Hello folks and thanks for looking at this. This is my first caster build. I've put it together from several other's posts with a few tweeks that just sound like fun, namely the palewalker stuff.
I'll be solo'ing most of the time and I enjoy being a trap monkey so I want to be able to disable and open pretty well. I am wondering if I am making any noob mistakes and am hoping for suggestions that will make this more viable for soloing.
TIA
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Wiz - Rogue
Level 20 True Neutral Warforged Male
(2 Rogue / 18 Wizard)
Hit Points: 236
Spell Points: 1513
BAB: 10/10/15/20
Fortitude: 10
Reflex: 18
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 16 16
Dexterity 10 12 12
Constitution 16 18 19
Intelligence 18 25 28
Wisdom 8 10 10
Charisma 6 8 8
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 5 5
Bluff -2 -1 -1
Concentration 5 28 28
Diplomacy 2 5 5
Disable Device 8 32 33
Haggle 2 3 3
Heal -1 0 0
Hide 0 1 1
Intimidate -2 -1 -1
Jump 6 7 7
Listen 3 4 4
Move Silently 0 1 1
Open Lock 4 23 24
Perform n/a n/a n/a
Repair 8 13 13
Search 8 32 33
Spot 3 19 20
Swim 6 7 7
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Feat: (Selected) Insightful Reflexes
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Level 2 (Wizard)
Skill: Concentration (+3)
Skill: Disable Device (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Burning Hands
Spell (1): Detect Secret Doors
Spell (1): Expeditious Retreeat
Spell (1): Feather Fall
Spell (1): Master's Touch
Spell (1): Protection From Evil
Spell (1): Repair Light Damage
Enhancement: Rogue Spot I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I
Enhancement: Warforged Inscribed Armor I
Level 3 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Feat: (Selected) Toughness
Spell (1): Acid Spray
Spell (1): Shield
Enhancement: Racial Toughness I
Enhancement: Wizard Intelligence I
Enhancement: Rogue Improved Trap Sense I
Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Spell (2): Blur
Spell (2): Repair Moderate Damage
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Wand Mastery I
Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Search (+1)
Spell (2): Electric Loop
Spell (2): Snowball Swarm
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation II
Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+2)
Feat: (Selected) Maximize Spell
Feat: (Wizard Bonus) Mental Toughness
Spell (3): Acid Blast
Spell (3): Flame Arrow
Enhancement: Wizard Improved Maximizing I
Enhancement: Warforged Constitution I
Level 7 (Rogue)
Skill: Diplomacy (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+5)
Skill: Search (+1)
Skill: Spot (+4)
Enhancement: Racial Toughness II
Enhancement: Wizard Energy of the Scholar II
Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Spell (3): Chain Missiles
Spell (3): Frost Lance
Enhancement: Wizard Intelligence II
Level 9 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Feat: (Selected) Spell Penetration
Spell (4): Wall of Fire
Spell (4): Dimension Door
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Lineage of Elements I
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Spell (4): Solid Fog
Spell (4): Symbol of Flame
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Deadly Elements I
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Spell (5): Teleport
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Elemental Manipulation III
Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Selected) Improved Mental Toughness
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (5): Cloudkill
Spell (5): Mass Repair Light Damage
Enhancement: Wizard Pale Master I
Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Spell (6): Mass Repair Moderate Damage
Spell (6): Symbol of Persuasion
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Knight
Enhancement: Summon Skeletal Mage
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Spell (6): Acid Fog
Spell (6): Create Undead
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Spell Penetration I
Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith
Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Shroud of the Lich
Enhancement: Summon Blackbone Knight
Level 17 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Summon Blackbone Archer
Enhancement: Summon Blackbone Mage
Level 18 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+2)
Skill: Spot (+1)
Feat: (Selected) Greater Spell Penetration
Enhancement: Wizard Intelligence III
Level 19 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Wizard Spell Penetration II
Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Spell (9): Summon Monster IX
Spell (9): Meteor Swarm