Greetings all,
About to make a HP GS Cloak for my Barb - was thinking Smoke II for the Blur/Diplacement to help mitigate damage BUT a lot of threads seem to suggest guards as a better option.
Just wondering what would be the best option?
Greetings all,
About to make a HP GS Cloak for my Barb - was thinking Smoke II for the Blur/Diplacement to help mitigate damage BUT a lot of threads seem to suggest guards as a better option.
Just wondering what would be the best option?
Best 3 (in no particular order, there all good)
triple acid.. Earthgrab guard.
fire/neg. Enervation Guard.
pos/neg. Concordant op.
Earthgrab is really nice and only a single shard as opposed to 2 like ther other nice ones.
Blur doesn't really seem at all usefu lto me at endgame. It's either displacement or nothing for me.
Most of my characters HP cloaks are earthgrab guard. They go off enough to enjoy the effect.
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Hmmm liking the Earthgrab (and the single sharding).
Errr OK time to show my newbness - I thought Concordant opp only gave temp HP?
Ok I have a question about the "Earth grab". My DDO Planner
http://perfectweb.org/ddo/crafting/base_crafting.php
The planner I use will not list "Earth Grab" for accessories. Is this a bad planner or a bug? It only offers "Earth Grab" on weapons.
"Hireling" and "Hjealer"
Member of THACO on Ghallanda
Cool, thanks. Was wondering why it was like this. Was afraid it was maybe a "grandfather" issue or something. Like you used to be able to put earth-grab on stuff, but not anymore or something along the lines like that.
"Hireling" and "Hjealer"
Member of THACO on Ghallanda
More the other way around.
When the Shroud was launched, instead of Earthgrab Guard, earth-earth-earth produced a weak retributive damage guard (kinda like Radiance Guard without the blindness).
Personally, I feel the following guards are best on a melee toon with no SP:
Vs Endgame Trash Mobs, in a group:
1: Freezing Ice Guard OR Earthgrab Guard (they are pretty much equivalent)
2: Radiance Guard
3: Enervation Guard
Vs Bosses, in a group:
1. Lightning Strike Guard
2. Disintegration Guard
Vs Anything, solo:
1: Aspect of Smoke (Blur)
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
That is so good to know - I was working under false assumptions when crafting before - not a place where you want to be doing that...
Dammit but the game keeps changing as you level - this is why I love the game
So as an aside : I've got a L20 = 16bard/2ftr/2rg kopesh wielder - he's got a MinII finished & a Tier2 kopesh on the same path : is it a bad move to put +2 exceptional CON on the second kopesh?
Awesome Advice...so I have some questions.
I have a Caster FVS. I already have SP Concord Opp goggles. What would be a good guard for him? It will be belt slot and also HP.
I also have a Melee bard with SP +CHR Skills Haste Guard boots. I was thinking Belt with HP and earth Grab since he is a melee toon (as you sugested). Though was thinking about trying to get Concord Opp and HP onto that belt may help my bard a good bit.
"Hireling" and "Hjealer"
Member of THACO on Ghallanda
I'd say that's reasonable since so many of the endgame monsters we fight for which you'd want to use Mineral II have acid resist.
Personally, I really like a Tempered I item on a caster as a second GS item. My preference is to not bother with dual shard on tier III, gaining the +10 Concentration bonus for tier II, and going Earth (or Pos) for tier III and gaining +3 Con skills, essentially replacing your +13 or +15 Concentration item on a slot with +45 HP. If you want guards, you can dual shard the third tier (I think) and gain a chance for Cold, Electric, Acid and/or Fire guard to proc.
I'd recommend putting a second GS on a cloak actually...or maybe your helm, or even gloves, simply because there are so many great belts (+6 Con, GFL, for example).I also have a Melee bard with SP +CHR Skills Haste Guard boots. I was thinking Belt with HP and earth Grab since he is a melee toon (as you sugested). Though was thinking about trying to get Concord Opp and HP onto that belt may help my bard a good bit.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
For my Bard, I wear the Mindsunder Docent which Has Toughness, Superior False Life and 6 CON and +2 AC! Ok, the AC does'nt matter lol. For my Cloak I wear the bard's Cloak for the +6 CHR and +15 Perform. I really like the idea though of the Concentration on my FVS. Would be nice on my BRD too. Thanks for the advice.
"Hireling" and "Hjealer"
Member of THACO on Ghallanda
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Any of you use Haste/knockdown guard? Seems like a decent effect and wouldn't have to be annoyed with lazy casters in group so much. Oh, and does anyone know if that haste guard will work if you have TOD boots on?
Had that for a while on my Dragontouched, didn't like it.
The Haste procs occasionally, but usually I've already drunk a potion when it goes off (if solo) or still have a real haste (if grouped).
The Knockdown lasts quite a while, but doesn't allow autocrits like the two stronger incapacitiating retributive guards (Earthgrab and Freezing Ice).
Overall, it was 'ok' - good enough to keep on DT armor, but I wouldn't craft it in the Shroud.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
You stalking me, Bel?
The Haste guard does function when you have ToD boots on, but I wouldn't recommend crafting such an item.
I have Air Guard on my rogue's DT robes at the moment, and it triggers fairly infrequently, and is more of a nuisance than anything else. Occasionally the knockdown with trigger, but I hardly notice it in heated fights, and the Haste guard has a duration of ~30 seconds, and shows up on your buff bar with the same icon as Haste and in addition to Haste.
More often than not, you're going to be Hasted at endgame, and when it triggers, I look up and start shouting for a fresh Haste because I'm about to run out. Then someone points out that we have 2 min. left, and I look around and notice that, yeah, I was looking at the wrong icon again.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
I'm in the same boat with my Barb, I'm considering triple Fire, as its a single shard, and gives +6 exceptional dex skills, or triple Water for Crushing Wave guard and +6 str skills. The panacea charges on Water would also seen to be useful in the odd situation, soloing, etc, though the str skills are pretty much overkill.