil ki strike was not working as a Light move, and therefore you wouldn't actually be able to spam healing ki any faster than before.

    I would like confirmation on this before I waste a feat slot on a feat utterly useless for this build (Stunning Fist).

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