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  1. #21
    Community Member SolarDawning's Avatar
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  2. #22
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    Quote Originally Posted by SolarDawning View Post
    Monk 12, Ranger 6, Rogue 2
    Monk13 > Rog2

    Quote Originally Posted by SolarDawning View Post
    (Myself, I like Holy, Acid Burst, and Good Blast).
    ... good luck with that

  3. #23
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by Greydeath View Post
    Monk13 > Rog2
    Why is that? There's no useful enhancements or class features at monk level 13, whereas a second level of rogue allows for dumping a lot more skill points into UMD.
    Quote Originally Posted by Greydeath View Post

    ... good luck with that
    Typo. :P Acid Blast, obviously was the intended. Thanks for noticing that for me, so I can fix it.

  4. #24
    Community Member Eurytos's Avatar
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    I didn't read the whole thread, but don't get too excited with shortswords. Handwraps will be far better. Why?

    • Cannot use Touch of Death with weapons, only Handwraps
    • No such thing as a weighted 5% shortsword
    • No ToD Rings (Granted there is greensteel)
    • 2d10 vs 1d8 (Greensteel)
    • Even with tempest and wind3, handwraps are faster
    • Greensteel gets LS2, HW gets Touch of Death. ToD is much more reliable and versatile


    While typing this, I thought it could be a fun light path build, but then you wouldn't get shortsword ki weapons, so meh.
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  5. #25
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    Quote Originally Posted by Trillea View Post
    [...] along with the 25% miss chance that should give a second check when added to blur/displacement
    "Ninja Spy Shadow Fade
    Cost 15 Ki
    Benefit: You focus your Ki and draw shadows around you, becoming invisible and partially insubstantial. 25% miss chance due to incorporeality. Counts as a dark move. "

    That would make it very powerful, especially teamed with Displacement. With a Smoke Screen GS item you would have 20% concealment and then 25% from Shadow Fade. Pop a Displacement scroll and you'd have 25% and 50% miss chance. Very powerful when fighting trash mobs, and on Epic.

    But I doubt it will give another check after concealment. If it does it might have another limitation, like expiring when attacking (just like invisibility does). But we'll see, unless a dev might enlighten us before please.
    Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
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  6. #26
    Community Member Eurytos's Avatar
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    It says "becoming invisible," if that works like the invisible spell, it would be removed after starting a fight anyway.
    The Free Companions
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  7. #27
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Emizand View Post
    Where?
    Use the Dev Tracker in the top left portion of the page.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  8. #28
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by Eurytos View Post
    It says "becoming invisible," if that works like the invisible spell, it would be removed after starting a fight anyway.
    Pretty much, there's two things that would have to happen first before I'd build this character.
    1: Touch of Death fixed to work with a weapon equipped.
    2: Confirmation (from Lamannia, when the patch goes up) that the incorporeal miss chance on Shadow Fade does not end when the invisibility effect is cancelled by combat.

  9. #29
    Founder & Super Hero Arkat's Avatar
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    Despite the fact Ninja Spy is a Dark Monk PrE and Touch of Death is a Dark Monk ability, something tells me the fact Touch of Death won't work with weapons is intended and therefore, won't be "fixed."

    Sorry.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  10. #30
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by Arkat View Post
    Despite the fact Ninja Spy is a Dark Monk PrE and Touch of Death is a Dark Monk ability, something tells me the fact Touch of Death won't work with weapons is intended and therefore, won't be "fixed."

    Sorry.
    Here's my train of thought on it:
    When Touch of Death was first in testing, it did work with kamas.
    However, it hit twice when used with kamas and the Two-Weapon Fighting feats.
    As two Touch of Death's for the cost and cooldown of one was clearly not the intended result, it was changed before it went live to not work with weapons equipped. (The only applicable one at the time being Kama)

    I see that as something of an emergency kludge fix, and still hope that the intended functionality of the ability would be for it to work with weapons equipped, but only hit once.

  11. #31
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    Quote Originally Posted by SolarDawning View Post
    Why is that? There's no useful enhancements or class features at monk level 13, whereas a second level of rogue allows for dumping a lot more skill points into UMD.
    Skill points are irrelevant since you already have more than enough to max all your Rogue skills if you so desired.

    Rog DEX? Get better options through Ranger...
    Rog SA Accuracy? No way it should be needed

    I guess there is Rog Trap Lore for the ones not already covered by Ranger

    Ergo - what ARE you getting from Rog2? And therefore at least Monk offers Diamond Soul and more HP.

  12. #32
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    Quote Originally Posted by Eurytos View Post
    I didn't read the whole thread, but don't get too excited with shortswords. Handwraps will be far better. Why?

    • Cannot use Touch of Death with weapons, only Handwraps
    • No such thing as a weighted 5% shortsword
    • No ToD Rings (Granted there is greensteel)
    • 2d10 vs 1d8 (Greensteel)
    • Even with tempest and wind3, handwraps are faster
    • Greensteel gets LS2, HW gets Touch of Death. ToD is much more reliable and versatile


    While typing this, I thought it could be a fun light path build, but then you wouldn't get shortsword ki weapons, so meh.
    You forgot full STR bonus for offhand and no -2 attack penalty.

  13. #33
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by Greydeath View Post
    Skill points are irrelevant since you already have more than enough to max all your Rogue skills if you so desired.
    Class skills are only class skills for the class you are taking that level in. Each point in say, UMD put in with a monk level costs 2 skill points, and doesn't allow for more than about 12 total ranks in the skill.
    If a rogue level is taken last, then the skill points earned on that level can be used to full effect, and up to the maximum skill ranks of 23.

  14. #34
    Community Member Aganthor's Avatar
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    Quote Originally Posted by SolarDawning View Post
    Simply put- this is a DPS similar to the Exploiter build, except remaining centered and fighting with greensteel shortswords due to the Ninja Spy path.
    To my knowledge, you can't be centered while wielding non-monk weapons! And shortswords aren't monk weapons...
    -= Proud member of the MAC guild on Khyber =-
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  15. #35
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Aganthor View Post
    To my knowledge, you can't be centered while wielding non-monk weapons! And shortswords aren't monk weapons...
    You don't know about Eladrin's posting of Ninja Spy I do you? Use Dev Tracker and try to keep up.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  16. #36
    Community Member Aganthor's Avatar
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    Quote Originally Posted by Arkat View Post
    You don't know about Eladrin's posting of Ninja Spy I do you? Use Dev Tracker and try to keep up.
    I will go to sleep tonight feeling more intelligent

    Here is the link -> Ninja Spy
    -= Proud member of the MAC guild on Khyber =-
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  17. #37

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    What about a Drow Monk/Favored Soul to add the Vulkoor ss enhancements along with the ninja? You'd get self healing too plus fighter BAB.

  18. #38
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    Quote Originally Posted by geoffhanna View Post
    What about a Drow Monk/Favored Soul to add the Vulkoor ss enhancements along with the ninja? You'd get self healing too plus fighter BAB.
    You need to be Monk 6 min to take Ninja PrE.
    You need to be FvS 8 min to take Divine Power to have full BAB. FvS is 3/4 BAB class.

    And Divine Power gets you full BAB anyway.

  19. #39
    Community Member drsmooth's Avatar
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    Default Was thinking something like this also

    Quote Originally Posted by geoffhanna View Post
    What about a Drow Monk/Favored Soul to add the Vulkoor ss enhancements along with the ninja? You'd get self healing too plus fighter BAB.
    I was thinking Drow 13/6/1 FvS/Mnk/Rog-you could even possibly fit in the future Scorpion Wraith Pre with Ninja Spy.

  20. #40
    Community Member Valindria's Avatar
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    If you didn't see:

    Quote Originally Posted by Eladrin View Post
    Shadow Fade lasts one minute, and grants invisibility and 25% incorporeality. Attacking will break the invisibility portion, but the incorporeality portion will linger for the full minute.

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