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Thread: Stop Loss

  1. #1
    Community Member Gunga's Avatar
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    Default Stop Loss

    I'd like to make a suggestion regarding loot drop rates.

    Please initiate a stop loss for those poor saps who have slowly, raid after raid after raid, slid into the cesspool of hopeless misfortune (Divs).

    Perhaps, upon completing a raid 50 times, and every 50th thereafter, your end reward list is populated with EVERYTHING AVAILABLE from that raid. Tomes can remain randomly generated.

    Even though an additional raid counter would have to be implemented by the fine young programming minds at Turbine, in this case, I feel that the time invested would be much appreciated by a proponderance of gaming mammals.

    And might even stop Divs, who is on his 65th abbot without a litany, from tracking down and killing Dirdee when Dirdee logs on for his monthly appearance and pulls his 3rd Litany in 3 months.

    Dirdee's family thanks you.
    Last edited by Gunga; 05-11-2010 at 03:47 PM.

  2. #2
    Community Member cm2_supernova's Avatar
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    Quote Originally Posted by Gunga View Post
    I'd like to make a suggestion regarding loot drop rates.

    Please initiate a stop loss for those poor saps who have slowly, raid after raid after raid, slid into the cesspool of hopeless misfortune (Divs).

    Perhaps, upon completing a raid 50 times, and every 50th thereafter, your end reward list is populated with EVERYTHING AVAILABLE from that raid. Tomes can remain randomly generated.

    Even though an additional raid counter would have to be implemented by the fine young programming minds at Turbine, in this case, I feel that the time invested would be much appreciated by a proponderance of gaming mammals.

    And might even stop Divs, who is on his 65th abbot without a litany, from tracking down and killing Dirdee when Dirdee logs on for his monthly appearance and pulls his 3rd Litany in 3 months.

    Dirdee's family thanks you.
    qft

    or at least bump the 20th end reward list from 50% to the 66-75% range.

    Wait, isnt DDO supposed to be the grindless MMO?? Maybe Div has pulled his littany several times but lies for pity
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  3. #3
    Community Member Jendrak's Avatar
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    Not so sure about changeing the way the 20th run end rewards work (or adding the 50th like the OP said) but they could definatly bump the drop rates on certain items (i.e. several titan loots as well as litany for example) to be equal to the others. Some would say they are but we all know thats bs.
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  4. #4
    Community Member Lorien_the_First_One's Avatar
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    I'd rather see a full list for the first run. It would be a big bonus for new & casual players and since most vets & addicted players want more than one item from a raid, it wouldn't stop them from continuing to grind.

  5. #5
    Community Member Jendrak's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    I'd rather see a full list for the first run. It would be a big bonus for new & casual players and since most vets & addicted players want more than one item from a raid, it wouldn't stop them from continuing to grind.
    this idea is a little bit too much of an easy button if ya ask me. While the new/casual guys are behind the power curve for gear thats kinda what happens when you are new or havent put in the same hours of work on something, you gotta play catch up.

    While something should be done to fix the 80+ runs and still no <insert raid loot here> this just goes a little too far IMO.
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  6. #6
    Community Member cm2_supernova's Avatar
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    Quote Originally Posted by Jendrak View Post
    this idea is a little bit too much of an easy button if ya ask me. While the new/casual guys are behind the power curve for gear thats kinda what happens when you are new or havent put in the same hours of work on something, you gotta play catch up.

    While something should be done to fix the 80+ runs and still no <insert raid loot here> this just goes a little too far IMO.
    Quote Originally Posted by Jendrak View Post
    Not so sure about changeing the way the 20th run end rewards work (or adding the 50th like the OP said) but they could definatly bump the drop rates on certain items (i.e. several titan loots as well as litany for example) to be equal to the others. Some would say they are but we all know thats bs.
    20 completions on a raid is going to take at least 60 days if you hit it up as soon as you are off timer every time...in reality you are looking at about 3 months per 20 completions...even with Lorien's idea I dont think its too much...just enough to get ya hooked.

    How is that an easy button?
    Last edited by cm2_supernova; 05-11-2010 at 07:52 PM.
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  7. #7
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Jendrak View Post
    Not so sure about changeing the way the 20th run end rewards work (or adding the 50th like the OP said) but they could definatly bump the drop rates on certain items (i.e. several titan loots as well as litany for example) to be equal to the others. Some would say they are but we all know thats bs.
    While I don't think you should get everything 'for free', its funny how many players think grinding is fun. I don't see it being an easy button to give you one piece of raid loot as a reward for finishing a raid for the first time.

  8. #8
    The Hatchery Aurora1979's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    While I don't think you should get everything 'for free', its funny how many players think grinding is fun. I don't see it being an easy button to give you one piece of raid loot as a reward for finishing a raid for the first time.
    I think this is a good idea. Ive been playing for bout 18 months, 3 servers over a dozen of so chars. Ive had maybe 6-7 chars running raids and the ONLY named item i have pulled was a reavers napkin on my cleric. Ive had no decent items from raids barring ings etc.

    Im not whinging, im not overly bothered but i do play alot of hours and i have put in the runs. Would just be nice to get some of the items i read about
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  9. #9
    Community Member cpito's Avatar
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    Quote Originally Posted by Gunga View Post
    Even though an additional raid counter would have to be implemented by the fine young programming minds at Turbine, in this case, I feel that the time invested would be much appreciated by a proponderance of gaming mammals.
    This is one of the best sentences I've read in a while

    Hi Gunga

    The idea is a good one. I also know a few people who would be saved from certain death at the hands of frustrated guildies if this were to be implemented.
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  10. #10
    Community Member Gunga's Avatar
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    Quote Originally Posted by cpito View Post
    This is one of the best sentences I've read in a while

    Hi Gunga

    The idea is a good one. I also know a few people who would be saved from certain death at the hands of frustrated guildies if this were to be implemented.
    You just like it when I call you mammal.

  11. #11
    Community Member Gunga's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    I'd rather see a full list for the first run. It would be a big bonus for new & casual players and since most vets & addicted players want more than one item from a raid, it wouldn't stop them from continuing to grind.
    I hear ya, Lorien.

    I think that the game will be better for everyone if we did something like this after a good attempt is made at getting your loot. It makes for a better raiding environment.

    It's called stop loss to round up the average terrible luck of the ultimate losers. The opportunity still exists for the dumb luck first raiders (Dirdee) that can pull their loot on their first run. We just shouldn't make that the norm.

  12. #12
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Gunga View Post
    I hear ya, Lorien.

    I think that the game will be better for everyone if we did something like this after a good attempt is made at getting your loot. It makes for a better raiding environment.

    It's called stop loss to round up the average terrible luck of the ultimate losers. The opportunity still exists for the dumb luck first raiders (Dirdee) that can pull their loot on their first run. We just shouldn't make that the norm.
    The reality for casual gamers is that 50 will never happen and 20 is a LONG way off and will probably never happen. I think a win on the first run would really help casual gamers, and make sure that even the power gamers get that one item they most want in each raid. Not that it will stop them from continuing to raid, after all, what power gamer would be happy with 1 set of madstone boots, they need several, and they need to go tome hunting. There aren't that many raids (ToD being a notable exception, and shroud where this really doesn't apply the same way) where there is only 1 raid item that people might want.

    But if you think 1 is too nice, make it 5, or 10. Either way it deals with both the casual gamer problem and the problem you raise.

  13. #13
    Community Member Jendrak's Avatar
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    Quote Originally Posted by cm2_supernova View Post
    20 completions on a raid is going to take at least 60 days if you hit it up as soon as you are off timer every time...in reality you are looking at about 3 months per 20 completions...even with Lorien's idea I dont think its too much...just enough to get ya hooked.

    How is that an easy button?
    Well what lorien suggested is a "full" list after the first run. Not after the first 20 but the very first run. The reason it's an easy button is because that means all you wound need to do is complete a raid one time to get any piece of raid gear.

    Raids and their loot are supposed to be saught after, hard to obtain peices of equipment, thats the hook.
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  14. #14
    Community Member karnokvolrath's Avatar
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    While im probably not to qualified for this post, i feel the OPs idea is a good one and in no way an easy button. Some Raids people are after more then one item for there builds. Also with raid timers a 50th, 100th completion would take quite some time. While i dont think you sould just get what you want when you want it, i dont see the reason for people to endlessly grind a quest that they dont like for one item that they -may- never get.
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  15. #15
    Founder Delacroix21's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    I'd rather see a full list for the first run. It would be a big bonus for new & casual players and since most vets & addicted players want more than one item from a raid, it wouldn't stop them from continuing to grind.
    Id like to see this as well.


    DDO has become more and more of a grind with each Update, as every new character you roll now requires more runs from more raids to gear. Free to Play MMOs are the LAST mmos that should have a grind.
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  16. #16
    Community Member eunucorn's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    I'd rather see a full list for the first run. It would be a big bonus for new & casual players and since most vets & addicted players want more than one item from a raid, it wouldn't stop them from continuing to grind.
    If this were to be implemented you'd see people raiding once and then TRing to get that loot list again. I like the OPs suggestion a lot better though I doubt turbine sees 50 raid completions as an undue burden. Maybe if it was 100 ...

  17. #17
    Community Member Noctus's Avatar
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    All i have to say:


    1st run on a raid = full raidloot list to choose from:

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  18. #18
    Community Member Cyr's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    I'd rather see a full list for the first run. It would be a big bonus for new & casual players and since most vets & addicted players want more than one item from a raid, it wouldn't stop them from continuing to grind.
    This idea ignores the raid loot lists of most raids.

    Most raids have one highly desirable item for a particular toon. Let's not kid ourselves about this, it is true. More then a few players would get the best item for their toon and be done. I can not tell you the number of times I have heard (and it's been followed through with) statements like "The moment I pull SoS I'm done with this raid forever".

    Some examples of these items that people would be likely to pull first time and then never run again...

    Titan: AC build = chattering ring
    Dragon: Dps = SoS
    DQ: Caster = Torc
    VoD: Tharne's for almost any melee

    There are two major issues with this idea.

    A) It's a new player trap. New players are the LEAST likely to know exactly what the best item is for their characters. Giving them their best loot pull first time out is asking for them to have buyers remorse over bad choices.

    B) Front loading loot like this would provide immense incentives for players to not actually run the raids and instead hit them up all once get their desired item and then if they wanted another item from each raid TR and hit them once again. It would therefore shorten the lifespan of the raids drastically and likewise reduce their effectiveness as a time sink.
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  19. #19
    Community Member Spartus's Avatar
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    I like the OP's idea, but I'd like to throw out a variation to it for consideration. Upon a character's 20th raid completion, their end reward list is populated with 50% of the raid items from that raid (no change there). 40th raid completion, the percentage is upped to 75% of the raid items. 60th, 80th, 100th, etc. completions, and the percentage is upped to 100% of the raid items. This way, no new raid counter is necessary, just a modification of the existing raid counter.
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  20. #20
    Community Member Swedishchef's Avatar
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    Full raidloot list at the 20th run /signed

    Full raidloot list after run nr 1 /fail
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