Results 1 to 10 of 10
  1. #1
    Community Member Intension's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Default Advices about Str or Dex rogue

    I am a Finesse assassin elf 19rogue/1 fighter using rapiers planning on TR in another assassin 19rogue/1 fighter drow in order to re-enjoy low and mid-level contents with some new in-game friends.

    I’m trying to switch my build in an Strenght-based instead of Finesse one but I’m not sure of it because of some considerations:

    Starting by the assumption that, above the strenght bonus to damage, the best way to be a DPS is not missing, I’m considering the best “to hit bonus” for my build. The fact is that I can (with the best gear) reach 40 Dex on a finesse-build but only 33 Str on a Strenght-based ones.

    My plans for both builds would be

    FINESSE BUILD

    STR: 14 base + 6 item + 3 exceptionl + 3 tome (already pulled) = 26
    DEX: 18 base + 5 levels + 5 enhanc + 6 item + 3 exceptional + 3 tome = 40
    CON: 14
    INT: 14
    WIS: 8
    CHA: 10

    STRENGHT BASED

    STR: 16 base + 5 level + 6 item + 3 exceptional + 3 tome (already pulled) = 33
    DEX: 16 base + 6 item + 5 enhanc + 3 tome = 30
    CON: 14
    INT: 14
    WIS: 8
    CHA: 10


    In both cases:
    - Toughness
    - TWF
    - ITWF
    - GTWF
    - OTWF
    - Impr. Crit. (pierce)
    - Power attack
    - UMD focus (I’ll reach 38 without it so don’t know if it worth a feat) or Weapon focus (pierce)


    That means a +15 on attack bonus for the finesse build vs +11 on a Str-based ones (a -4 gap betwen the two builds).
    I can keep 1 feat on a Str-based rogue and use it for Weapon focus (piercing), reducing the gap to -3

    Essentially:
    15 BAB + 5 Weapon + 2 Drow with rapiers + 4 rogue backstab + 5 tharne’s goggles – 2 TWF

    so +44 for the Finesse build vs +41 for the Strenght-based build (without buffs)

    Now, I’m considering that the “to hit bonus” based on Strenght is more flexible because most buffs will boost this (rage, madstonex2, titan’s grip) while no one will boost Dex. So I can overcome the +3 gap easily even if for a short period of time

    What do you suggest? Will my “to hit bonus” be enough for end-game content in both case (will mean I’ll choose Strenght-based for better dps) or the finesse-build is more solid because in not depending on a time-dependent clickies?




    (thanks in advance and sorry for the mistakes, I’m clearly not english-based writer, just hoping my dilemma keep the right sense on the post)

  2. #2
    Community Member Goldeneye's Avatar
    Join Date
    Mar 2006
    Posts
    2,561

    Default

    the way I see it is:
    Worry about your DPS first
    95% of this game is killing monsters - the goal of any melee should be to kill them faster
    Your to-hit is less important then you're damage.

    STR Based:
    • More damage
    • doesn't have to rely on sneak attack
    • can fight 100% for enemies, such as portals and undead easier
    • doesn't require weapon finesse feat
    • CAN USE ANY MARTIAL WEAPON (not just crappy light weapons)



    Mind you - you are giving up some AC and reflex save - but you can always find a balance between STR and DEX based - so in my opinion, go the STR route, but keep your DEX at 16, and buff it up with items.
    (and don't take weapon focus: there are better feats)
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
    Need Some XP? / AFK for a bit: School. / See WF Body Feat Appearances

  3. #3
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    When it comes to SF:UMD - its really handy at low levels to get you hitting scrolls/wands sooner, but at higher levels you may, as you suggest, find you don't need it.

    Quote Originally Posted by Goldeneye View Post
    the way I see it is:
    Worry about your DPS first
    95% of this game is killing monsters - the goal of any melee should be to kill them faster
    Your to-hit is less important then you're damage..
    That's assuming you hit, which is the concern of the OP.

    In those cases you can of course turn off PA and still be doing decent damage due to the higher strength.

    OP I think you will find at high level though that you will have no trouble hitting.

  4. #4
    Community Member Goldeneye's Avatar
    Join Date
    Mar 2006
    Posts
    2,561

    Default

    Levels 10-20, to-hit no longer becomes a problem

    The exception is epic, however most epic groups would MUCH prefer you got the STR route, and just use improved destruction weapons, buffs, and items to make up for your lower to-hit (compared to other melee classes)

    In terms of SF: UMD... that is an ok feat for low levels... however, if it isn't much trouble, you can always just use stuff like CLW wands, instead of CSW wands while leveling.
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
    Need Some XP? / AFK for a bit: School. / See WF Body Feat Appearances

  5. #5
    Community Member
    Join Date
    Apr 2006
    Posts
    25

    Default

    make sure you have a lot of hp cause you will pull agro. i run twf with koepeshes and the damage is huge with the attack speed boost, haste and madstone going.

  6. #6
    Community Member Intension's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Default

    Thanks for the anwers. I guess i should follow the Strenght path then

    My worryes were concerning hitting in end-contents like hard-elite raids and epic stuffs (I can hit without problems in normal) but improved destruction weapons are a good advice too for epic. I'll save a couple of rapiers and try.

    Regarding HP and aggro, having a RadII is worthing the effort I had to craft it and permablur with 440 hp are working fine.
    Hope I'll enjoy the strenght build as much as i do the finesse I'm playing

  7. #7
    Community Member Intension's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Default

    Enjoying some number crunching while equipping before my TR

    Figuring out the following:

    Finess build:
    40 DEX = +15 to hit – 5 PA on = +10 to hit bonus

    26 STR = +8 DMG
    PA = +5 DMG
    _________
    +13 DMG

    Strenght build:
    32 STR = +11 to hit bonus (no PA assuming that a +6 to hit is not cool)

    32 STR = +11 DMG
    _________
    +11 DMG


    finesse build > strenght build on damage assuming roughly the same to hit bonus

    Am i missing something?

  8. #8
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    Quote Originally Posted by Intension View Post
    Am i missing something?

    * Rage spell´s +2 STR, which is a standard buff and even self-applicable.
    * Madstone Rage for a non-caster is huge.
    * Power Attack also works on a STR build.


    Being that to-hit is a non-issue in the levels 12+. STR-builds will hit on a 2+, if a DEX-build could hit on a theoretical -4 is irrelevant. 95% hits stays 95% hits as "excessive" attack bonus gets lost.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  9. #9
    Community Member
    Join Date
    Aug 2009
    Posts
    0

    Default

    I really had to chime in here. All of these calculations for to hit etc are being neutered so hard, my dog is crying.

    Someone mentioned that to hit is rarely an issue beyond mid levels. This is a very broad statement, so let's bring it into the light a bit.

    It looks like the OP is planning to go at least 18 rogue, so let's just say Assassin 3 for our example.

    Greater Heroism +4
    Green Steel +5
    Sneak Attack Training +4

    These are just a few examples of where you are getting bonus to hit. The difference of 5 between a BAB of 15 is minute as there are so many things that you benefit from that aren't even being considered here.

    Just to name a few more:
    Radiance
    Exhaustion/Fatigue
    Stat Drain
    Destruction
    Crippling

  10. #10
    Community Member Rusty_Can's Avatar
    Join Date
    Dec 2009
    Posts
    1,267

    Default

    Quote Originally Posted by Intension View Post
    finesse build > strenght build on damage assuming roughly the same to hit bonus
    Not quite.

    Another thing to consider is which weapons you are swinging: STR-builds can use some nasty weapons, such as Khopesh and Dwarven Axes, which usually have better base damage (e.g. greensteel dwarven axes have 2d8+5 base damage) and whose critical hits can become devastating.

    I like STR-builds and I believe human, WF and dwarves make beautiful "thugs", but if your idea is a rapier-swinging drow rogue, then the best option might be a finesse build with decent STR.
    On Thelanis: Hallelujah (EK wraith) - Jerryrigged Juggernaut (Fiend Warlock) - Sepulchral (Druid) - Chopchopchop (Monk) - Alleyshadow (retired gimped monkcher). Formerly on Keeper : Misericordia (Thug) - Mumbo Jumbo (Battle Caster) - Infernal Can (WF Kinda Cleric) - Halleluyah (Melee Spellsinger).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload