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  1. #21
    The Hatchery
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    Quote Originally Posted by Roziel_Longblade View Post
    I always had the impression that QS had the largest damage radius. Will take a second look at Flchn.
    But Falchion has the smallest damage radius of those I tested.

    Will be testing more tonight BTW.

  2. #22
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    Default Slow Motion

    Quote Originally Posted by BlackSteel View Post
    using the docent of defiance would probably be best to test with, absurdly slow
    Quote Originally Posted by toughguyjoe View Post
    Forgot about that, but LimbChopper would be perfect. It slows yoour town down considerably and might make the swing distances more precise
    Quote Originally Posted by toughguyjoe View Post
    Have a caster exhaust you
    I also just thought that I can fill my inventory with heavy stuff and get to Heavy Encumbrance which slows you down.

    I wonder if all/some of these stack?

  3. #23
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    +1 rep for the great work

    And +1 request for the greatsword info.

  4. #24
    Community Member Trillea's Avatar
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    Almost everything that slows you down stacks, but I am not sure what all is available in PvP (which is what I am assuming you are using for testing)

    Abilities/spells/whatever that can slow you:

    Limbchopper
    Slow spell
    Waves of Exhaustion
    Solid Fog
    Sleet Storm (not available in PvP tho)
    encumbrance - STR damage will help here
    Crippling (weapon proc)

    Probably more but that's all I can think of
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  5. #25
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    Default Moving, Greatsword, one-handers, unarmed stats added

    First post updated with:
    moving stats (all THW but Quarterstaff are longest range)
    Greatsword (same as Falchion/Greatclub)
    one-handed weapons (same as Greatsword/Falchion/Greatclub standing, Quarterstaff moving)
    unarmed (short range)
    Monk unarmed (long range standing, short range moving)

    Still need dual-wielding standing stats (shorter than single-wielding).

    Moving stats were done by having one character stand with her back against the wall, move backwards and attack. Checked that this matches moving side-to-side and attacking, assume moving forward is the same range.

  6. #26
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    Default More raw data

    Latest raw data, if needed:
    Item at
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox0.00 oy101.95 oz-119.95 h180.0

    R moving in/out (oy)

    greatsword
    1-4 hit
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy99.40 oz-119.95


    1-4 miss
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy99.39 oz-119.95

    greatclub, falchion, greatsword, maul, greataxe running:
    1-2 hit
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy96.51 oz-119.95

    1-2 miss
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy96.50 oz-119.95

    quarterstaff, heavy mace, heavy pick, light mace, battleaxe, handaxe, kama, bastardsword, dagger running:
    1-2 hit
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox0.00 oy96.90 oz-119.95

    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-1.28 oy96.92 oz-119.95
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-1.22 oy96.91 oz-119.95
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-1.27 oy96.91 oz-119.95
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-1.47 oy97.20 oz-119.95

    1-2 miss
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox0.00 oy96.89 oz-119.95
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox0.00 oy96.90 oz-119.95
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-1.47 oy96.91 oz-119.95

    70 attacks per minute


    unarmed running:
    hit:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox0.00 oy98.20 oz-119.95

    miss:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox0.00 oy98.07 oz-119.95 vs (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.06 oy101.95 oz-119.95 h180.0

    unarmed pushes me to the right when running backward into the wall at 90 degress to the wall, where doing the same with a weapon did not shift me to the side at all.

    off hand running:
    hit (every-other swing, on animation 2):
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox0.00 oy97.51 oz-119.94

    miss:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox0.00 oy97.50 oz-119.94


    daggar, light mace, BS single weapon standing
    1-4 hit:
    (Standard): You are at: r1 lx240 ly32 i2051 cInside ox0.00 oy99.41 oz-119.95

    3 hit; 1,2,4 miss:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox0.00 oy99.38 oz-119.94
    (Standard): You are at: r1 lx240 ly32 i2051 cInside ox0.00 oy98.91 oz-119.95

    1-4 miss:
    (Standard): You are at: r1 lx240 ly32 i2051 cInside ox0.00 oy98.90 oz-119.95

  7. #27
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    Default Unarmed raw data

    unarmed stats

    Artilleriae at x.01 y89.28 z-119.94

    standing uncentered hit
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy91.29 oz-119.95 h180.0

    standing uncentered miss 1-2 (3/kick hits)
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy91.36 oz-119.95 h180.0
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy91.68 oz-119.95 h180.0

    standing uncentered miss 1-3
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy91.93 oz-119.95 h180.0

    standing centered hit
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy92.22 oz-119.95 h180.0

    standing centered miss
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy92.41 oz-119.95 h180.0

    moving centered hit
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy91.57 oz-119.95 h180.0

    moving centered miss
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy92.03 oz-119.95 h180.0

  8. #28
    The Hatchery
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    Note that when moving, any single-handed weapon is 92% of the range of the longest-range 2-handers. Probably not super important to get a special bossbeater for Demon Queen. And my Falchion while moving is as long-range as any.

  9. #29
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    Unarmed centered Monk (thanks to Artilleriae for testing): Longest range standing attack (109-115% of Greataxe)
    All animations hit out to 2.94-3.12 (didn't range it in exactly)
    Maybe my monk has stubby arms or something, but it certainly seems to have a shorter reach than a greataxe... completely non-scientific, but that's how it feels.

  10. #30
    Community Member Alabore's Avatar
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    +1.
    Extremely useful.

    ...

    As an aside: that explains why I always misjudge attack distance on my WF.
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  11. #31
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    Quote Originally Posted by Ereshkigal View Post
    Maybe my monk has stubby arms or something, but it certainly seems to have a shorter reach than a greataxe... completely non-scientific, but that's how it feels.
    Note that this is standing range. If your monk moves at all, he has the shortest range of them all.
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  12. #32
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    does the weapon type influence the range of the cleaves?

  13. #33
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    Quote Originally Posted by Jakarr View Post
    Really nice Data, thanks for posting it.

    +1
    Ditto
    Thank you.

  14. #34
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    Good job. GAxe rocks.

  15. #35
    The Mad Multiclasser Failedlegend's Avatar
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    Imo the Greatclub isn't very "Great"...I mean apparently they have the shortest range and most great clubs are really small (approx baseball bat sized)...the only one that is adequate imo is the Mizzen-Mast (pics below for comparison)


    http://ddowiki.com/images/thumb/Shin...tion_shown.jpg

    http://i365.photobucket.com/albums/o...pswleyg8f4.jpg
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  16. #36
    Community Member SealedInSong's Avatar
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    Default Wonderful job

    +100
    Character Compendium
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  17. #37
    Community Member Xahtep's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Imo the Greatclub isn't very "Great"...I mean apparently they have the shortest range and most great clubs are really small (approx baseball bat sized)...the only one that is adequate imo is the Mizzen-Mast (pics below for comparison)


    http://ddowiki.com/images/thumb/Shin...tion_shown.jpg

    http://i365.photobucket.com/albums/o...pswleyg8f4.jpg
    Keep in mind that the toon holding the shiny devastation is a human while the other is a pdk, wich has the same issue as H-Orc or making items look ridiculously big. Maybe if you compare them on a same race would be more fair.

  18. #38
    Community Member Fedora1's Avatar
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    Interesting test subject.

    Coincidentally, I have a vanguard that has both an Axe of Famine and a Mountain's Fist and it really seems that the Mountain's Fist has a better reach. Seems like I make 2-3 swings at breakables before hitting them with the Axe of Famine because I thought I was close enough to hit them but wasn't. Had to take another step and then smash it.

    Totally non-scientific though, just something I noticed.

  19. #39
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by LeonAureo View Post
    Keep in mind that the toon holding the shiny devastation is a human while the other is a pdk, wich has the same issue as H-Orc or making items look ridiculously big. Maybe if you compare them on a same race would be more fair.
    I tried several greatclubs on my pdk and they are much smaller than the mizzen mast which is what I think all greatclubs should be size wise
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  20. #40
    Community Member Buddha5440's Avatar
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    VERY in-depth and informative.

    Well done to you!!!

    +1 ad infinitum(if I could)
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