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  1. #1
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    Lightbulb Melee Range: GAxe=Maul > QStaff > GClub=GSword=Falchion standing; Not QStaff moving

    I did some testing with 2 of my characters (Item and R) in PvP to see what two-handed weapons give the longest range (for trying to melee the Demon Queen for instance).

    My results:
    Totemic Staff of Splinterskull looks much shorter but has same range as Rahl's Might.
    Assumption: all weapons of the same type have the same range.


    Item's Human-sized Rahl's Might looks much shorter than R's Halfling-sized Rahl's Might, but they have the same range.
    Assumption: character's size does not affect range


    I ranged-in where each weapon stopped hitting, and found the distance with /loc:
    Standing:
    Greataxe and Maul: longest range THF
    Animations 1-4 hit out to 2.71
    Animations 1, 2, and 4 hit out to 2.95
    Animations 2 and 4 hit out to 3.03


    Quarterstaff: 2nd longest range THF (96.3% of Greataxe)
    Animations 1-4 hit out to 2.61
    Animation 4 hits out to 2.86


    Falchion, Greatclub, and Greatsword: shortest range THF (94.1% of Greataxe)
    Animations 1-4 hit out to 2.55


    One-handed weapons, single wield (Dagger to Bastard Sword): short range (94.1% of Greataxe)
    Animations 1, 2, and 4 hit out to 2.55
    Animation 3 hits out to 3.04


    Unarmed non-Monk or uncentered Monk: very short range (74.2-76.4% of Greataxe)
    Animations 1-2 hit out to 2.01-2.07 (didn't range it in exactly)
    Animation 3 hits out to 2.40-2.64 (didn't range it in exactly)


    Unarmed centered Monk (thanks to Artilleriae for testing): Longest range standing attack (109-115% of Greataxe)
    All animations hit out to 2.94-3.12 (didn't range it in exactly)


    Need to add Standing Dual-Wielding measurements. Seemed much shorter than Standing Single-Wielding.

    Moving:
    Falchion, Greataxe, Greatclub, Greatsword, and Maul: same long range while moving
    Animations 1-2 hit out to 5.44


    Quarterstaff and all 1-handed weapons (Dagger to Bastard Sword single wield or main-hand): same fairly long range (92.8% of Greataxe/et al)
    Animations 1-2 hit out to 5.05


    Off-hand weapon (Dagger to Bastard Sword): medium range (81.6% of Greataxe/et al)
    Only hits on Animation 2, hit out to 4.44


    Unarmed non-Monk or uncentered Monk: short range (68.9-71.3% of Greataxe/et al)
    Animations 1-2 hit out to between 3.75 and 3.88 (didn't range it in exactly)


    Unarmed centered Monk (thanks to Artilleriae for testing): Shortest range moving attack (42.1-50.5% of Greataxe/et al)
    All animations hit out to 2.29-2.75 (didn't range it in exactly)
    Monks, use your Kamas for fighting on the run!
    Last edited by Backley; 11-01-2010 at 08:46 PM. Reason: more info, greatsword/one handed weapons added

  2. #2
    The Hatchery
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    Default Data

    My raw data if you want it:

    Item at:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy70.05 oz-109.95 (h0.0)

    Falchion and Greatclub
    hit on 1-4:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.57 oz-109.95 h180.0

    no hit on 1-4:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.60 oz-109.95 h180.0


    Quarterstaff
    1-4 Hit:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.66 oz-109.95 h180.0

    1-2-3 No hit, 4 hit:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.67 oz-109.95 h180.0

    1-2-3 No hit, 4 hit:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.91 oz-109.95 h180.0

    1-4 No hit:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.92 oz-109.95 h180.0


    Greataxe and Maul
    hit on 1-4:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.76 oz-109.95 h180.0

    hit or no hit on 1, hit on 2, no hit on 3, hit on 4:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.81 oz-109.95 h180.0
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy73.00 oz-109.95 h180.0

    hit on 2 and 4:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy73.01 oz-109.95 h180.0
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy73.08 oz-109.95 h180.0

    no hit on 1-4:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy73.11 oz-109.95 h180.0

  3. #3
    The Hatchery
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    Default Angles

    Some attack angle measurements I also did:
    Summary:

    Greatclub and Falchion:
    Animations 2 and 3 reach out to 22.3 degrees to each side
    Animation 1 reaches out to 70.3 degrees to each side
    Animation 4 reaches all the way around you

    Greataxe and Maul:
    Animation 3 reaches out to 25.3 degrees to each side
    Animation 2 reaches out to 28.1 degrees to each side
    Animation 1 reaches out to 87.2 degrees to each side, stops, then starts again at 109.7 degrees and goes to 129.4 degrees to each side
    Animation 4 reaches out to 129.4 degrees to each side

    Quarterstaff:
    Animations 1 and 2 reach out to 50.6 degrees to each side
    Animation 3 reaches out to 52 degrees to each side
    Animation 4 reaches out to 149.1 degrees to each side

    Assumptions:
    This was all tested at a distance of 2.38 from the target (I didn't test if range changes with direction).
    I only tested to one side (I assume it is symmetrical).

    Anyone want to make some nice diagrams of all this? Maybe a nifty screen over-lay program (for a specific game resolution and zoom level)?

  4. #4
    The Hatchery
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    Default Angles data

    Raw data on the angles testing:
    Item at
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy70.03 oz-109.95 (h0.0)


    center, hit on 1-4 on all types:
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h180.0
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h157.5


    Falchion hit on 1,4
    Greatclub hit on 1,4
    Maul hit on 1,2,3,4
    Greataxe hit on 1,2,3,4
    Quarterstaff hit on 1,2,3,4

    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h156.1
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h154.7


    Falchion hit on 1,4
    Greatclub hit on 1,4
    Maul hit on 1,2,4
    Greataxe hit on 1,2,4
    Quarterstaff hit on 1,2,3,4

    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h153.3
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h151.9

    Falchion hit on 1,4
    Greatclub hit on 1,4
    Maul hit on 1,4
    Greataxe hit on 1,4
    Quarterstaff hit on 1,2,3,4

    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h150.5
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h129.4

    Falchion hit on 1,4
    Greatclub hit on 1,4
    Maul hit on 1,4
    Greataxe hit on 1,4
    Quarterstaff hit on 3,4

    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h128.0

    Falchion hit on 1,4
    Greatclub hit on 1,4
    Maul hit on 1,4
    Greataxe hit on 1,4
    Quarterstaff hit on 4

    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h109.7

    Falchion hit on 4
    Greatclub hit on 4
    Maul hit on 1,4
    Greataxe hit on 1,4
    Quarterstaff hit on 4

    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h108.3
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h92.8
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h70.3
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h50.6

    Falchion hit on 4
    Greatclub hit on 4
    Maul hit on 4
    Greataxe hit on 4
    Quarterstaff hit on 4

    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h91.4
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h71.7

    Falchion hit on 4
    Greatclub hit on 4
    Maul hit on none
    Greataxe hit on none
    Quarterstaff hit on 4

    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h49.2
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h30.9

    Falchion hit on 4
    Greatclub hit on 4
    Maul hit on none
    Greataxe hit on none
    Quarterstaff hit on none

    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 h29.5
    (Standard): You are at: r1 lx240 ly32 i2049 cInside ox-0.00 oy72.41 oz-109.95 (h0.0)

  5. #5
    Community Member Aganthor's Avatar
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    Default

    How did you get the XYZ infos???
    -= Proud member of the MAC guild on Khyber =-
    Aganthor (Completionist (4/13), Human Paladin, L11)
    Alts: Caitlan (Ftr) / Gimlinas (Barb) / Chakmar (Sorc) / Shureyoucan (Monk) / Nessyia (Ranger), Mekkanik (WF FvS), etc.

  6. #6
    The Hatchery
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    Default

    Quote Originally Posted by Aganthor View Post
    How did you get the XYZ infos???
    Use
    /loc

  7. #7
    Community Member honkuimushi's Avatar
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    Default

    Good information. I suppose you didn't have any greatswords? It would be interesting to see how they compare.

    Considering that the groupings match the old attack speed animation groupings, it makes me wonder who was responsible for the original design here. Mauls and Greataxes got the best range and the fastest attack speed while Greatclubs and Falchions got the slowest speed and the shortest range.
    Last edited by honkuimushi; 05-12-2010 at 10:57 AM. Reason: grammar fix

  8. #8
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    Quote Originally Posted by honkuimushi View Post
    Good information. I suppose you didn't have any greatswords? I'd be interesting to see how they compare.
    /signed


    OP - great work +1

  9. #9
    The Hatchery
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    Default

    Quote Originally Posted by honkuimushi View Post
    Good information. I suppose you didn't have any greatswords? It would be interesting to see how they compare.
    I had one on hand and totally spaced it. Will research when I can.

  10. #10
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    Quote Originally Posted by Backley View Post
    to see what two-handed weapons give the longest range (for trying to melee the Demon Queen for instance).
    Uh, were you moving or standing still for these tests?

  11. #11
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    Quote Originally Posted by Angelus_dead View Post
    Uh, were you moving or standing still for these tests?
    These tests were with the target stationary (and carefully positioned to make the distance calculation easy).

    Do you think a moving target would change any of this?

  12. #12
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    Quote Originally Posted by Backley View Post
    These tests were with the target stationary (and carefully positioned to make the distance calculation easy).

    Do you think a moving target would change any of this?
    It seems quite likely that the moving attack animations could have different reach than the stationary ones.

  13. #13
    The Hatchery
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    Quote Originally Posted by Angelus_dead View Post
    It seems quite likely that the moving attack animations could have different reach than the stationary ones.
    Good point.

    A possible testing method I may try:
    Target is stationary.
    Attacker moves toward target attacking, stops as soon as an attack hits. Record distance. Repeat and find the longest distance.

    Having the attacker move as slow as possible would help. What are the best ways to slow someone down in PvP?

  14. #14
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    Quote Originally Posted by Backley View Post
    A possible testing method I may try:
    Maybe it'll work to have a stationary target while the attacker strafes back and forth on a perpendicular line. But that'll still be difficult.

    Quote Originally Posted by Backley View Post
    Having the attacker move as slow as possible would help. What are the best ways to slow someone down in PvP?
    The Limbchopper debuff from the Sever axe is a huge slowdown. It used to be long-lasting, but I don't know how much it's been nerfed.

  15. #15
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    Quote Originally Posted by Backley View Post
    Good point.

    A possible testing method I may try:
    Target is stationary.
    Attacker moves toward target attacking, stops as soon as an attack hits. Record distance. Repeat and find the longest distance.

    Having the attacker move as slow as possible would help. What are the best ways to slow someone down in PvP?
    Have a caster exhaust you
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    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  16. #16
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    Quote Originally Posted by Angelus_dead View Post
    Maybe it'll work to have a stationary target while the attacker strafes back and forth on a perpendicular line. But that'll still be difficult.


    The Limbchopper debuff from the Sever axe is a huge slowdown. It used to be long-lasting, but I don't know how much it's been nerfed.
    Forgot about that, but LimbChopper would be perfect. It slows yoour town down considerably and might make the swing distances more precise
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  17. #17
    Community Member BlackSteel's Avatar
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    using the docent of defiance would probably be best to test with, absurdly slow
    Shadowsteel [TR train wreck]

  18. #18
    The Hatchery
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    Quote Originally Posted by Angelus_dead View Post
    The Limbchopper debuff from the Sever axe is a huge slowdown.
    I just had a moment of RP and was sickened at what I will be putting my character through.

    Good suggestions.

  19. #19
    Community Member Jakarr's Avatar
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    Really nice Data, thanks for posting it.

    +1
    Quote Originally Posted by Lorien_the_First_One View Post
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  20. #20
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    If I played the rep game I would +1 you. I always had the impression that QS had the largest damage radius. Will take a second look at Flchn.

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