Yeah, another build being thrown about on the forum. 
Name:
The "Jigglypath" Monk
For those that have been living away from the world of childrens Television, there's a kids show named Pokemon. In the first few seasons, there was a small Pokemon named Jigglypuff (appropriate trademarks and copyright as neccessary) who often came into the scene out of the blue and sang everyone to sleep. Unintentionally. This monk is a spin-off from that Pokemon, after my own monk was asked about a Charisma based monk possibility ealier in the month. Spending a quick afternoon throwing something together, I think I've come up with something amusing for those that want to play the monk in a slightly more... Ninja way...
Strengths:
Shining Star DC of 40+
High To-Hit bonus when flanking
Reasonable HP/Con ratio (366hp with Wind Stance, 426 with appropriate HP boosting gear)
Usable UMD on a Monk (39+ Extended Buffed, 41+ Short Buff)
Reasonable Saves all around with Improved Evasion
Increased Healing via Amplification (120%+ via enhancements)
Short term buffer
Weaknesses:
Heavy support role means poor solo capability
Poor DPS
Poor carrying capacity
Required:
Class: Monk
Level: 20
Race: Halfling
Items:
Greensteel Item: Lightning Guard (+1, +2, +3 Charisma Skills)
Golden Cartouche (+3 UMD)/Seven Fingered Gloves (+5 UMD)
Head of Good Fortune (+2 Luck all skills and saves)
+5 of Weighted 5% Handwraps
+6 Charisma item
+2 All Tomes (Charisma, Constitution and Dexterity are essential, others are more optional)
2x Vorpal Kama's
Code:
Character Plan by DDO Character Planner Version 3.32
DDO Character Planner Home Page
Level 20 Lawful Good Halfling Female
(20 Monk)
Hit Points: 326
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 21
Reflex: 22
Will: 22
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 6 8
Dexterity 18 22
Constitution 14 16
Intelligence 8 10
Wisdom 8 12
Charisma 18 25
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 20
Bluff 4 9
Concentration 6 35
Diplomacy 4 7
Disable Device n/a n/a
Haggle 4 7
Heal -1 1
Hide 4 9
Intimidate 4 7
Jump 2 23
Listen -1 7
Move Silently 4 8
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot -1 1
Swim -2 -1
Tumble n/a 7
Use Magic Device 6 21
{\b {\ul Notable Equipment }} \par Charismatic Ring \par Dexterous Boots \par Ogre Power Gloves \par Health Belt of Greater False Life \par \par Level 1 (Monk)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Halfling Luck (Fortitude) I
Enhancement: Halfling Luck (Reflex) I
Level 2 (Monk)
Feat: (Monk Bonus) Weapon Finesse
Enhancement: Halfling Cunning I
Enhancement: Way of the Faithful Hound I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Toughness
Enhancement: Halfling Dexterity I
Enhancement: Racial Toughness I
Level 4 (Monk)
Enhancement: Halfling Luck (Will) I
Enhancement: Monk Improved Recovery I
Level 5 (Monk)
Enhancement: Halfling Guile I
Enhancement: Halfling Hero's Companion I
Enhancement: Way of the Faithful Hound II
Level 6 (Monk)
Feat: (Selected) Force of Personality
Feat: (Monk Bonus) Great Fortitude
Enhancement: Halfling Cunning II
Enhancement: Adept of Wind
Enhancement: Monk Wisdom II
Level 7 (Monk)
Enhancement: Racial Toughness II
Level 8 (Monk)
Enhancement: Halfling Dexterity II
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Halfling Hero's Companion II
Level 10 (Monk)
Enhancement: Halfling Hero's Companion III
Enhancement: Halfling Luck (Fortitude) II
Enhancement: Way of the Faithful Hound III
Level 11 (Monk)
Enhancement: Halfling Hero's Companion IV
Level 12 (Monk)
Feat: (Selected) Toughness
Enhancement: Halfling Cunning III
Level 13 (Monk)
Enhancement: Master of Thunder
Level 14 (Monk)
Enhancement: Halfling Cunning IV
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Way of the Faithful Hound IV
Level 16 (Monk)
Enhancement: Monk Improved Recovery II
Level 17 (Monk)
Enhancement: Halfling Luck (Fortitude) III
Level 18 (Monk)
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Grandmaster of Storms
Level 19 (Monk)
Enhancement: Halfling Luck (Reflex) II
Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Halfling Guile II
Enhancement: Halfling Luck (Reflex) III
Enhancement: Halfling Luck (Will) II
Shining Star DC:
Base = 10
Level = 20
Charisma Modifier = 10 (30 Charisma)
Total = 40
UMD Skill
Rank = 11
Modifier = 10 (30 Charisma)
Feat = 3 (Enhancement)
Head of Good Fortune = 2 (Luck)
Golden Cartouche = 3 (Competence)
Greensteel item = 6 (Exceptional)
Unbuffed Total = 35
Greater Heroism = 4
Extended Buff Total = 39
Walk of the Sun = 2
Short Buff Total = 41
HP at Level 20
Level 20 = 160
Heroic Durability = 20
Constitution = 40 (14 Constitution in Wind Stance)
Toughness = 66
Enhancements = 20
Total = 306
+6 Constituion = 60
Greater False Life = 30
Minos Legens Toughness = 20
Draconic Vitality = 10
Total = 426 (120 + 306)
Saves:
Unbuffed
Will: 27 = 12 Base + 10 Charisma Modifier + 2 (Luck: Head of Good Fortune) + 2 Enhancement + 1 Halfling
Reflex: 29 = 12 Base + 11 Dexterity Modifier (Wind Stance) + 2 (Luck: Head of Good Fortune) + 3 Enhancement + 1 Halfling
Fortitude: 25 = 12 Base + 5 Constitution Mod (Wind Stance)+ 2 (Luck: Head of Good Fortune) +3 Enhancement + 2 Feat (Great Fortitude) + 1 Halfling
Extended Buff
Will: 31= 27 Unbuffed + 4 (Morale: Greater Heroism)
Reflex: 33 = 29 Unbuffed +4 (Morale: Greater Heroism)
Fortitude: 29 = 25 Unbuffed +4 (Morale: Greater Heroism)
Short Buff
Will: 37 = 31 + 2 (Walk of the Sun) + Up to +4 Paladin Aura
Reflex: 39 = 33 + 2 (Walk of the Sun) + Up to +4 Paladin Aura
Fortitude: 35 = 29 + 2 (Walk of the Sun) + Up to +4 Paladin Aura
To-Hit Bonus:
Halfling: 1
Dexterity Modifier: 11
+5 Weapon: 5
*Halfling Cunning Enhancement IV: 4
*Monk Faithful Hound Enhancement IV: 5
Greater Heroism: 4
Unbuffed: +17
Buffed: +21
Unbuffed Flanking: +26
Buffed Flanking: +30
How to play:
Well, since it's a concept build at the moment, especially since I don't have the slots to make another toon, I suppose the best usage of this build would be to jump in from the sides or behind of opponents that your main tank is heading towards and then spamming your many abilities to disable the enemy.
Whether by weighted wraps, vorpal kama swipes, or the Shining Star finisher itself. You can easily help out without being the main tanking force in an assault.
If things go wrong, you can easily take up a support healer, reconstructor role too. With an extended UMD of 39, you can use Heal or Reconstruct scrolls with no failure rate. Or even on yourself if you need to kite.
If anyone's interested in trying it out, let us know the results, but from a quick view, I'd say it's an OK fun build.
What are everyone else's thoughts? 
J1NG