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  1. #121
    Community Member MsEricka's Avatar
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    Quote Originally Posted by ClashM
    Anyone who has been in PvP regularly no doubt knows about the Arcane Archer's imbue slaying arrow ability and how overpowered it is. My suggestion is to make the slaying effect stopped by deathblock. In the description is says the arrows are imbued with the power of finger of death which is blocked by deathblock so why not the arrows as well? The arrows don't lose much of their potency if this change were to occur it just means PvP would be a bit more balanced.
    Davie is that you?

  2. #122
    Community Member Clemeit's Avatar
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    Quote Originally Posted by ClashM View Post
    Also I feel a lot of dissent is probably coming from arcane archers who don't want to lose their easy kill button. >.>
    Yea, cause FoD isn't an easy kill button. Nor is wail of the banshee. Or implosion. Or PWK. Or Destruction. Nor Slay Living. Nor is a stack of dots. Nor PWS + Melee wailing on it. Nor any other stun on failed save.

  3. #123
    Community Member Orratti's Avatar
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    Well you could ask for adding the spells protection from normal missiles and protection from magical missiles. That would improve everyone's games not just yours. Having the shield spell prevent all missles and not just magic missile would work as well.

    Not much is useful for killing casters/devines in pvp let's remove all that is. Besides when you boil it all down to the basics pvp is no more than a collection of cheap tricks used to kill those who are unable to defend against it. One guy's slayer arrow is another guys irresistable dance, another guy's stun, another guy's trip. I pvped along time ago and I found my joy in it to be reaching a point where no one was willing to try their cheap tricks on me for fear of the consequences. Most people though just like killing people who don't stand much of a chance and should they get taught a lesson by someone who they can't overcome then come to the boards and try to get a nerf. Let's not remove the teacher's tools.

  4. #124
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    If it's blocked by deathblock, they should be instant kill arrows.

  5. #125
    Community Member Ausdoerrt's Avatar
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    Quote Originally Posted by fuzzy1guy View Post
    Seems like it would be way easier just to change the text on the slaying arrows to something you can't complain about.


    "This arrow does a bunch of damage that can't be blocked"


    Easy. Done. lol
    Or people could stop whining about it. Explosive arrows put a cooldown on the fireball spell, but they don't cast fireball on impact. There's no reason why Slaying arrows should be completely equivalent to the Finger either.

  6. #126
    Community Member Talias006's Avatar
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    I had a thought about how to deal with the majority of these people screaming/crying for nerf (insert desire here), but it probably wouldn't be well received.
    Remove PvP altogether.
    Problem solved!

    And to those people who think that PvP is part of the game because the DM has a bunch of "characters" they throw at the party of gamers, IMO that's a delusion.
    Sure, the DM gets to put life into some key characters, but he doesn't work to level them up like his party does.
    They're instantly at whatever level he/she needs them to be for challenge purposes.

    Also, there's a simplistic way to show this point.
    The party is made up of PCs as in Player Characters.
    The DM has them interact/combat NPCs, Non-Player Characters.
    See the difference yet?
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  7. #127
    Community Member Doxmaster's Avatar
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    As I've said before, the arrows seem to actually be imbued with the Disintegrate spell, not FoD. The FoD reference is a throwback to Pen and Paper.

    I purpose the Devs correct this, renaming them "annihilating arrows" or something along those lines.

  8. #128
    Community Member Luis_Velderve's Avatar
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    I do not care about OP argument, simply

    /not signed no way
    Quote Originally Posted by justagame View Post
    I assume you're joking.

    (But just in case you're not, posts like this don't help, don't pretend to speak for others.)

  9. #129
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    /not signed

    you want pvp go play some modern warfare or cod 4 not dungeons and dragons

  10. #130
    The Hatchery ferrite's Avatar
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    /not signed

  11. #131
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    Quote Originally Posted by xoowak View Post
    The game is not intended to be balanced for PvP. It is a PvE game. Arcane Archers are not overpowered in PvE. Therefore they do not need a nerf.
    This

  12. #132
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    To be fair, it's not balanced for PvP, but it's FAR from balanced for PVE too.

  13. #133
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by R0cksteady View Post
    To be fair, it's not balanced for PvP, but it's FAR from balanced for PVE too.
    This is true. Slaying arrows need to be made much stronger than they currently are if ranged DPS is going to get even remotely close to melee DPS in most situations.

  14. #134
    Community Member Elixxer's Avatar
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    This thread is a joke right?
    Exiile --- Exalt --- Exception

  15. #135
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    /signed

    death effects should be blocked with dw/db

  16. #136
    Community Member Talias006's Avatar
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    Quote Originally Posted by bebeosita View Post
    /signed

    death effects should be blocked with dw/db
    Except for the descriptor on the Slayer arrows enhancement only mentions death at the very end, and only because it causes a lengthy cool-down of FoD.

    The ability Slayer itself only says that it does massive damage to the targets on a vorpal effect, which is different from a true vorpal strike.

    In my reasoning there are two parts that I see as potentially confusing about the Slayer arrows:

    1) the mention of FoD. If the arrows are directly given the power from this spell, then there should be a modified DC check mentioned when the arrows hit any targets. This isn't the case, since it would instantly kill a mob struck by an arrow if it failed a save. If it made the save, it would still lose a hefty chunk of its' health.

    2) the mention of Vorpal type effects. True Vorpal strikes (as per the Vorpal ability) are when a confirmed hit after a 20 either kills the target outright, or does 100 damage if the target has too many hit points still. Vorpal "effects" use the mechanics of a confirmed critical after a natural 20 as the basis for whatever other ability they add as the end result. This is the ability they mimic, but it does not say it will outright kill a struck target, just does massive damage.

    I can understand the dilemma, but can't justify signing it because it's just not accurate in asking for an ability that does not "kill" any PvE target outright to be stopped by Deathward/-block, just because that same damage can indeed kill a PC in PvP.
    Even using the theory that it's a death effect and needs to be balanced in PvE is wrong, IMO, since it isn't a death effect.
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  17. #137
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    Quote Originally Posted by talyor View Post
    The thing is you would never had even opened this thread had you not got shot in PVP and while someone might have opened a thread asking why DW didnt work for MOBS it would have only been a question and not a call to nerf. Most players donot question more damage againsts MOBS particualrly since its on the rare 20 with confirmed crit. a TWF with dual vorpal is more insta-kill than that and higher level MOBS with deathward have way more than 500 hitpoints so once again not an insta-kill arrow. sounds like you were the goliath of the pvp pit and got your feelings hurt when David step into the pit and shot you with his stone (Slaying Arrow).
    I agree. You lost in PvP and now you want a way to compensate for your lack of equipment/ability in a PvP area. If you would have researched the enhancement more and watched how you were hit you would have seen it was an addtitonal 500pts of damage.

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