Page 3 of 3 FirstFirst 123
Results 41 to 45 of 45
  1. #41

    Default

    I think at this point its more of a flavor thing... perhaps good in mid levels where the weapon effects like banishing and smiting have some real potency to them or its a stat damage type build. But then why not just go rogue? You need to be doing ki strikes to make it work out well and it precludes the best of them.

    Weapon monks do get double procs on strike effects so that's something.

    I can sort of see this for Drow, going hard into the shorts sword bonuses, but that's really more a flavor thing. It needs something else in the mix to make it work, something that makes short swords themselves more attractive, or the second tier allowing rapiers or kukri's into the mix.

    It wouldn't make for a bad build and I've taken enhancements mostly for flavor but I think it needs some more jazz to make it exciting like some of the prestige enhancements are.
    Former Host of DDOcast
    Member of The Madborn of Thelanis
    Streaming sometimes on twitch as SigTrent

  2. #42
    Community Member Aerendil's Avatar
    Join Date
    Nov 2007
    Posts
    2,187

    Default

    Quote Originally Posted by sigtrent View Post
    I think at this point its more of a flavor thing... perhaps good in mid levels where the weapon effects like banishing and smiting have some real potency to them or its a stat damage type build. But then why not just go rogue? You need to be doing ki strikes to make it work out well and it precludes the best of them.
    Yep, exactly. Shortswords for *Monks* will be a filler for either the early levels when handwraps haven't come into their own, or later on if they haven't Devouts or metalline of PG handwraps but do have an equivalent piercer.

    But for a *Rogue*? This is pure gold. Granted, you're limited to using SSs only, but that's a small price to pay for Wind stance haste and a self-25% blur. Hence my build idea of the Scorpion Ninja Rogue.

    Quote Originally Posted by sigtrent View Post
    Weapon monks do get double procs on strike effects so that's something.
    Yep, but so do handwraps. I constantly see double-procs when I hit a ki strike with handwraps.

    Quote Originally Posted by sigtrent View Post
    I can sort of see this for Drow, going hard into the shorts sword bonuses, but that's really more a flavor thing. It needs something else in the mix to make it work, something that makes short swords themselves more attractive, or the second tier allowing rapiers or kukri's into the mix.
    Yep, exactly. The Rogues will still have their SA bonus dice.
    But for the pure Monks? Handwraps will always outshine shortswords unless they get super-uber ability in tier II or III (which I don't see happening).[/QUOTE]

  3. #43

    Default

    Quote Originally Posted by drsmooth View Post
    I was thinking Drow 13/6/1 FvS/Mnk/Rog-you could even possibly fit in the future Scorpion Wraith Pre with Ninja Spy.
    I was thinking 12monk/8fvs: abundant step and 4th level divine spells.

    That also gets the FvS +2 WIS bonus IIRC?

    But, sadly, the last thing I need right now is yet one more alt. This one might have been pretty cool.

  4. #44
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Posts
    3,639

    Default

    I am going to make a Drow 12 Monk/6 Ranger/2 Paladin and if I decide I don't need the Divine Grace then I'll LR to a 13 Monk/6 Ranger/1 Rogue.

    Purely for favor. I'm not worried about UBAH DPS or whatever all you number crunching, min/max ghey boys worry about. The game is more interesting when it's a challenge.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  5. #45
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    I'm just planning on swapping Light for Dark and rearranging a few AP on my monk7/rogue13, then if they make Touch of Death work on weapons as it originally did, possibly LR to monk9/rogue11.

    *edit:
    And I'm REALLY hoping that they do change that, because Dark Path m9/r11 would still have the same SA as my Light Path m7/r13 does now, and still have Crippling Strike and Improved Evasion, but would also have +1bab, more HP and ToD
    Last edited by Calebro; 05-12-2010 at 03:41 PM.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload