Mjollnir, Hammer of Thor!
Build Concept: A support melee providing overall party DPS and survival through heavy use of stunning blow. This build should also maintian very respectable boss dps only a bit behind fb3/ken3 greataxe builds.
Mjollnir - Hammer of Thor!Code:Character Plan by DDO Character Planner Version 3.32 DDO Character Planner Home Page Level 20 Chaotic Good Dwarf Male(12 Fighter \ 6 Barbarian \ 2 Rogue) Hit Points: 412 Spell Points: 0 BAB: 19\19\24\29\29 Fortitude: 18 Reflex: 12 Will: 6 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 18 28 Dexterity 14 16 Constitution 18 20 Intelligence 10 12 Wisdom 8 10 Charisma 6 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 26 Bluff -2 1 Concentration 4 7 Diplomacy -2 1 Disable Device n/a n/a Haggle 2 3 Heal -1 0 Hide 2 3 Intimidate -2 1 Jump 8 18 Listen 3 4 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair 0 1 Search 0 3 Spot 3 4 Swim 8 18 Tumble 6 7 Use Magic Device 2 22 Level 1 (Rogue) Feat: (Past Life) Past Life: Monk Feat: (Fighter Bonus) Power Attack Feat: (Selected) Toughness Level 2 (Fighter) Feat: (Fighter Bonus) Stunning Blow Level 3 (Fighter) Feat: (Selected) Toughness Feat: (Fighter Bonus) Two Handed Fighting Level 4 (Fighter) Ability Raise: STR Level 5 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons Level 6 (Fighter) Feat: (Selected) Toughness Level 7 (Fighter) Feat: (Fighter Bonus) Improved Two Handed Fighting Level 8 (Rogue) Ability Raise: STR Level 9 (Barbarian) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 10 (Barbarian) Level 11 (Barbarian) Level 12 (Barbarian) Ability Raise: STR Feat: (Selected) Toughness Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Greater Two Handed Fighting Level 15 (Fighter) Feat: (Selected) Greater Weapon Focus: Bludgeoning Weapons Level 16 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons Level 17 (Fighter) Level 18 (Fighter) Feat: (Selected) Cleave Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons Level 19 (Barbarian) Level 20 (Barbarian) Ability Raise: STR Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Barbarian Damage Boost I Enhancement: Barbarian Damage Boost II Enhancement: Fighter Extra Action Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Fighter Haste Boost IV Enhancement: Barbarian Sprint Boost I Enhancement: Barbarian Extend Rage I Enhancement: Barbarian Extend Rage II Enhancement: Barbarian Extra Rage I Enhancement: Barbarian Extra Rage II Enhancement: Barbarian Power Attack I Enhancement: Barbarian Power Rage I Enhancement: Barbarian Power Rage II Enhancement: Barbarian Frenzied Berserker I Enhancement: Dwarven Tactics I Enhancement: Dwarven Tactics II Enhancement: Dwarven Tactics III Enhancement: Kensei Maul Mastery I Enhancement: Kensei Maul Mastery II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Strategy (Stunning Blow) I Enhancement: Fighter Strategy (Stunning Blow) II Enhancement: Fighter Strategy (Stunning Blow) III Enhancement: Fighter Strategy (Stunning Blow) IV Enhancement: Fighter Maul Specialization I Enhancement: Rogue Sneak Attack Training I Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III
Dwarven 12/6/2 fighter-barbarian-rogue kensai 2 frenzied 1
Str 18 +5 levels +2 tome +6 item +3 enhance = 34
Dex 14 +2 tome +6 item = 22
Con 18 +2 tome +6 item = 26
Int 10 +2 tome = 12
Wis 8 +2 tome +6 item= 16
Cha 6 +2 tome +6 item = 14
Saves
R W F
12 6 18 base
4 4 4 GH
2 2 2 luck
5 5 5 item
6 3 8 stat
1 0 0 haste
0 1 1 rage(spell)
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Semi-Permanent
Reflex 30
Will 21
Fortitude 38
I'm sure there are some things here I am missing but the big point here is, will reflex be high enough to capitalize from the 2rog levels. Situationally with uncanny dodge clickies it will be but past that I am honestly not sure.
Hit Points
120 Fighter
72 Barbarian
12 Rogue
20 Heroic
10 Draconic
88 toughness
30 GFL
160 Con
20 Minos
45 Shroud
---- 577 unbuffed
20 Rage potion or spell
40 barbarian rage
40 madstone (not gonna count on double)
---- 677
AC
---- LOL
To Hit (GS Maul)
19 BaB
12 Str
5 weapon
4 GH
1 Haste
2 Spectral (mine arent epic yet)
+1 Rage potion/spell
+4 power surge
+3 barb rage
+1 barb frenzy
+2 madstone proc
+2 madstone click
-6 Power Attack
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50 potential self buffed, PA on -more with bard song etc.
Skills
max ranks UMD, will allow bypassing RR's situational use of scrolls etc. the rest scatterred to get max jump/swim (i know, i should take spot instead of swim or something but I like it, its fun, and a very minor build point) and a solid balance check.
DC (Difficulty Check)
Permanent
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10 base
10 weighted
12 strength (34 = 18base +5level +2tome +6item +3enhance)
2 kensai
4 ftr tactics
3 wf tactics
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41
Situational
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10 base
10 weighted
23 strength (56 = 18base +5level +2tome +6item +3enhance +2 madstone clicky +2 madstone proc +2rage +8powersurge +6 rage +2 frenzy)
2 kensai
4 ftr tactics
3 wf tactics
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52
Discussion points-
Race: WF could be the better option here but since I'm missing out on the PA enhances (just not enough AP when I need to pick up fb2, rage extenders, stun DC's, etc) I decided it was easier divine healing and leveling vs. WF immunities. I could honestly be persuaded either way here.
2rog????: 2rog v 2 monk v 2ftr-
The 2rog is gonna net me a high enough UMD to use all RR gear, and umd res scrolls and maybe a heal scroll if im soloing during downtime (when not raged ms'd etc) and evasion, I feel that this build will be able to reach a high enough reflex raid buffed to make good use of evasion.
2monk would give me extra feats which could net in a gain of quickdraw, and 22HP.
2ftr is giving nothing over 2monk due to the monks extra feats being lvl 1/2.
Mauls?:
Okay, the meat of this build is 2h mauls, for epic trash its xxx maul of weighted 5%. Many people will argue that warhammers are the better option for weighted, some even using warhammer offhand and not even speccing into them. These are viable, but my arguement for mauls is simplicity of stats, and boss/non stunnable DPS. When you compare 2x warhammer to its straight dps counterpart 2x khopesh, it is going to pail in comparison. Now make the comparison of say... min2 maul to min2 greataxe; the difference is going to be very slight, with the maul being better in some dr/bludgeon scenarios. I will have a lower chance to add passive stun but praying for passive stuns is a monks job, I'm gonna make it fail a save .
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Thats the build, on paper it seems to be very end game viable to me, I will be TRing to this from my monk because I am unhappy with monk gameplay in epic. If anyone has any questions, comments, concerns, remarks, etc PLEASE feel free to leave them, I am very open to criticism as long as you have suggestions for improvement.