Davie is that you?Originally Posted by ClashM
Well you could ask for adding the spells protection from normal missiles and protection from magical missiles. That would improve everyone's games not just yours. Having the shield spell prevent all missles and not just magic missile would work as well.
Not much is useful for killing casters/devines in pvp let's remove all that is. Besides when you boil it all down to the basics pvp is no more than a collection of cheap tricks used to kill those who are unable to defend against it. One guy's slayer arrow is another guys irresistable dance, another guy's stun, another guy's trip. I pvped along time ago and I found my joy in it to be reaching a point where no one was willing to try their cheap tricks on me for fear of the consequences. Most people though just like killing people who don't stand much of a chance and should they get taught a lesson by someone who they can't overcome then come to the boards and try to get a nerf. Let's not remove the teacher's tools.
If it's blocked by deathblock, they should be instant kill arrows.
I had a thought about how to deal with the majority of these people screaming/crying for nerf (insert desire here), but it probably wouldn't be well received.
Remove PvP altogether.
Problem solved!
And to those people who think that PvP is part of the game because the DM has a bunch of "characters" they throw at the party of gamers, IMO that's a delusion.
Sure, the DM gets to put life into some key characters, but he doesn't work to level them up like his party does.
They're instantly at whatever level he/she needs them to be for challenge purposes.
Also, there's a simplistic way to show this point.
The party is made up of PCs as in Player Characters.
The DM has them interact/combat NPCs, Non-Player Characters.
See the difference yet?
As I've said before, the arrows seem to actually be imbued with the Disintegrate spell, not FoD. The FoD reference is a throwback to Pen and Paper.
I purpose the Devs correct this, renaming them "annihilating arrows" or something along those lines.
/not signed
you want pvp go play some modern warfare or cod 4 not dungeons and dragons
To be fair, it's not balanced for PvP, but it's FAR from balanced for PVE too.
This thread is a joke right?
Exiile --- Exalt --- Exception
/signed
death effects should be blocked with dw/db
Except for the descriptor on the Slayer arrows enhancement only mentions death at the very end, and only because it causes a lengthy cool-down of FoD.
The ability Slayer itself only says that it does massive damage to the targets on a vorpal effect, which is different from a true vorpal strike.
In my reasoning there are two parts that I see as potentially confusing about the Slayer arrows:
1) the mention of FoD. If the arrows are directly given the power from this spell, then there should be a modified DC check mentioned when the arrows hit any targets. This isn't the case, since it would instantly kill a mob struck by an arrow if it failed a save. If it made the save, it would still lose a hefty chunk of its' health.
2) the mention of Vorpal type effects. True Vorpal strikes (as per the Vorpal ability) are when a confirmed hit after a 20 either kills the target outright, or does 100 damage if the target has too many hit points still. Vorpal "effects" use the mechanics of a confirmed critical after a natural 20 as the basis for whatever other ability they add as the end result. This is the ability they mimic, but it does not say it will outright kill a struck target, just does massive damage.
I can understand the dilemma, but can't justify signing it because it's just not accurate in asking for an ability that does not "kill" any PvE target outright to be stopped by Deathward/-block, just because that same damage can indeed kill a PC in PvP.
Even using the theory that it's a death effect and needs to be balanced in PvE is wrong, IMO, since it isn't a death effect.