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  1. #1
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    Default Help me make a new warforged

    My roge2/wiz 13 wf is bar none my favorite character. I'm a supreme trap monkey that can reconstruct myself, and FoD people. whats not to like? But all my other attemptsto make a playable warfordged have met with failure. Barbs, fighters, paladins, monks, I give up on all of them around level 6. Mostly I suppose its the fact that I'm not getting healed much. At lower levels getting the cleric to heal the WF barb is like pulling teeth. They get resentful (I'm taking all their SP!)

    So what am I missing? Whats the missing ingredient to WF joy? I'd love to do a THF smackdown.

  2. #2
    The Hatchery sirgog's Avatar
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    WF Barbs are excellent once you start grouping with level 11 and higher Clerics.

    At that point they gain the Heal spell, which heals for so much that your -35% healing penalty (assuming Healer's Friend 1) is less of a burden.


    Until then - scull Repair Serious potions like crazy.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  3. #3
    Community Member Khayvan's Avatar
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    1) Carry as many repair oils as you can find/afford. Use them to top off between fights, and tell the healer you will be doing this if he can just keep you standing in combat.

    2) Buy at least one level of Healer's Friend, and tell the healer in your group before hand that you have it.

    Doing these things will let the healer know you are willing to spend your own resources (money and AP) to make their job easier and they will appreciate it, if they are worth their salt. If they still have problems, find another healer.

  4. #4
    Founder Lehrman's Avatar
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    WF pali-28 pt. Go sword and board till u get carniflex or a maelstrom. Play as a undead hunter until you get to the Shroud, then swap enhancements to Knight of the Chalice.
    Do not splash any other classes if playing a 2hander paladin. Because of the capstone at level 20, your ultimate weapon will be an Epic Sword of Shadows setup to bypass silver and another setup to bypass cold iron. It will take a long time to get them, but they will be worth it.

    Str 16 (+5 lvls +1 tome +6 item=28)
    Dex 8
    Con 16 (+2enhancement +6item=24)
    Int 8
    Wis 12 (+6 item=18)
    Cha 12 (+1 tome, +6 item, +1 enhancement=20)

    Your max stats can go higher, but this is just a rough outline.

    Feats:
    1) Adamantine Body (max out your enhancement line for Dr adamamantine)
    3) Toughness
    6) Power attack
    9) Imp Crit-Your chosen weapon. I prefer slash.
    12) Two handed fighting
    15) ITHF
    18) GTHF

    As a Pali, you can self-heal. Lay hands ignores the WF healing penalties as well. You can go with Sovereign host for more healing or with Lord of blades enhancement line for a damage boost once every 10 minutes.

    28 pt Wf Barb - 2Hander (oops). No class splash.
    Str 18
    Dex 8
    Con 16
    Int 8
    Wis 12
    Cha 6

    Feats:
    1) Adamantine Body --this gets swapped out later with the free feat swap quest near the market auctioneer.
    3) Power Attack
    6) Toughness
    8) Swap adamantine Body to Stunning Blow - after reviewing Dr by class/race the DR equalizes at 7th level and Barb base DR finally surpases WF Ada Dr at 8th.
    9) Imp Crit - Slash.
    12) THF
    15) ITHF
    18) ITHF

    The Ada body is for AC and Dr at low levels. No class splash.

    WF fighter is NOT the same stat distribution as the Barb--I compeltely forgot about having to bump up dex for 2weapon feats. I recommend sword and board for the fighter build at low levels and two weapon fighting with heavy picks as your weapon of choice since lvl 18 kensai will widen the crit range. Stay pure. (See consumer's post on swapping picks for kops.)

    Stats should be:

    STR 16
    Dex 16 --you will have to eat a +1 dex tome to get to the prerequisite level for ITWF and GTWF, or you can further lower wis and str.
    Con 16
    Int 8
    Wis 8
    Cha 6

    Feats in no particular order for the most part (Anything withOUT a number next to it will be from your fighter bonus feats.):
    1) Adamantine body
    Weapon focus: Pierce
    Power Attack
    3)toughness
    Weapon Spec: Pierce
    6) toughness
    Two Weapon fighting
    Improved Crit: Pierce
    9) toughness
    Improved Two Weapon fighting
    12) Toughness
    Greater Two Weapon fighting
    Greater weapon focus: Pierce
    15)Toughness
    Greater Weapon spec: Pierce
    18) Toughness
    Superior Weapon focus: Pierce
    Oversize Two weapon fighting

    Hps somewhere between 760 and 840 depending on gear and AP allocation.
    Last edited by Lehrman; 05-10-2010 at 07:12 PM.
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  5. #5
    Community Member Consumer's Avatar
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    Quote Originally Posted by Lehrman View Post
    1) Adamantine Body --this gets swapped out later with the free feat swap quest near the market auctioneer.
    3) Power Attack
    6) Toughness
    9) Imp Crit - Slash.
    9) Swap adamantine Body to Stunning Blow
    12) THF
    15) ITHF
    18) ITHF

    The Ada body is for AC and Dr at low levels. No class splash.

    WF fighter is the exact same stat distribution as the Barb, but with considerably more feats. I recommend sword and board for the fighter build and two weapon fighting with heavy picks as your weapon of choice since lvl 18 kensai will widen the crit range.
    Don't even look at addy body, if you want the DR take the barb DR boost enhancement.

    Also 20 fighter will do over 40+ DPS more with khopeshes over picks. Picks are for fun, not for DPS.

    A WF sword and board fighter would be maxed out fail to level up with little experience.

  6. #6
    Founder Lehrman's Avatar
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    Quote Originally Posted by Consumer View Post
    Don't even look at addy body, if you want the DR take the barb DR boost enhancement.

    Also 20 fighter will do over 40+ DPS more with khopeshes over picks. Picks are for fun, not for DPS.

    A WF sword and board fighter would be maxed out fail to level up with little experience.
    The ada body is for survivability at low levels. It gets swapped out when the barbarian dr surpasses it.

    You are probably right on the kops.

    The sword and board is for survivability at low levels. Much like the recommendation for the paladin. AC=easy leveling with minimal resource usage at low levels.
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  7. #7
    Community Member Consumer's Avatar
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    Quote Originally Posted by Lehrman View Post
    The ada body is for survivability at low levels. It gets swapped out when the barbarian dr surpasses it.

    The sword and board is for survivability at low levels. Much like the recommendation for the paladin. AC=easy leveling with minimal resource usage at low levels.
    sword and board = much lower DPS = much longer in quest = more resources

    Take an earth elemental or ogre for example, would you risk 3 hits and kill it or risk taking 10 and kill it.

    Addy body is awful for a Barbarian and is really not needed at low levels as 1 AP can take its place. The free feat exchange should be used to swap lvl 18 toughness feat (if you take it at all) for stunning blow once gear like madstone boots are obtained.

    1 - THF
    3 - Cleave
    6 - PA
    9 - IC: slashing
    12 - ITHF
    15 - GTHF
    18 - toughness/stunning blow

    Put off PA enhancements, max strength and learn to twitch, spam trip whenever it comes off cooldown.

  8. #8
    Community Member Glockduck's Avatar
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    My favorite WF toon to play by far is my Monster build. Yeah I know its a build that has been around for awhile, but that doesnt mean the fun factor leaves it.

    12 fighter/6 ranger/ 2 monk

    550 health unbuffed
    kensi II/tempest I-with evasion
    TWF duel khopesh/khopesh mastery
    self buff to 50+ str

    only down side is carrying 200 serious repair pots. (you gain next to nothing as far as health when you rest. And it takes a long time to chug pots to get you back to full health, if no healer around.)

    GH x1 per rest with gird
    4 x stone skin per rest with GS khopesh
    jump/rams might from ranger talents
    barkskin/rage pots
    element protection/resist from wands.
    usage of Cure serious wands for self/party
    Multi-shot + Bow strength from ranger skills = fantastic 'burst' range dps. (holy burst + icy burst + pure good Long bow, using +5 acid or + 5 flaming arrows)

    Your a one man show, with beastly dps. With the exception of my 20 sorc, this is the only other character I have that can rip through Vale slayer 'chests' with zero down time "Solo". Not many things that can stand against you toe-toe.

    Self healing/evasion = great survivability
    Last edited by Glockduck; 05-10-2010 at 06:27 PM.

  9. #9
    Community Member Consumer's Avatar
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    Quote Originally Posted by Glockduck View Post
    My favorite WF toon to play by far is my Monster build. Yeah I know its a build that has been around for awhile, but that doesnt mean the fun factor leaves it.

    12 fighter/6 ranger/ 2 monk

    550 health unbuffed
    kensi II/tempest I-with evasion
    TWF duel khopesh/khopesh mastery
    self buff to 50 str

    only down side is carrying 200 serious repair pots. (you gain next to nothing as far as health when you rest. And it takes a long time to chug pots to get you back to full health, if no healer around.)

    GH x1 per rest with gird
    4 x stone skin per rest with GS khopesh
    jump/rams might from ranger talents
    barkskin/rage pots
    element protection/resist from wands.
    Multi-shot + Bow strength from ranger skills = fantastic 'burst' range dps. (holy burst + icy burst + pure good Long bow, using +5 acid or + 5 flaming arrows)

    Your a one man show, with beastly dps. With the exception of my 20 sorc, this is the only other character I have that can rip through Vale slayer 'chests' with zero down time "Solo".
    Lower DPS and harder to play than a pure fighter.

  10. #10
    Community Member Glockduck's Avatar
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    Quote Originally Posted by Consumer View Post
    Lower DPS and harder to play than a pure fighter.


    Sorry... you are completely wrong here. You might want to do a little research before posting such nonsense.

    The only thing a lv 20 fighter beats this build on is +1 to BAB. Everything else inferier.

    Easy to play, higher saves than a fighter, evasion + tempest(that means I swing 10% faster than you do. which means I get more attacks per minute) + wand usage + self buffs + high strength + PA + WF PA + high health, GTWF = will school your lv 20 fighter without breaking a sweat. And live to tell about it. all that with still tossing you heals
    Last edited by Glockduck; 05-10-2010 at 06:53 PM.

  11. #11
    Community Member Consumer's Avatar
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    Quote Originally Posted by Glockduck View Post
    Sorry... you are completely wrong here. You might want to do a little research before posting such nonsense.

    The only thing a lv 20 fighter beats this build on is +1 to BAB. Everything else inferier.

    Easy to play, higher saves than a fighter, evasion + tempest + wand usage + self buffs + high strength + PA + WF PA + high health = will school your lv 20 fighter without breaking a sweat. And live to tell about it. all that with still tossing you heals
    Lower HP than a pure fighter, lower DPS, shorter sustained DPS, only 2 favored enemies, doesnt even have 20 bab. If I have to ill post the maths for you tomorrow.

  12. #12
    Community Member Glockduck's Avatar
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    Quote Originally Posted by Consumer View Post
    Lower HP than a pure fighter, lower DPS, shorter sustained DPS, only 2 favored enemies, doesnt even have 20 bab. If I have to ill post the maths for you tomorrow.
    Look I will do this without being rude. (I am sure my 3 1/2 yrs of playing this game longer than you, has a little experience behind it, as well.)

    Lower HP than a pure fighter = not true.
    Lower dps than a pure fighter= how?
    shorter sustained dps= where?
    Only (2) favored enemies= how many does a fighter have again?
    Lv 20 figher has 1 BAB more than this build...and at level 20 duel wielding (2) + 5 GS khopesh, attacking 10% faster than a 20 fighter, tell me how that (1) BAB comes into play? (for the record, Rams might, more than makes up for the 1 loss to BAB)
    All tempest builds have 'spring attack' the -4 to hit penalty, while moving is gone. Most 20 fighters do not have it. And last I checked, most characters dont dps while standing completely still. Are you still going to hang your hat on the +1 BAB difference?


    Dude seriously.
    Last edited by Glockduck; 05-10-2010 at 07:23 PM.

  13. #13
    Founder Lehrman's Avatar
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    Quote Originally Posted by Consumer View Post
    sword and board = much lower DPS = much longer in quest = more resources

    Take an earth elemental or ogre for example, would you risk 3 hits and kill it or risk taking 10 and kill it.

    Addy body is awful for a Barbarian and is really not needed at low levels as 1 AP can take its place. The free feat exchange should be used to swap lvl 18 toughness feat (if you take it at all) for stunning blow once gear like madstone boots are obtained.

    1 - THF
    3 - Cleave
    6 - PA
    9 - IC: slashing
    12 - ITHF
    15 - GTHF
    18 - toughness/stunning blow

    Put off PA enhancements, max strength and learn to twitch, spam trip whenever it comes off cooldown.
    WF get dr enhancements for adamantine faster than the Barbarian gets its DR bonus enhancemnts and with a free feat swap courtesy of lokania there is only benefit, not cost.

    We will always have a difference of opinion on the AC at low levels and Dr statements, but here is the basic break down at 5th using the above builds:

    Barbarian:
    Base 10
    Dex 0 (blademaster bracer for +3dex)
    Armor 2+3 (Basic WF fortification+3 Blademarjk's docent--upgraded. This should be on all of your warforged melees until at least 10th.)

    AC: 15 unbuffed. 17-18 with low level prot and natural armor gear

    kobolds can still crit you and if you do not trip that ogre, you will be taking a few fairly hard hits for your level.

    Raged AC: 13 DR:3
    Prot 3 (Potion)
    Barkskin 3 (Potion)
    Shield clickie 4
    AC: 25 - kobolds rarely if ever crit you, and ogres miss more than they hit.
    Raged Ac: 23, Dr 3 (4 at level 7, 5 at level 8)

    Damage output on a 2hander is about 35 per swing at this level. 1d12+9str+3wpn+16PA with barb/Wf bonuses.


    This same toon WITH Adamantine Body at level 5:
    Base 10
    Dex 0 (blademaster bracer for +3dex)
    Armor 8+3 (Adamantine Body+3 Blademark's docent.)
    Shield 5 (+3 medium shield)
    AC: 26 unbuffed. 28-29 with low level prot and natural armor gear
    Raged AC: 24 DR:3 (4 at level 6)

    Prot 3 (Potion)
    Barkskin 3 (Potion)
    AC: 32
    Raged Ac: 30, Dr 3 - kobolds, hob goblins, ogres, etc. crit 1 hit in 400 hits and hit you 1 in 20 swings for 1-8 points of damage which is usually absorbed by your docent's proc effect assuming you were hit and it proc'ed.

    Damage per swing of about 22 (1d8+6str+3wpn+8 PA with Wf and barb bonuses)

    Between AC, DR and the docent you require little to no repair. Even using a shield clickie and a 2hander rather than a shield. At low levels ogres should not survive more than five hits from a 1 handed weapon and three from a 2hander. A 2HF Barb without ada body would trade 3 hits on an enemy for 1-2 on himself (the cooldown timer on trip is not instantaneous) while the same character with Ada body and a shield will trade 5 hits on an enemy for the outside chance of taking 1 hit in return.

    This is the effect of the Adamantine body feat and a shield for a barb at low levels, but the shield recommendation was NOT for the barbarian, it was for the fighter and pali. A fighter or Pali's Ac would be ~36 as a sword and board build at level 5 using barkskin and shield of faith potions. This makes either of them pretty much untouchable for the 5 minutes the potions are active. More than enough time to speed run any quest whose optionals are not of high enough value to pursue.

    I primarily solo with my melees, bards, and clerics from level 1-7 which is when I start doing the Delera's chain because dungeon scaling makes it a cakewalk and horrid PUGs have left me a bit gun shy. I solo TR, WW and STK using AC and slightly lower DPS on elite and slightly lower AC (shield clickies) with 2handers on normal and hard. If I use a cure potion of any kind even once it is because of a particularly nasty trap or spell. AC at lowbie levels works wonders at conserving resources. By spending a little on barkskin and protection potions, you save a lot more in heal pots.
    Last edited by Lehrman; 05-10-2010 at 07:17 PM.
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  14. #14
    Founder Lehrman's Avatar
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    Quote Originally Posted by Glockduck View Post
    Look I will do this without being rude. (I am sure my 3 1/2 yrs of playing this game longer than you, has a little experience behind it, as well.)

    Lower HP than a pure fighter = not true.
    Lower dps than a pure fighter= how?
    shorter sustained dps= where?
    Only (2) favored enemies= how many does a fighter have again?
    Lv 20 figher has 1 BAB more than this build...and at level 20 duel wielding (2) + 5 GS khopesh, attacking 10% faster than a 20 fighter, tell me how that (1) BAB comes into play? (for the record, Rams might, more than makes up for the 1 loss to BAB)

    Dude seriously.
    Incase you were not aware, the Madstone effect from the boots raises your BAB to 20, so you effectively lose nothing.
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  15. #15
    Community Member Mister_Peace's Avatar
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    Quote Originally Posted by Glockduck View Post
    Lower HP than a pure fighter = not true.
    I am curious, how does 12F/6R/2M make up for the 16 hp less than 20F?

  16. #16
    Community Member Consumer's Avatar
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    Quote Originally Posted by Glockduck View Post
    ttacking 10% faster than a 20 fighter
    Seriously

    Monster - 10% tempest, 30% haste boost
    Fighter - 10% capstone, 30% haste boost

    Im sure your 3 and a half years helped you there.

  17. #17
    Community Member Consumer's Avatar
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    Quote Originally Posted by Mister_Peace View Post
    I am curious, how does 12F/6R/2M make up for the 16 hp less than 20F?
    How many toughness feats can the fighter take compared to the 1/2 the monster can afford.

  18. #18
    Community Member Glockduck's Avatar
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    Quote Originally Posted by Consumer View Post
    How many toughness feats can the fighter take compared to the 1/2 the monster can afford.
    this build can take toughness x 3 easy + minos + quorforged docent of battle upgraded = a health bar very equal too if not more than most lv 20 Fighters. My moster build stands @ 555 health unbuffed.

    I didnt want to derail this post. But your ignorance ****ed me off. For that, to the OP I appologize.

    The OP wanted ideas on a WF build to try, they were having a hard time with coming up with an idea, do to issues. I posted this build as a "Build Choice".

    You come over the top of me with a total ignorant and false statement.

    This build has survivability, self buffing, divine wand usage and higher saves across the board, that a pure 20 fighter, can not compete with.

    All of that plus: high health and high dps output. That is why I posted it as an option.


    494.9 … warforged , fighter 12 / barbarian 8, w/ khopeshes , haste boost +30% , http://forums.ddo.com/showthread.php?t=173631
    497.8 … halfling , rogue 13 / ranger 6 / barbarian 1 , assassin II , tempest I , w/ khopeshes , with sneak attack , vs. favored
    495.8 … warforged , paladin 14 / ranger 6, tempest I , w/ khopeshes , vs. evil outsiders , vs. favored , zeal, smite 1 per round
    [B]508.3 … warforged , fighter 20 , w/ khopeshes , with strength surge , haste boost +30% [/B]517.0 … halfling , fighter 20 , w/ khopeshes , with strength surge , haste boost +30%
    [B]520.6 … warforged , fighter 12 / ranger 6 / monk2 , w/ khopeshes , vs. favored , haste boost +30% (monster) http://forums.ddo.com/showthread.php?t=172630[/B]530.4 … warforged , paladin 20, w/ khopeshes , vs. evil outsiders , zeal, smite 1 per round
    544.6 … halfling , fighter 12 / rogue 7 / barbarian 1 , w/ khopeshes , without sneak attack , haste boost +30%
    569.0 … dwarf , Rogue 13 / ranger 6 / barbarian 1 , assassin II , tempest I , w/ dwarven axes , vs. favored , with sneak attack , haste boost +30%
    568.7 … warforged , Rogue 20, w/ khopeshes , with sneak attack , haste boost +30%
    584.7 … halfling , Rogue 20 , w/ khopeshes , with sneak attack , haste boost +30% http://forums.ddo.com/showpost.php?p...6&postcount=54
    631.6 … halfling , Rogue 13 / ranger 6 / barbarian 1 , acrobat II , tempest I , w/ khopeshes , vs. favored , with sneak attack , haste boost +30% http://forums.ddo.com/showthread.php?t=175534
    643.1 … halfling , Rogue 13 / ranger 6 / barbarian 1 , assassin II , tempest I , w/ khopeshes , vs. favored , with sneak attack , haste boost +30%

    You want dps numbers, there you go. All credit goes to gfunk for taking the time to compose, and display.

    Before you post nonsense on a forum, with no experience or knowledge behind it, expect to get challenged.
    Last edited by Glockduck; 05-10-2010 at 08:29 PM.

  19. #19
    Community Member Consumer's Avatar
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    Quote Originally Posted by Glockduck View Post

    You want dps numbers, there you go. All credit goes to gfunk for taking the time to compose, and display.

    Before you post nonsense on a forum, with no experience or knowledge behind it, expect to get challenged.
    Gfunk said in his own thread that the numbers are out of date, if you cant manage the maths for yourself don't try to post old information as truth.


    You now need to go and take the time to work out the two different builds at level 20, then you need to make an equipment list for each, add up each and every stat, choose the weapons each will use (min IIs are popular for these calcs, double madstone and similar unsustainable buffs are not).

    Work out the attacks per minute (or more) subtracting time for boosts, work out the length of the DPS calc (monster has less haste boosts and power surges), pick your enemy (your using Gfunks situational DPS so were talking evil outsider, 0% fort, full SA, takes slicing damage, no resistance to acid, I guess its good for your first calc though, easiest to do).

    Divide the attacks by 20 to see how many of each roll you recieve, take the numbers the fighter crits on with khops (16-20) and the monster (17-20).

    For the non crits (2-15, 2-16) damage add up damage from ehancements, feats, equipment and stats(100% str mainhand), add in your damage that won't increase on a crit such as acid damage from the min IIs then multiply by the amount of 2-16s you have.

    Then you have to work out 16-19 and 17-19, all the damage before crits + the seeker of kensai, once you have your base crit damage multiply it by the *3 on the khopeshes, then add on the new increase elemental damage value from the khopeshes such as burst and blast damage, 20s are the easiest as the only thing gained from a 19 is 14 damage from blast

    Now add up the 2-16, 17-19 and 20 on the monster and repeat for the fighter, almost there.

    Repeat for your offhand with 50% str, and add up your new numbers.

    Take the total of mainhand and offhand damage. Divide this number by the amount of seconds you used in your calculation.


    Thats a basic DPS calculation, containing none of the maths for you. Someone like Monkey Archer could find some more things for me to include.

    As for your HP breakdown here we go.

    Con
    16base+6item+3tome+3exceptional+1WFCon+2rage+2mads tone+1Litany = 34 con

    20 Heroic durability
    200 Fighter level 20
    10 Draconic
    45 GS
    20 Minos
    110*5 toughness(loses dodge,mobility and spring attack but still hits on a 2 when moving)
    20 II racial
    20 II class
    40 SFL
    240 Con
    20 Yugo hidden effect

    = 745HP barely buffed or 685 unbuffed HP

    Durnak, a pure fighter can UMD heal scrolls but you enjoy your wands.


    Before you post nonsense on a forum, with no experience or knowledge behind it, expect to get challenged.

  20. #20
    Community Member GhoulsTouch's Avatar
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    Quote Originally Posted by Consumer View Post
    Gfunk said in his own thread that the numbers are out of date, if you cant manage the maths for yourself don't try to post old information as truth.


    You now need to go and take the time to work out the two different builds at level 20, then you need to make an equipment list for each, add up each and every stat, choose the weapons each will use (min IIs are popular for these calcs, double madstone and similar unsustainable buffs are not).

    Work out the attacks per minute (or more) subtracting time for boosts, work out the length of the DPS calc (monster has less haste boosts and power surges), pick your enemy (your using Gfunks situational DPS so were talking evil outsider, 0% fort, full SA, takes slicing damage, no resistance to acid, I guess its good for your first calc though, easiest to do).

    Divide the attacks by 20 to see how many of each roll you recieve, take the numbers the fighter crits on with khops (16-20) and the monster (17-20).

    For the non crits (2-15, 2-16) damage add up damage from ehancements, feats, equipment and stats(100% str mainhand), add in your damage that won't increase on a crit such as acid damage from the min IIs then multiply by the amount of 2-16s you have.

    Then you have to work out 16-19 and 17-19, all the damage before crits + the seeker of kensai, once you have your base crit damage multiply it by the *3 on the khopeshes, then add on the new increase elemental damage value from the khopeshes such as burst and blast damage, 20s are the easiest as the only thing gained from a 19 is 14 damage from blast

    Now add up the 2-16, 17-19 and 20 on the monster and repeat for the fighter, almost there.

    Repeat for your offhand with 50% str, and add up your new numbers.

    Take the total of mainhand and offhand damage. Divide this number by the amount of seconds you used in your calculation.


    Thats a basic DPS calculation, containing none of the maths for you. Someone like Monkey Archer could find some more things for me to include.

    As for your HP breakdown here we go.

    Con
    16base+6item+3tome+3exceptional+1WFCon+2rage+2mads tone+1Litany = 34 con

    20 Heroic durability
    200 Fighter level 20
    10 Draconic
    45 GS
    20 Minos
    110*5 toughness(loses dodge,mobility and spring attack but still hits on a 2 when moving)
    20 II racial
    20 II class
    40 SFL
    240 Con
    20 Yugo hidden effect

    = 745HP barely buffed or 685 unbuffed HP

    Durnak, a pure fighter can UMD heal scrolls but you enjoy your wands.


    Before you post nonsense on a forum, with no experience or knowledge behind it, expect to get challenged.
    A fighter with poor reflex and balance is a pretty sorry sight.

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