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  1. #301
    Community Member Kam-Ekaze's Avatar
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    Quote Originally Posted by Black-thorne View Post
    ok my question is how do you get 36 points to build this initially? i can get the 32 pt character option but am i missing something here?
    If you have access to a +2 wis tome (or a +2 supreme tome would be better) then drop 4 points from wisdom to a starting wis of 8 (+6 item -2 stance +2 tome = 14 which is the minimum required to cast zeal... then again if you're stopping at paladin level 12, then you only need 13 wis)

    Otherwise you can drop 2 from wis and 2 from int.
    I see my path, but I don't know where it leads. Not knowing where I'm going is what inspires me to travel it.
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  2. #302
    Community Member Dopey_Power's Avatar
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    Why not just exit sun stance, buff up, then re-enter sun stance?

  3. #303
    Community Member manumase's Avatar
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    would half elf be a viable race for this? i can see it working alot

  4. #304
    Community Member Dopey_Power's Avatar
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    I thought half elf would be the way to go as well. 2 human healing enhancements, 2 monk healing enhancements, and you only have to dip monk to the 3rd level to get curse of healing. What I hadn't planned on, however, was the fact that Monk Dilettante requires 13 base wisdom *Upon Creation* I have no capped characters, much less TRx2. I'm working with 32 build points, and I simply do not have the stats to make that work. If you can hack it, great! All the power to you. It can be...difficult, though.

  5. #305
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    If you really wanted with 32 points you could get by on 14/15/14/8/14/14. It's a -1 penalty to hit and dmg but given you kind of make a choice by going with a build like this that you won't be max dps, that might not be too much of an issue. On other builds I might be worried about the to-hit in Epic but I wouldn't take my HA variant in Epic anyway so... (not that he has 14 STR, just saying )

  6. #306
    Community Member Valindria's Avatar
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    So the last chance I got to play I was in a pug doing Prey. A monk in the group was talking about this build. I mentioned that I have a similar one that is fun but the dps is pretty bad. I was trying to be honest with them because I really enjoy my HA Paladin but I know the DPS is a lot less than others.

    Anyway he said Solar P has "Disgusting DPS" and to "Just ask <name removed>" (where name removed was another pugger in the group who I do not know).

    I asked for a screen shot of "Disgusting DPS" because honestly I don't think they can back that up and I would LOVE to be proven wrong. Please don't get me wrong, I am in no way bashing this build or other healing amp builds but I do not feel DPS is the strong point of them.

    Fun - Yes
    Solo Friendly - Yes
    Disgusting DPS - No way.

  7. #307
    Community Member ArtosKincaid's Avatar
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    It's not meant to do awesome DPS, it's meant to be totally self-sustainable. In an epic situation, you should be pulling out heavy picks or a level drain stick and beating on trash, and doing what you can on bosses.

    The point of the build is to be 100% self-sufficient while making healers think the game glitched out when you actually run with a group.
    Arthad - paladin, got the SoS, got the seal, someone pass me the shard plzkthx
    Alts: Aneiryn - bard; Andrasten - TR sorc; Aedden - cleric; Aeldrik - monk

  8. #308
    The Hatchery sirgog's Avatar
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    I'm experimenting with a variant of this build that ditches Hunter of the Dead 2 (which I feel isn't worth 12 class levels) and takes Kensai 2 instead. You lose one sixth of your Healing Amp, unfortunately, but IMO what you gain will often be better.

    Fighter levels grant a lot more feats, allowing crazy amounts of Toughness feats, and a focus on strength ensures decent stuns.

    I posted my build here: http://forums.ddo.com/showthread.php?t=297288 . It won't be the solo powerhouse the Phoenix is, but IMO it has a little more to offer endgame groups.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  9. #309
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by sirgog View Post
    I'm experimenting with a variant of this build that ditches Hunter of the Dead 2 (which I feel isn't worth 12 class levels) and takes Kensai 2 instead. You lose one sixth of your Healing Amp, unfortunately, but IMO what you gain will often be better.

    Fighter levels grant a lot more feats, allowing crazy amounts of Toughness feats, and a focus on strength ensures decent stuns.

    I posted my build here: http://forums.ddo.com/showthread.php?t=297288 . It won't be the solo powerhouse the Phoenix is, but IMO it has a little more to offer endgame groups.
    +rep

    Neat build, I like it. Pretty similar to the fighter past life I've been working on and off with on my main. (up to level 16 now, ending at 12 fighter/8 monk before I reincarnate again) Good idea going for a usable stunning fist together with moderate healing amp.
    I'm a solo nut myself, so I love finding effective ways to utilize healing amplification.

    I'm looking into making a stunning and healing amp focused half elf in a future character.

  10. #310
    Community Member Staffman's Avatar
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    Default Regeneration?

    Does anyone know if a GS regen item will be affected by the healing amp? I am curious how many points per whatever you could get from making a regen item.

    Sorry if this was posted somewhere else.

  11. #311
    Community Member Adrian99's Avatar
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    Quote Originally Posted by Staffman View Post
    Does anyone know if a GS regen item will be affected by the healing amp? I am curious how many points per whatever you could get from making a regen item.

    Sorry if this was posted somewhere else.
    I have read a few forum posts of people saying that healing amp does affect regen items, in their experience. I assume they weren't lying, but I haven't tested it myself.
    On Thelanis: Survo ... Wattr ... Tigerpalm ... Cranefist ... Hobbson ... Grayed ... Shadowstance ... Smashcut

  12. #312
    Community Member Ravoc-DDO's Avatar
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    Yes it affects regeneration. It even affects town regeneration.

  13. #313
    Community Member Valindria's Avatar
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    Quote Originally Posted by Staffman View Post
    Does anyone know if a GS regen item will be affected by the healing amp? I am curious how many points per whatever you could get from making a regen item.

    Sorry if this was posted somewhere else.
    They do. I have Greater Regen on my GS for my HA Paladin and it does 8 hitpoints ever 15 seconds.

    Bard's Virtuoso song is awesome with crazy healing amp.

  14. #314
    Community Member Payne66's Avatar
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    Hello, i was just curious if this build could be doable with halflings( i find them more interesting than humans), i know it looses healing amp, but is the % of healing amp lost really that significant for it not to work? Thank you

  15. #315
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    It depends really on what level, gear and other enhancements etc. you have. It could be the deciding factor as to whether you get 1 or 2 HP per hit back at one point in time for example, but at another point in time not matter to that HP per hit boundary where the % of HA pushes it into the next bracket.

    It will always affect the healing finisher though. In my opinion it's all or nothing to make these effective as to the purpose of the build. Otherwise you might just end up making a low dps pally/monk splash with negligible dps and ineffective self heals.

  16. #316
    Founder Skyrender's Avatar
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    Default Half-Phoenix Template

    Forgive me if this exact variant is already here somewhere, but there's 16 freakin' PAGES of stuff already!

    Male Half-Elf, 32 point Veteran

    Strength 14
    Dexterity 14
    Constitution 14
    Intelligence 12
    Wisdom 12
    Charisma 14

    +1 Tome Applied to Wisdom at level 4 (to get Zen Archery at 6th)
    +2 Tomes applied to all stats at level 7

    L1 - R1 - Toughness, Half-Elf Dilettante (Ranger)
    L2 - P1
    L3 - M1 - Weapon Focus (Slashing), Whirling Steel Strike
    L4 - M2 - DEX +1, Two-Weapon Fighting
    L5 - P2
    L6 - P3 - Zen Archery
    L7 - P4
    L8 - M3 - STR +1, Path of Harmonious Balance: Fists of Light
    L9 - M4 - Improved Two-Weapon Fighting
    L10 - P5
    L11 - P6
    L12 - P7 - STR +1, Improved Critical (Slashing)
    L13 - P8
    L14 - M5
    L15 - M6 - Power Attack, Greater Two-Weapon Fighting
    L16 - P9 - STR +1
    L17 - M7
    L18 - P10 - Improved Critical (Ranged)
    L19 - P11
    L20 - P12 - STR +1

    You don't get Shintao Monk I this way, but instead, you can use bows as Monk weapons (I hate having Shuriken as my only ranged option!), and even add some of your Strength bonus to the damage. This bonus damage starts at 2 points, and increases if you get the improved dilettante enhancements.

    To that end, drop Human Greater Adaptability (Strength) to save 4 action points (plus the 2 from Shintao Monk I), and use them to take Improved Dilettante III.

    Replace Human Adaptability (Dexterity) with Half-Elf Ranger Dexterity I (same number of points).

    You WILL drop from 34 Strength (+12 bonus) to 30 (+10 bonus), as compared to the 36-point human build on the first page (not surprising, given that it started out with 4 extra build points, assigned as 2 points of Strength). You'll lose 2 points of attack bonus, 2 main-hand damage, and 1 off-hand damage. In return, you get +2 Intelligence, thereby providing +23 skill points (and thus, making up for the skill point difference between humans and half-elves).

    I think replacing a shuriken with a Green Steel Lightning II Longbow (with +8 damage and Improved Critical) is worth it.

    Besides, if you're ready to go TR 2, you can still put the extra 4 points in Strength! ;D
    Last edited by Skyrender; 02-01-2011 at 01:48 PM. Reason: Corrected a mathematical mistake, fixed 2 spelling errors, and shifted 3 feats around to make the build less problematical.
    "Learn like you'll never die. Live like you'll never see tomorrow. Watch porn cause you've never had a girlfriend."
    -me

    "I hereby place my curse on you: for the rest of your life, anything that can go wrong, will go wrong!"
    -Murphy the Magician

    "Ya know, that boy Murphy has always been such an incurable optimist!"
    -"Stumpy," the blind, quadriplegic leper who taught Murphy to curse, right before he got hit by a 100-ton meteor

  17. #317
    Community Member Diyon's Avatar
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    Quote Originally Posted by Skyrender View Post
    Forgive me if this exact variant is already here somewhere, but there's 16 freakin' PAGES of stuff already!

    Male Half-Elf, 32 point Veteran

    Strength 14
    Dexterity 14
    Constitution 14
    Intelligence 12
    Wisdom 12
    Charisma 14

    +1 Tome Applied to Wisdom at level 4 (to get Zen Archery at 6th)
    +2 Tomes applied to all stats at level 7

    L1 - R1 - Toughness, Half-Elf Dilettante (Ranger)
    L2 - P1
    L3 - M1 - Weapon Focus (Slashing), Whirling Steel Strike
    L4 - M2 - DEX +1, Two-Weapon Fighting
    L5 - P2
    L6 - P3 - Zen Archery
    L7 - P4
    L8 - M3 - STR +1, Path of Harmonious Balance: Fists of Light
    L9 - M4 - Improved Two-Weapon Fighting
    L10 - P5
    L11 - P6
    L12 - P7 - STR +1, Improved Critical (Slashing)
    L13 - P8
    L14 - M5
    L15 - M6 - Power Attack, Greater Two-Weapon Fighting
    L16 - P9 - STR +1
    L17 - M7
    L18 - P10 - Improved Critical (Ranged)
    L19 - P11
    L20 - P12 - STR +1

    You don't get Shintao Monk I this way, but instead, you can use bows as Monk weapons (I hate having Shuriken as my only ranged option!), and even add some of your Strength bonus to the damage. This bonus damage starts at 2 points, and increases if you get the improved dilettante enhancements.

    To that end, drop Human Greater Adaptability (Strength) to save 4 action points (plus the 2 from Shintao Monk I), and use them to take Improved Dilettante III.

    Replace Human Adaptability (Dexterity) with Half-Elf Ranger Dexterity I (same number of points).

    You WILL drop from 34 Strength (+12 bonus) to 30 (+10 bonus), as compared to the 36-point human build on the first page (not surprising, given that it started out with 4 extra build points, assigned as 2 points of Strength). You'll lose 2 points of attack bonus, 2 main-hand damage, and 1 off-hand damage. In return, you get +2 Intelligence, thereby providing +23 skill points (and thus, making up for the skill point difference between humans and half-elves).

    I think replacing a shuriken with a Green Steel Lightning II Longbow (with +8 damage and Improved Critical) is worth it.

    Besides, if you're ready to go TR 2, you can still put the extra 4 points in Strength! ;D
    The ranged aspect of this just strikes me as a bad idea. You don't really need to do effective ranged damage most of the time and your ranged is still going to be sub par. If you really want better ranged make a Lit II shuriken, and switch to wind stance and use 1000 stars when ranging for an increased attack speed (ie more chances for lightning strike). Your improved critical (slashing) should as apply to the shuriken unless I'm mistaken (and if not, no big deal really). Also, for whatever reason, Power Attack works on thrown weapons. This saves you two feats and only costs the build a few AP and some GS ingredients.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  18. #318
    Founder Skyrender's Avatar
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    Improved Critical (Slashing) only applies to melee weapons, and sometimes handwraps with the Bleeding property (odd bug due to the bleeding feature causing slashing damage). For shuriken, you need Improved Critical (Throwing)... and the only weapon monks can use in that group IS the shuriken!

    By the way, I'm not trying to turn this guy into the next AA/Kensai, I'm just trying to get a little extra oomph into my attacks when I can't run up and bash something...

    And for the record: Zen Archery allows you to use the same monk-specific bonuses on bows that you'd get with the shuriken, including all that 10,000 Stars and Wind Stance crunchy goodness. Just keep in mind when you take advantage of that: wthout the Jid-Tet'ka's +25% healing and the +30% healing boost from your off-hand greensteel longsword (unless your bow has it, too), you'd drop to 228% of normal healing.
    Last edited by Skyrender; 02-15-2011 at 03:37 AM.
    "Learn like you'll never die. Live like you'll never see tomorrow. Watch porn cause you've never had a girlfriend."
    -me

    "I hereby place my curse on you: for the rest of your life, anything that can go wrong, will go wrong!"
    -Murphy the Magician

    "Ya know, that boy Murphy has always been such an incurable optimist!"
    -"Stumpy," the blind, quadriplegic leper who taught Murphy to curse, right before he got hit by a 100-ton meteor

  19. #319
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    Quote Originally Posted by Skyrender View Post
    And for the record: Zen Archery allows you to use the same monk-specific bonuses on bows that you'd get with the shuriken, including all that 10,000 Stars and Wind Stance crunchy goodness.
    Not sure if i understand correctly :
    do you mean that with zen archery feat, you can use the 10000 stars while wearing a bow and it increases the speed of firing arrows ? That would be something new, always thought 10000 stars was only increasing shuriken throwing speed

  20. #320
    Founder Skyrender's Avatar
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    It's supposed to. Or at least, that's what they said somewhere here on the forums. You can google it or whatever.
    "Learn like you'll never die. Live like you'll never see tomorrow. Watch porn cause you've never had a girlfriend."
    -me

    "I hereby place my curse on you: for the rest of your life, anything that can go wrong, will go wrong!"
    -Murphy the Magician

    "Ya know, that boy Murphy has always been such an incurable optimist!"
    -"Stumpy," the blind, quadriplegic leper who taught Murphy to curse, right before he got hit by a 100-ton meteor

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