I want to TR my tempest ranger into an arcane archer (since they get the +2 bow damage past life feat) I know, ranged isn't the best DPS, but I think it will be fun.
I was thinking elf 14 bard/6 ranger would be a good build, who uses scimitars (I have a bunch already) for melee.
Why 14 bard? Arcane archer spell points, fascinate, warchanter DPS for self and party, UMD, self buff. Why stop at 14? I didn't see all that much after level 14. Only losing out on +1 from inspire courage, level 6 spells (none of which really interest me) and lose inspire heroics + capstone. Significant yes, but gain SO much from level 6 ranger as an archer build.
Why 6 ranger? Bow STR, rapid shot, many shot, favored enemy, TWF+ITWF, Ram's might, +2 dex enhancement.
Here is the build with VERY basic equipment, and a +2 tome of supreme ability
STR: 32 (18 base + 4 lvl + 2 tome + 6 item + 2 Ram's might = 32)
DEX: 28 (16 base + 4 enhancement + 2 tome + 6 item = 28)
CON: 20 (12 base + 2 tome + 6 item = 20)
INT: 10 (8 base + 2 tome = 10)
WIS: 16 (8 base + 2 tome + 6 item = 16)
CHA: 26 (14 base + 1 lvl + 2 tome + 3 enhancement + 6 item = 26)
Feats:
1R: Toughness 2R: TWF*, Rapid Shot* 3R: SF UMD 6R: Manyshot*, ITWF*, Power attack 6R/3B: Improved Crit: ranged 6R/6B: Improved Crit: slashing 6R/9B: GTWF 6R/12B: ?????
Favored enemy: Undead + Evil Outsiders
I focus on STR for DPS.
SilverBow dmg: 1d10 + 29 + 2d6 holy, +5 favored enemy, crit 17-20 x 3 (+5 arcane conjured arrows, +11 STR + 2 RM + 7 Song + 2 Past life + 2 Elf enhancement)
On a crit, 112 on average (130 with blood stone, 145 with bloodstone and FE). With manyshot, that is some SERIOUS damage. As gear gets more advanced, so would DPS.
So, this toon would buff everybody (songs, haste, displacement, etc...), CC, and provide excellent support damage.
Also, if I get sick of the whole archer thing, is still pretty decent with TWF melee damage.
Suggestions?