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  1. #1
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    Mar 2010
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    Default Build Review - 18Wiz/2Rog

    Hello folks and thanks for looking at this. This is my first caster build. I've put it together from several other's posts with a few tweeks that just sound like fun, namely the palewalker stuff.

    I'll be solo'ing most of the time and I enjoy being a trap monkey so I want to be able to disable and open pretty well. I am wondering if I am making any noob mistakes and am hoping for suggestions that will make this more viable for soloing.

    TIA

    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page

    Wiz - Rogue
    Level 20 True Neutral Warforged Male
    (2 Rogue / 18 Wizard)
    Hit Points: 236
    Spell Points: 1513

    BAB: 10/10/15/20
    Fortitude: 10
    Reflex: 18
    Will: 11

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20) (Level 20)
    Strength 14 16 16
    Dexterity 10 12 12
    Constitution 16 18 19
    Intelligence 18 25 28
    Wisdom 8 10 10
    Charisma 6 8 8

    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 20) (Level 20)
    Balance 4 5 5
    Bluff -2 -1 -1
    Concentration 5 28 28
    Diplomacy 2 5 5
    Disable Device 8 32 33
    Haggle 2 3 3
    Heal -1 0 0
    Hide 0 1 1
    Intimidate -2 -1 -1
    Jump 6 7 7
    Listen 3 4 4
    Move Silently 0 1 1
    Open Lock 4 23 24
    Perform n/a n/a n/a
    Repair 8 13 13
    Search 8 32 33
    Spot 3 19 20
    Swim 6 7 7
    Tumble n/a n/a n/a
    Use Magic Device n/a n/a n/a

    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Repair (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Feat: (Selected) Insightful Reflexes
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I

    Level 2 (Wizard)
    Skill: Concentration (+3)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    Spell (1): Burning Hands
    Spell (1): Detect Secret Doors
    Spell (1): Expeditious Retreeat
    Spell (1): Feather Fall
    Spell (1): Master's Touch
    Spell (1): Protection From Evil
    Spell (1): Repair Light Damage
    Enhancement: Rogue Spot I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Warforged Inscribed Armor I

    Level 3 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Feat: (Selected) Toughness
    Spell (1): Acid Spray
    Spell (1): Shield
    Enhancement: Racial Toughness I
    Enhancement: Wizard Intelligence I
    Enhancement: Rogue Improved Trap Sense I

    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Spell (2): Blur
    Spell (2): Repair Moderate Damage
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Wand Mastery I

    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Search (+1)
    Spell (2): Electric Loop
    Spell (2): Snowball Swarm
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Force Manipulation II

    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Feat: (Selected) Maximize Spell
    Feat: (Wizard Bonus) Mental Toughness
    Spell (3): Acid Blast
    Spell (3): Flame Arrow
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Warforged Constitution I

    Level 7 (Rogue)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+1)
    Skill: Open Lock (+5)
    Skill: Search (+1)
    Skill: Spot (+4)
    Enhancement: Racial Toughness II
    Enhancement: Wizard Energy of the Scholar II

    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Spell (3): Chain Missiles
    Spell (3): Frost Lance
    Enhancement: Wizard Intelligence II

    Level 9 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Feat: (Selected) Spell Penetration
    Spell (4): Wall of Fire
    Spell (4): Dimension Door
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Wizard Lineage of Elements I

    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Spell (4): Solid Fog
    Spell (4): Symbol of Flame
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Deadly Elements I
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Spell (5): Teleport
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Elemental Manipulation III

    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Improved Mental Toughness
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Spell (5): Cloudkill
    Spell (5): Mass Repair Light Damage
    Enhancement: Wizard Pale Master I

    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Spell (6): Mass Repair Moderate Damage
    Spell (6): Symbol of Persuasion
    Enhancement: Summon Skeleton Archer
    Enhancement: Summon Skeletal Knight
    Enhancement: Summon Skeletal Mage

    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Spell (6): Acid Fog
    Spell (6): Create Undead
    Enhancement: Wizard Lineage of Elements III
    Enhancement: Wizard Spell Penetration I

    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Wraith

    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Shroud of the Lich
    Enhancement: Summon Blackbone Knight

    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Wizard Bonus) Quicken Spell
    Enhancement: Summon Blackbone Archer
    Enhancement: Summon Blackbone Mage

    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Feat: (Selected) Greater Spell Penetration
    Enhancement: Wizard Intelligence III

    Level 19 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Wizard Spell Penetration II

    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (9): Summon Monster IX
    Spell (9): Meteor Swarm
    Last edited by Riemshu; 05-14-2010 at 04:17 AM.

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