I've gotten my first toon up to 6th level (has the points for 7th but I haven't trained yet). I know I've made a number of mistakes with him, but rather than re-rolling yet, I'd like to keep playing him for awhile. I'm still contributing in the groups I've joined. And the weaknesses show up better as I progress through the quests, so I think I'll learn more by using him for a few more levels.
I think his greatest weakness is the newby controlling him
Dwarf Paladin 6th level
Abilities without feats or items:
ST 17
Dex 8
Con 16
Int 8
Wis 14
Cha 12
Feats:
Toughness, THF, ITHF plus all the standard Dwarf Paladin feats
Skill Ranks:
Diplo 1, Heal 2, Intim 1, Spot 1, UMD 1
Obviously, I made a bunch of mistakes in the abilities and skills when I built him.
I plan to reset the enhancements to get unyielding sovereignty and HoD, then respec enhacements later for KotC (if there is a later - I may need to re-roll before then):
Follower of the S.Host, Pal Xtra Smite Evil I, Pal Toughness I, Dw Axe Damage I, Dw Constitution I, Unyielding Sovereignty, Xtra LoH, Pal HoD I, Racial Toughness I, Pal Charisma I, Pal Toughness I & II, Extra tuning I, Improved Turning I
I plan to add to my abilities at level ups to get my charisma high enough for DM (needs 14), which will take awhile.
Should I drop a toughness, charisma, and/or constitution enhancement to get Divine Light, Exalted Smite and/or Divine Sacrifice?
What skills should I concentrate on? I know balance will be important (how much is enough?), UMD, jump, one in tumble?
Any advice? Thanks