I've been playing DDO since 2006 and I've never leveled a rogue past 6. I've always wanted to, just never got around to it. This isn't much of a rogue (2 splash), but it has rogue skills. This build will primarily use a shortsword in wind stance for attack speed using ki strikes. On enemies like undead, constructs and elementals, this build has the option of handwraps (2d6 base damage) and touch of death.
Race: Drow
Alignment: Lawful Neutral
Path: Inevitable Dominion (Dark)
Drow provides shortsword attack and damage enhancements for use with Ninja spy. Lawful Neutral to allow use of litany of the dead in the future and handwraps do not require a UMD20 check for pure good. Greensteel shortswords do not have a UMD requirement. Drow also provides the possibility of incorporating the Drow Scorpion Wraith PrE to this build.
Level Split: Monk12/Ranger6/Rogue2
Monk 12 for teir 3 stances, abundant step, ninja spy II, etc. Ranger for Tempest, which stacks with the 7.5% insight from wind stance3. Ranger also provides Improved Two Weapon Fighting for free. Rogue 2 for rogue skills, haste boost, sneak attack.
Starting Stats 32 Point:
STR: 16
DEX: 15
CON: 14
INT: 13
WIS: 8
CHA: 10
Strength based for damage, DEX at minimum required with +2 tome for greater twf. Use a +2 dex tome for GTWF and a +1 INT tome at level 3 for much needed skill points.
Average Gear Unbuffed Stats:
STR: 30 (16 + 5 levels + 2 tome + 6 item + 1 exceptional)
DEX: 26 (15 + 6 item + 2 tome + 3 Wind Stance)
CON: 20 (14 + 6 item + 2 tome - 2 Wind Stance)
Planned Level 20 Combat Strength
STR: 38 (16 + 5 levels + 2 tome + 6 item + 1 exceptional + 2 exceptional + 2 madstone + 2 rage + 2 yugo)
Level Progression
1. [ROGUE] Dodge
2. [RANGER] Favored Enemy: Your Choice
3. [RANGER] Quickdraw
4. [MONK] Power Attack
5. [MONK] Mobility
6. [RANGER] Spring Attack
7. [RANGER]
8. [RANGER] Favored Enemy: Your Choice
9. [RANGER] Toughness
10. [ROGUE]
11. [MONK] Path of Inevitable Dominion: Fists of Darkness
12. [MONK] Improved Critical: Piercing
13. [MONK]
14. [MONK] Toughness
15. [MONK] Greater Two Weapon Fighting
16. [MONK]
17. [MONK]
18. [MONK] Skill Focus: UMD
19. [MONK]
20. [MONK]
Skills
Max Concentration
Max Search
Max Disable Device
Close to Max Use Magic Device
Open Locks, Spot only on Rogue levels with excess points
Enhancements
With Ninja Spy II not yet released, it's hard to plan the full enhancement setup, but at a minimum, one should look to have:
Master Wind Stance
Master Earth Stance
Master Fire Stance
Drow Melee Damage II
Drow Melee Attack II
Rogue Haste Boost I
Ranger Tempest I
Racial Toughness II
Touch of Death
All-Consuming Flame
Winter's Touch
Static Charge
Porous Soul
Way of the Elegant Crane II or III
etc.
Ideal Equipment (Shortsword/Kama):
Ravager ToD Set: +7 STR Ring, +2 exceptional STR added
This set bonus adds 1d12+1 damage to every swing with a weapon. It does not work with handwraps, so use this only with shortswords.
Shintao Monk ToD Set: +6WIS/+1STR Ring, +2 exceptional CON added
This set bonus provides +2 attack and +2 damage to all hits and gives you +15 concentration from the necklace.
Weapons:
Mineral II Shortswords, Lightning Strike II Shortswords, Vorpal Kamas, hell, maybe Epic Sting? haha
Ideal Equipment (Handwraps):
Frenzied Berserker ToD Set: +7 STR Ring, Holy Burst added
Use this instead of the Ravager set when using Handwraps. Provides the same amount of strength and provides +2 damage per punch from set bonus.
Henshin Mystic ToD Set: +6WIS/+1CON Ring, Burst effect of choice added
This necklace will give you enhance ki generation for touch of death, especially when fighting things that cannot be crit. 1d4 Fire damage added on every punch.
Weapons:
Greater Undead Bane, Greater Elemental Bane, Greater Construct Bane