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  1. #61
    Community Member THOTHdha's Avatar
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    Quote Originally Posted by xoowak View Post
    The game is not intended to be balanced for PvP. It is a PvE game. Arcane Archers are not overpowered in PvE. Therefore they do not need a nerf.
    /agree

  2. #62
    Community Member ClashM's Avatar
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    The wording quite clearly points out that they're imbued with finger of death which is blocked by deathward. The arrows are the ranger's equivalent of that spell.

  3. #63
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by ClashM View Post
    Ah a religious person! In fact I avoid pvp as a rule I just hang around and avoid fights while talking to people. Now this arrow in combination with manyshot and rapid shot I hear can fire up to 80 arrows or possibly more before the duration runs out, how many of those have to be critical hits before someone goes down?
    All of them, if you're talking about high end PvE content, and since we're talking about an ability gained no earlier than level 18 in a PvE game, that's what you should be talking about.

  4. 05-03-2010, 03:54 PM


  5. #64
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    Get more AC.

    Can't?

    Rock smashes Scissors.

  6. #65

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    Quote Originally Posted by ClashM View Post
    The wording quite clearly points out that they're imbued with finger of death which is blocked by deathward. The arrows are the ranger's equivalent of that spell.
    The correct answer is this.

    Quote Originally Posted by Braegan View Post
    I agree the wording of AA Slaying Arrows should be re-phrased for accuracy.

    But put simply, the Slaying Arrows do not cause an insta-death effect, so Deathward/Deathblock should not proctect against it.
    Rangers have no such death spell, they have a massive damage spell like effect akin to disintegrate and lightning strike. I have yet to see anyone whine and complain about the MASSIVE number of shroud weapon users in pvp.
    Last edited by Missing_Minds; 05-03-2010 at 04:12 PM.

  7. 05-03-2010, 03:58 PM


  8. 05-03-2010, 03:59 PM


  9. #66
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Shishizaru View Post
    If you avoid PvP as a rule, what do you stand to gain from this nerf? If you don't actually know how effective Manyshot and/or Slayer Arrows are/aren't, what business do you have calling for a nerf?

    Because he got pwnd in PvP by a Ranger of all classes. Can't wait for him to get pwnd by a Monk in PvP and call for a nerf to Dark Monks or Casters for using Insta-Death Spells.


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  10. 05-03-2010, 04:02 PM

    Reason
    rawr

  11. #67
    Community Member Hendrik's Avatar
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    Quote Originally Posted by ClashM View Post
    I am not angry about the tool tip, I don't think they need to be "nerfed" as such just have an effective countermeasure, which I suppose some people may see as a nerf but whatever. And the guy who said all 80+ hits have to be criticals to kill something? You know you're looking at well over 40,000 damage there right? >.>
    The effective countermeasure is to;

    A. Kill him/her first
    B. Don't enter PvP pits.

    And since you avoid PvP, you have already chosen B.

    No need for any game changes based off PvP.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  12. #68
    Community Member ClashM's Avatar
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    Quote Originally Posted by Hendrik View Post
    Because he got pwnd in PvP by a Ranger of all classes. Can't wait for him to get pwnd by a Monk in PvP and call for a nerf to Dark Monks or Casters for using Insta-Death Spells.

    Monks you block and their touch of death goes right over your head. Good long recharge on that too. Casters are stopped by death ward and death block. Anything other genius hypothetical situations you want to throw at me? There's no effective countermeasure for slaying arrows which is what I'm suggesting in this thread.

  13. #69
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by ClashM View Post
    Monks you block and their touch of death goes right over your head. Good long recharge on that too. Casters are stopped by death ward and death block. Anything other genius hypothetical situations you want to throw at me? There's no effective countermeasure for slaying arrows which is what I'm suggesting in this thread.
    Try hiding behind a pillar for 20 seconds.

  14. #70
    Community Member Beld's Avatar
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    Quote Originally Posted by Vallarius View Post
    You are correct, it is not a death spell. It's an arrow, an arrow that happens to be imbued WITH a death spell as declared by the description. So, by this association, deathward would stop the death spell on the arrow, but let the arrow pass through and hit you as normal.
    It's not imbued with a Death Spell, as this would result in an instant kill, it is imbued with an effect that does 500 points of damage, which for wizard AAs also puts the FoD spell on a long timer, but it is still not a death spell.

    The description references several common terms in DDO which newer players may or may not be familiar with, but it does not say, the arrow is a vorpal effect nor does it say the arrow invokes the Finger of Death spell on a successful strike, so your arguments.....again, are moot.


    Quote Originally Posted by FlimsyFirewood View Post
    Some people don't like to play hard. That's why we have 'normal'.

  15. #71
    Community Member ClashM's Avatar
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    Quote Originally Posted by Hendrik View Post
    The effective countermeasure is to;

    A. Kill him/her first
    B. Don't enter PvP pits.

    And since you avoid PvP, you have already chosen B.

    No need for any game changes based off PvP.
    And as I have been pointing out this isn't soley about the pvp, a class that can deal in excess of 10,000 damage before a creature can even touch them sounds kinda overpowered.

  16. #72
    Community Member Hendrik's Avatar
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    Quote Originally Posted by ClashM View Post
    Monks you block and their touch of death goes right over your head. Good long recharge on that too. Casters are stopped by death ward and death block. Anything other genius hypothetical situations you want to throw at me? There's no effective countermeasure for slaying arrows which is what I'm suggesting in this thread.
    Love to, but your lack of experience in DDO is enough for me as demonstrated in this thread and is rather amusing to boot.


    Any other nerfs for things you avoid you care to post next?

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  17. #73
    Community Member Beld's Avatar
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    Quote Originally Posted by ClashM View Post
    I am not angry about the tool tip, I don't think they need to be "nerfed" as such just have an effective countermeasure, which I suppose some people may see as a nerf but whatever. And the guy who said all 80+ hits have to be criticals to kill something? You know you're looking at well over 40,000 damage there right? >.>
    You know end game elite and EPIC mobs have upwards of 1 Million HPs right ??


    Quote Originally Posted by FlimsyFirewood View Post
    Some people don't like to play hard. That's why we have 'normal'.

  18. #74
    Community Member Hendrik's Avatar
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    Quote Originally Posted by ClashM View Post
    And as I have been pointing out this isn't soley about the pvp, a class that can deal in excess of 10,000 damage before a creature can even touch them sounds kinda overpowered.

    Kinda like Caster huh?

    What glorious plans you have in mind for them?

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  19. 05-03-2010, 04:15 PM

    Reason
    rawr

  20. #75
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by ClashM View Post
    And as I have been pointing out this isn't soley about the pvp, a class that can deal in excess of 10,000 damage before a creature can even touch them sounds kinda overpowered.
    10000 damage? Oh really? Let's see, using your number for the total number of arrows fired...

    Quote Originally Posted by ClashM View Post
    Ah a religious person! In fact I avoid pvp as a rule I just hang around and avoid fights while talking to people. Now this arrow in combination with manyshot and rapid shot I hear can fire up to 80 arrows or possibly more before the duration runs out, how many of those have to be critical hits before someone goes down?
    So, 80 arrows each Manyshot? Ok. Since Slaying Arrows only proc on a 20, you'll get 4 20s out of that. Four. 4 x 500 = 2000, not 10000.

    Good math skills you have there.

  21. #76
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by ClashM View Post
    I am not angry about the tool tip, I don't think they need to be "nerfed" as such just have an effective countermeasure, which I suppose some people may see as a nerf but whatever. And the guy who said all 80+ hits have to be criticals to kill something? You know you're looking at well over 40,000 damage there right? >.>
    That would kill the Demon Queen, and might kill abbot depending on the damage you got from the arrows themselves, but would barely be a scratch to Harry or Sully.
    You're also talking about a 1 in 1.208*10^104 chance to get 80 vorpal strikes in 80 shots, so we're dealing with hyperbole anyway.

  22. 05-03-2010, 04:16 PM


  23. #77
    Community Member ClashM's Avatar
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    Quote Originally Posted by Hendrik View Post
    Kinda like Caster huh?

    What glorious plans you have in mind for them?
    Not seen many casters that can deal out 10,000 damage before something can touch them. Casters move slow, they have cool downs, and I see a lot of people brag about their highest hitting spell in their bio which is nowhere near to the damage output of this ability so this is not the case. Casters are where they should be, squishy little arcane artillery. Gotta love em. =)

  24. #78
    Community Member ClashM's Avatar
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    Quote Originally Posted by Artos_Fabril View Post
    That would kill the Demon Queen, and might kill abbot depending on the damage you got from the arrows themselves, but would barely be a scratch to Harry or Sully.
    You're also talking about a 1 in 1.208*10^104 chance to get 80 vorpal strikes in 80 shots, so we're dealing with hyperbole anyway.
    No 80 vorpal strikes would deal 40,000 from the slaying effect alone then you have the arrow/bow effects, base damage, etc. I quoted 10,000 as being a more plausible outcome.

  25. #79
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by ClashM View Post
    As I said previously I don't consider a countermeasure a nerf but many would argue otherwise as is evident by the vehement response to this thread. Read thoroughly please?
    Did you or did you not say this?

    Quote Originally Posted by ClashM View Post
    Is your life so meaningless that you get all your kicks from throwing weak insults at total strangers over the internet? Back to the topic at hand NERF THE ARROW!
    Oh yeah, ya' did. Opps...

  26. 05-03-2010, 04:22 PM


  27. #80
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by ClashM View Post
    And as I have been pointing out this isn't soley about the pvp, a class that can deal in excess of 10,000 damage before a creature can even touch them sounds kinda overpowered.
    If you could kite for the entire duration of manyshot, you still are unlikely to do 10,000 damage in that time. If you could, then you could likely to continue to kite until whatever you were fighting was dead, regardless of how many or few shots it took to do so. That thinking is why ranged combat in DDO is in such a sad state as it is, during development there was a fear than ranged characters would be effectively immune to damage from an melee mobs, and many poor decisions were made to limit the effectiveness of ranged combat.

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