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  1. #1
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    Default Self-reliant or gimp?

    I was thinking about a melee fighter or barbarian with 11 lvls of wizard to unluck tensers transformation and reconstruct improved with quicken (first wizzy feat), and only use buffspells improved with extend (second wizzy feat).

    That way I will be able to repair myself and be able to deal melee damage, and the character creator I used show 300 hp and 600 spellpoints at lvl 20 without items.

    I have 32 point build and is willing to buy a +2 suprem tome at DDO store, so I only need the gear for it wich I should be getting nicly while advancing in lvl and I can allways hope to get into good parties, so I can do raid quests.

    This is alos first time I really consider using a 11/9 splash instead of the usual 18/2 splash.

    If everything fails I'll just go with a pure barbarian WF, but taking healers friend III is just not fun and I'm not going to hand out wands to the arcane casters at every quest, so how can I make a HP build 2HF warforged with thouse limitations?

  2. #2
    Community Member Consumer's Avatar
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    You don't have to take healers friend III or give wands to healers every quest. Healers that you see refusing to heal WF will never reach endgame unless they change thier defect.

    WF work perfectly well with healers friend II and if you follow shades build healers friend I.

    You will find you'll have a harder time getting in non guild raids with a build that has been multiclassed with melee and arcane. I would just stay as a pure barbarian or fighter and ignore the healers that don't like WF.

    From levels 1-6 mobs are killed so fast you take no damage and from 6 onwards just drinking a couple pots in between fights will probably be enough if the healer can't keep up. Once clerics and Favored Souls get the heal spell they have no excuse for not being able to heal you while they have sp left.

  3. #3
    Community Member Cyr's Avatar
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    If you tensers you can not self heal. If you go wizard you have less hit points and a lot less dps. As for handing out wands...your not going to be, you might hand out some reconstruct scrolls...

    I've run with plenty of these 8-12 level of sorc/wiz builds. I have yet to run with a single one that even gets close to making me say "what a neat build. that really was the best person we could have had for this spot." Most fall heavily into the gimp category, some rare few fall into the not bad at all, but not impressive either.
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  4. #4
    Community Member karnokvolrath's Avatar
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    If you really want a melee viable caster, this is the only way to go IMO.


    Tuqaw's 16/2/2 sorc,pally,rog
    http://forums.ddo.com/showthread.php?t=181901
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  5. #5
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    Ok you've convinced me to not make a caster for melee, wich, when I think about it would problably be better with a fleshy and a divine caster like cleric or FvS becouse they get 8 class hp per lvl and 3/4 BaB per lvl.

    So I just go with pure fighter or pure barbarian or take the nice 6 lvls of ranger build, for tempest?

    Sofar I've made 1 character generation for fighter and barb:

    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page


    [spoiler]Firstwwolf Driks
    Level 20 True Neutral Warforged Male
    (20 Barbarian)
    Hit Points: 522
    Spell Points: 0

    BAB: 20/20/25/3030
    Fortitude: 20
    Reflex: 5
    Will: 4

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 18 27
    Dexterity 8 8
    Constitution 20 27
    Intelligence 8 8
    Wisdom 6 6
    Charisma 6 6

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 1 10
    Bluff -2 -2
    Concentration 5 8
    Diplomacy -2 -2
    Disable Device n/a n/a
    Haggle -2 -2
    Heal -2 -2
    Hide -1 -1
    Intimidate -2 -2
    Jump 8 31
    Listen -2 -2
    Move Silently -1 -1
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 1 10
    Search -1 -1
    Spot -2 -2
    Swim 4 8
    Tumble n/a 0
    Use Magic Device n/a n/a

    Level 1 (Barbarian)
    Feat: (Selected) Toughness

    Level 2 (Barbarian)

    Level 3 (Barbarian)
    Feat: (Selected) Two Handed Fighting

    Level 4 (Barbarian)

    Level 5 (Barbarian)

    Level 6 (Barbarian)
    Feat: (Selected) Power Attack

    Level 7 (Barbarian)

    Level 8 (Barbarian)

    Level 9 (Barbarian)
    Feat: (Selected) Cleave

    Level 10 (Barbarian)

    Level 11 (Barbarian)

    Level 12 (Barbarian)
    Feat: (Selected) Improved Two Handed Fighting

    Level 13 (Barbarian)

    Level 14 (Barbarian)

    Level 15 (Barbarian)
    Feat: (Selected) Greater Two Handed Fighting

    Level 16 (Barbarian)

    Level 17 (Barbarian)

    Level 18 (Barbarian)
    Feat: (Selected) Great Cleave

    Level 19 (Barbarian)

    Level 20 (Barbarian)
    Enhancement: Barbarian Critical Rage I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Might
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    \cf3 Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Barbarian Constitution III
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Enhancement: Barbarian Toughness III
    Enhancement: Barbarian Toughness IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Warforged Great Weapon Aptitude I
    Enhancement: Warforged Great Weapon Aptitude II
    Enhancement: Warforged Great Weapon Aptitude III[/spoiler]

    [spoiler]Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page

    Firsttwolf Driks
    Level 20 Neutral Good Warforged Male
    (20 Fighter)
    Hit Points: 474
    Spell Points: 0

    BAB: 20/20/25/3030
    Fortitude: 19
    Reflex: 7
    Will: 4

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 17 27
    Dexterity 11 13
    Constitution 20 24
    Intelligence 8 8
    Wisdom 6 6
    Charisma 6 6

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 0 1
    Bluff -2 1
    Concentration 5 10
    Diplomacy -2 1
    Disable Device n/a n/a
    Haggle -2 -2
    Heal -2 -2
    Hide 0 1
    Intimidate -2 1
    Jump 7 31
    Listen -2 -2
    Move Silently 0 1
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 -1
    Search -1 -1
    Spot -2 -2
    Swim 3 8
    Tumble n/a n/a
    Use Magic Device n/a n/a

    Level 1 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Toughness

    Level 2 (Fighter)
    Feat: (Fighter Bonus) Cleave

    Level 3 (Fighter)
    Feat: (Selected) Two Handed Fighting

    Level 4 (Fighter)
    Feat: (Fighter Bonus) Great Cleave

    Level 5 (Fighter)

    Level 6 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Toughness

    Level 7 (Fighter)

    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

    Level 9 (Fighter)
    Feat: (Selected) Dodge

    Level 10 (Fighter)
    Feat: (Fighter Bonus) Mobility

    Level 11 (Fighter)

    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Spring Attack

    Level 13 (Fighter)

    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

    Level 15 (Fighter)
    Feat: (Selected) Power Critical

    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons

    Level 17 (Fighter)

    Level 18 (Fighter)
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

    Level 19 (Fighter)

    Level 20 (Fighter) Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Kensei Greatsword Mastery I
    Enhancement: Kensei Greatsword Mastery II
    Enhancement: Kensei Greatsword Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Greatsword Specialization I
    Enhancement: Fighter Greatsword Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Warforged Great Weapon Aptitude I
    Enhancement: Warforged Great Weapon Aptitude II
    Enhancement: Warforged Great Weapon Aptitude III [/spoiler]

    you may argue over my strange skill allocation, i'm not sure what to take cause I like many skills, so might just be best with barbarian for that single reason
    And I have made a lvl 10 stalward dwarven defender (fighter) with improved trip (but no enchantments or vertigo for it) and using the tumbleskill to get around is a pain in the @$$ and littlefinger (I only need a +7 item to tumble in fullplate and towershield, that's great untill mobs cast prayer)

    So back to new build:
    WF Fighter for spring attack (I most have spring attack)
    WF Barbarian for acceptable amount of skills.

  6. #6
    Community Member Consumer's Avatar
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    The Barbarian build would not be very good unfortunately, it will be easier to follow Shades max DPS THF build.

    The Fighter build has similar problems to your Barb build and has a lot to correct.

    http://forums.ddo.com/showthread.php?t=199947 - Barb build
    Last edited by Consumer; 05-06-2010 at 01:44 PM.

  7. #7
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    I thought I got at least enough correct to be archknowlegded as a viable, but not perfect character greator

    Ok I've read half of it and got lost when I got to the item selection. I apreciate that it include suggestions for all lvls, but I've personally never seen just 80% of what he write there and I've made 5 characters to lvl 10 allready. (How I get beyond lvl 12 I do not know, invaders to full of beholders for my tast
    Last edited by first_wolf; 05-06-2010 at 02:11 PM. Reason: Need to write more without adding a postcount

  8. #8
    Community Member Phidius's Avatar
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    Quote Originally Posted by Cyr View Post
    If you tensers you can not self heal. If you go wizard you have less hit points and a lot less dps. As for handing out wands...your not going to be, you might hand out some reconstruct scrolls...
    QFT

    Quote Originally Posted by Cyr View Post
    ...
    I've run with plenty of these 8-12 level of sorc/wiz builds. I have yet to run with a single one that even gets close to making me say "what a neat build. that really was the best person we could have had for this spot." Most fall heavily into the gimp category, some rare few fall into the not bad at all, but not impressive either.
    I find myself hoping that we've never run together before
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  9. #9
    Community Member Cyr's Avatar
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    Quote Originally Posted by Phidius View Post
    I find myself hoping that we've never run together before
    lol, I most certainly have If it makes you feel any better you would be under the rare few category and some of your other builds have made me think "what a neat build...".
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  10. #10
    Community Member Phidius's Avatar
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    Quote Originally Posted by Cyr View Post
    lol, I most certainly have If it makes you feel any better you would be under the rare few category and some of your other builds have made me think "what a neat build...".
    What do I gotta do to convert you?
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  11. #11
    Community Member ArichValtrahn's Avatar
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    Quote Originally Posted by Consumer View Post
    The Barbarian build would not be very good unfortunately, it will be easier to follow Shades max DPS THF build.
    This is good advice. Dont try reinventing the wheel until you really know the game inside and out.

  12. #12
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    Talking

    So fare i've made my characters to lvl 7-10 before i look in the forum for advice. Just me in a nutshell paying for 4 lesser reincarnation and 5 tomes of +2 suprem stats.

    So I wanted to multiclass for first time and realise I could save money for another lesser reincarantion if I just read before I even start creating anything beyond lvl 6. "Vet statues", I have deleted a paladin 3/FvS 3 becouse didn't have any fast healing with only cure light wounds for a lvl 6 group
    the idea of the build was 3 lvls of paladin for fear immunity since kobolds favor fear spell over everything else, when I got up from waterworks and forght against bugbears and orcs I never notis that blue splash indicating fear was immunitiesed, so complet fail

  13. #13
    Community Member Phidius's Avatar
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    Quote Originally Posted by first_wolf View Post
    So fare i've made my characters to lvl 7-10 before i look in the forum for advice. Just me in a nutshell paying for 4 lesser reincarnation and 5 tomes of +2 suprem stats.

    So I wanted to multiclass for first time and realise I could save money for another lesser reincarantion if I just read before I even start creating anything beyond lvl 6. "Vet statues", I have deleted a paladin 3/FvS 3 becouse didn't have any fast healing with only cure light wounds for a lvl 6 group
    the idea of the build was 3 lvls of paladin for fear immunity since kobolds favor fear spell over everything else, when I got up from waterworks and forght against bugbears and orcs I never notis that blue splash indicating fear was immunitiesed, so complet fail
    First of all, be careful about judging a build based on how it performs in the lower levels (< 10)... the game changes drastically between 1 and 20.

    A build can shine the brightest, then fade into obscurity as you approach the end game. Alternatively, a build can suck wind at lower levels, but make huge strides later in life.

    With that said, you did well by coming to the forums for some advice. It's really hard to build for end game unless you've been there, and sometimes not even then.

    Especially when multiclassing.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  14. #14
    Community Member Cyr's Avatar
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    Quote Originally Posted by Phidius View Post
    First of all, be careful about judging a build based on how it performs in the lower levels (< 10)... the game changes drastically between 1 and 20.

    A build can shine the brightest, then fade into obscurity as you approach the end game. Alternatively, a build can suck wind at lower levels, but make huge strides later in life.

    With that said, you did well by coming to the forums for some advice. It's really hard to build for end game unless you've been there, and sometimes not even then.

    Especially when multiclassing.
    What he said and let me add...

    Are you insane??? Stop burning money and get a guy to cap a little flawed. Play for a time, get annoyed at what your build has mesed up and then TR them. Lot cheaper and will give you some much needed experience at end game.
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  15. #15
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    Ok so I only get true reincarnation hearts from now on

    wich is one of the reasons I have not yet lesser reincarnated my wizzard for better feats, I got combat casting and casting mobility-something along with improved mental thoughness and lockania wont let me repeat the quest for another free feat swap, so buh hu

    13000 plat and a big shard for feat swap or live with fast running while casting and100-200 more spellpoints is ok I think

    But is missing on maximise and extend, so will likly take a wizard-freeish feat at lvl 12 and 15.

    At least I only thought about excew for 20 seconds, then droped the idea when I found nice vendor in jorasco

    ---

    Ok I followed the build and wondered what 2 more willsave will do when it is at 6 at lvl 20, so I dumped that to a -2 penalty instead of 0 and got me 2 more con scores instead, and what is so important about dex when your AC is going to be in the range of 15 to 20 at endgaming?

    The reason I did not get any enchantments for frenzy was becouse my version od character generator does not show any prestige enchantment for barb, even when showing all unaviable.
    Last edited by first_wolf; 05-06-2010 at 03:28 PM.

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