note: this is part of my post quoted from another thread

Character build question: I plan on rolling a Dwarf Gladiator like Aranticus posted on his newbie builds but I had a couple of questions I wanted to ask you veterans first.

http://ddowiki.com/page/The_Gladiator

Cleric Splash: I need some way to heal myself through instances when I dont have the convenience of a cleric in the party. Would 1 level of cleric be useful throughout my dwarf's carreer, or will I be gimping myself hard? Should I just rely on hireling clerics and or wands of healing (I know nothing about how these work)? edit: The more I think about it the more I think I can just use hireling clerics, but I really want to be a trap-finder.

Rogue Splash: I really want to be able to spot and remove traps. From what little I've played, This seems to be really important. Will a rogue splash ruin my build and will it do what I want it to do which is trap-removal.

Stunning Blow Feat: Is there a way I can squeeze Stunning Blow into this Build?

Spot Skill: I've been told by several players to put some skill points into spot. How would you spend my gladiators skill points?
Thanks for any comments or advice you can offer. I'm new so I don't know the games mechanics or end play yet.